Add score-o mode and split game map HUD presentation

This commit is contained in:
2026-03-24 12:27:45 +08:00
parent a117a25824
commit 0295893b56
18 changed files with 1121 additions and 113 deletions

View File

@@ -1,39 +1,14 @@
import { EMPTY_HUD_PRESENTATION_STATE, type HudPresentationState } from './hudPresentationState'
import { EMPTY_MAP_PRESENTATION_STATE, type MapPresentationState } from './mapPresentationState'
export interface GamePresentationState {
activeControlIds: string[]
activeControlSequences: number[]
activeStart: boolean
completedStart: boolean
activeFinish: boolean
completedFinish: boolean
revealFullCourse: boolean
activeLegIndices: number[]
completedLegIndices: number[]
completedControlIds: string[]
completedControlSequences: number[]
progressText: string
punchableControlId: string | null
punchButtonEnabled: boolean
punchButtonText: string
punchHintText: string
map: MapPresentationState
hud: HudPresentationState
}
export const EMPTY_GAME_PRESENTATION_STATE: GamePresentationState = {
activeControlIds: [],
activeControlSequences: [],
activeStart: false,
completedStart: false,
activeFinish: false,
completedFinish: false,
revealFullCourse: false,
activeLegIndices: [],
completedLegIndices: [],
completedControlIds: [],
completedControlSequences: [],
progressText: '0/0',
punchableControlId: null,
punchButtonEnabled: false,
punchButtonText: '打点',
punchHintText: '等待进入检查点范围',
map: EMPTY_MAP_PRESENTATION_STATE,
hud: EMPTY_HUD_PRESENTATION_STATE,
}