完善文创展示控制与结果层基础

This commit is contained in:
2026-03-27 09:41:48 +08:00
parent 33edfba392
commit 0e025c3426
14 changed files with 1153 additions and 38 deletions

View File

@@ -1,4 +1,10 @@
import { type GameDefinition, type GameControl, type PunchPolicyType } from '../core/gameDefinition'
import {
type GameDefinition,
type GameControl,
type GameControlDisplayContent,
type GameControlDisplayContentOverride,
type PunchPolicyType,
} from '../core/gameDefinition'
import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
function sortBySequence<T extends { sequence: number | null }>(items: T[]): T[] {
@@ -13,6 +19,23 @@ function buildDisplayBody(label: string, sequence: number | null): string {
return label
}
function applyDisplayContentOverride(
baseContent: GameControlDisplayContent,
override: GameControlDisplayContentOverride | undefined,
): GameControlDisplayContent {
if (!override) {
return baseContent
}
return {
title: override.title || baseContent.title,
body: override.body || baseContent.body,
autoPopup: override.autoPopup !== undefined ? override.autoPopup : baseContent.autoPopup,
once: override.once !== undefined ? override.once : baseContent.once,
priority: override.priority !== undefined ? override.priority : baseContent.priority,
}
}
export function buildGameDefinitionFromCourse(
course: OrienteeringCourseData,
controlRadiusMeters: number,
@@ -25,20 +48,29 @@ export function buildGameDefinitionFromCourse(
skipRadiusMeters = 30,
skipRequiresConfirm = true,
controlScoreOverrides: Record<string, number> = {},
controlContentOverrides: Record<string, GameControlDisplayContentOverride> = {},
defaultControlScore: number | null = null,
): GameDefinition {
const controls: GameControl[] = []
for (const start of course.layers.starts) {
for (let startIndex = 0; startIndex < course.layers.starts.length; startIndex += 1) {
const start = course.layers.starts[startIndex]
const startId = `start-${startIndex + 1}`
controls.push({
id: `start-${controls.length + 1}`,
id: startId,
code: start.label || 'S',
label: start.label || 'Start',
kind: 'start',
point: start.point,
sequence: null,
score: null,
displayContent: null,
displayContent: applyDisplayContentOverride({
title: '比赛开始',
body: `${start.label || '开始点'}已激活,按提示前往下一个目标点。`,
autoPopup: true,
once: false,
priority: 1,
}, controlContentOverrides[startId]),
})
}
@@ -56,23 +88,35 @@ export function buildGameDefinitionFromCourse(
point: control.point,
sequence: control.sequence,
score,
displayContent: {
displayContent: applyDisplayContentOverride({
title: score !== null ? `收集 ${label} (+${score}分)` : `收集 ${label}`,
body: score !== null ? `${buildDisplayBody(label, control.sequence)} · ${score}` : buildDisplayBody(label, control.sequence),
},
autoPopup: true,
once: false,
priority: 1,
}, controlContentOverrides[controlId]),
})
}
for (const finish of course.layers.finishes) {
for (let finishIndex = 0; finishIndex < course.layers.finishes.length; finishIndex += 1) {
const finish = course.layers.finishes[finishIndex]
const finishId = `finish-${finishIndex + 1}`
const legacyFinishId = `finish-${controls.length + 1}`
controls.push({
id: `finish-${controls.length + 1}`,
id: finishId,
code: finish.label || 'F',
label: finish.label || 'Finish',
kind: 'finish',
point: finish.point,
sequence: null,
score: null,
displayContent: null,
displayContent: applyDisplayContentOverride({
title: '完成路线',
body: `${finish.label || '结束点'}已完成,准备查看本局结果。`,
autoPopup: true,
once: false,
priority: 2,
}, controlContentOverrides[finishId] || controlContentOverrides[legacyFinishId]),
})
}

View File

@@ -8,6 +8,17 @@ export type PunchPolicyType = 'enter' | 'enter-confirm'
export interface GameControlDisplayContent {
title: string
body: string
autoPopup: boolean
once: boolean
priority: number
}
export interface GameControlDisplayContentOverride {
title?: string
body?: string
autoPopup?: boolean
once?: boolean
priority?: number
}
export interface GameControl {

View File

@@ -5,7 +5,7 @@ export type GameEffect =
| { type: 'session_started' }
| { type: 'session_cancelled' }
| { type: 'punch_feedback'; text: string; tone: 'neutral' | 'success' | 'warning' }
| { type: 'control_completed'; controlId: string; controlKind: 'start' | 'control' | 'finish'; sequence: number | null; label: string; displayTitle: string; displayBody: string }
| { type: 'control_completed'; controlId: string; controlKind: 'start' | 'control' | 'finish'; sequence: number | null; label: string; displayTitle: string; displayBody: string; displayAutoPopup: boolean; displayOnce: boolean; displayPriority: number }
| { type: 'guidance_state_changed'; guidanceState: GuidanceState; controlId: string | null }
| { type: 'session_finished' }

View File

@@ -16,7 +16,7 @@ import {
export interface UiEffectHost {
showPunchFeedback: (text: string, tone: 'neutral' | 'success' | 'warning', motionClass?: string) => void
showContentCard: (title: string, body: string, motionClass?: string) => void
showContentCard: (title: string, body: string, motionClass?: string, options?: { contentKey?: string; autoPopup?: boolean; once?: boolean; priority?: number }) => void
setPunchButtonFxClass: (className: string) => void
setHudProgressFxClass: (className: string) => void
setHudDistanceFxClass: (className: string) => void
@@ -262,6 +262,12 @@ export class UiEffectDirector {
effect.displayTitle,
effect.displayBody,
cue ? this.getContentCardMotionClass(cue.contentCardMotion) : '',
{
contentKey: effect.controlId,
autoPopup: effect.displayAutoPopup,
once: effect.displayOnce,
priority: effect.displayPriority,
},
)
if (cue && cue.mapPulseMotion !== 'none') {
this.host.showMapPulse(effect.controlId, this.getMapPulseMotionClass(cue.mapPulseMotion))

View File

@@ -0,0 +1,91 @@
import { type GameDefinition } from '../core/gameDefinition'
import { type GameSessionState } from '../core/gameSessionState'
import { type TelemetryPresentation } from '../telemetry/telemetryPresentation'
export interface ResultSummaryRow {
label: string
value: string
}
export interface ResultSummarySnapshot {
title: string
subtitle: string
heroLabel: string
heroValue: string
rows: ResultSummaryRow[]
}
function resolveTitle(definition: GameDefinition | null, mapTitle: string): string {
if (mapTitle) {
return mapTitle
}
if (definition && definition.title) {
return definition.title
}
return '本局结果'
}
function buildHeroValue(definition: GameDefinition | null, sessionState: GameSessionState, telemetryPresentation: TelemetryPresentation): string {
if (definition && definition.mode === 'score-o') {
return `${sessionState.score}`
}
return telemetryPresentation.timerText
}
function buildHeroLabel(definition: GameDefinition | null): string {
return definition && definition.mode === 'score-o' ? '本局得分' : '本局用时'
}
function buildSubtitle(sessionState: GameSessionState): string {
if (sessionState.status === 'finished') {
return '本局已完成'
}
if (sessionState.status === 'failed') {
return '本局已结束'
}
return '对局摘要'
}
export function buildResultSummarySnapshot(
definition: GameDefinition | null,
sessionState: GameSessionState | null,
telemetryPresentation: TelemetryPresentation,
mapTitle: string,
): ResultSummarySnapshot {
const resolvedSessionState: GameSessionState = sessionState || {
status: 'idle',
startedAt: null,
endedAt: null,
completedControlIds: [],
skippedControlIds: [],
currentTargetControlId: null,
inRangeControlId: null,
score: 0,
guidanceState: 'searching',
modeState: null,
}
const skippedCount = resolvedSessionState.skippedControlIds.length
const totalControlCount = definition
? definition.controls.filter((control) => control.kind === 'control').length
: 0
const averageHeartRateText = telemetryPresentation.heartRateValueText !== '--'
? `${telemetryPresentation.heartRateValueText} ${telemetryPresentation.heartRateUnitText || 'bpm'}`
: '--'
return {
title: resolveTitle(definition, mapTitle),
subtitle: buildSubtitle(resolvedSessionState),
heroLabel: buildHeroLabel(definition),
heroValue: buildHeroValue(definition, resolvedSessionState, telemetryPresentation),
rows: [
{ label: '状态', value: resolvedSessionState.status === 'finished' ? '完成' : (resolvedSessionState.status === 'failed' ? '结束' : '进行中') },
{ label: '完成点数', value: totalControlCount > 0 ? `${resolvedSessionState.completedControlIds.length}/${totalControlCount}` : `${resolvedSessionState.completedControlIds.length}` },
{ label: '跳过点数', value: `${skippedCount}` },
{ label: '累计里程', value: telemetryPresentation.mileageText },
{ label: '平均速度', value: `${telemetryPresentation.averageSpeedValueText}${telemetryPresentation.averageSpeedUnitText}` },
{ label: '当前得分', value: `${resolvedSessionState.score}` },
{ label: '累计消耗', value: `${telemetryPresentation.caloriesValueText}${telemetryPresentation.caloriesUnitText}` },
{ label: '平均心率', value: averageHeartRateText },
],
}
}

View File

@@ -287,8 +287,11 @@ function buildCompletedEffect(control: GameControl): GameEffect {
controlKind: 'start',
sequence: null,
label: control.label,
displayTitle: '比赛开始',
displayBody: '已完成开始点打卡,前往 1 号点。',
displayTitle: control.displayContent ? control.displayContent.title : '比赛开始',
displayBody: control.displayContent ? control.displayContent.body : '已完成开始点打卡,前往 1 号点。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
}
@@ -299,8 +302,11 @@ function buildCompletedEffect(control: GameControl): GameEffect {
controlKind: 'finish',
sequence: null,
label: control.label,
displayTitle: '比赛结束',
displayBody: '已完成终点打卡,本局结束。',
displayTitle: control.displayContent ? control.displayContent.title : '比赛结束',
displayBody: control.displayContent ? control.displayContent.body : '已完成终点打卡,本局结束。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 2,
}
}
@@ -316,6 +322,9 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle,
displayBody,
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
}

View File

@@ -249,8 +249,11 @@ function buildCompletedEffect(control: GameControl): GameEffect {
controlKind: 'start',
sequence: null,
label: control.label,
displayTitle: '比赛开始',
displayBody: '已完成开始点打卡,开始自由打点。',
displayTitle: control.displayContent ? control.displayContent.title : '比赛开始',
displayBody: control.displayContent ? control.displayContent.body : '已完成开始点打卡,开始自由打点。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
}
@@ -261,8 +264,11 @@ function buildCompletedEffect(control: GameControl): GameEffect {
controlKind: 'finish',
sequence: null,
label: control.label,
displayTitle: '比赛结束',
displayBody: '已完成终点打卡,本局结束。',
displayTitle: control.displayContent ? control.displayContent.title : '比赛结束',
displayBody: control.displayContent ? control.displayContent.body : '已完成终点打卡,本局结束。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 2,
}
}
@@ -275,6 +281,9 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle: control.displayContent ? control.displayContent.title : `收集 ${sequenceText}`,
displayBody: control.displayContent ? control.displayContent.body : control.label,
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
}