Add score-o mode and split game map HUD presentation
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@@ -1,5 +1,6 @@
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export type GameSessionStatus = 'idle' | 'running' | 'finished' | 'failed'
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export type GuidanceState = 'searching' | 'approaching' | 'ready'
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export type GameModeState = Record<string, unknown> | null
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export interface GameSessionState {
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status: GameSessionStatus
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@@ -10,4 +11,5 @@ export interface GameSessionState {
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inRangeControlId: string | null
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score: number
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guidanceState: GuidanceState
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modeState: GameModeState
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}
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