整理文档并接入 H5 体验测试链路
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@@ -1,4 +1,6 @@
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import {
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type GameContentExperienceConfig,
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type GameContentExperienceConfigOverride,
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type GameDefinition,
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type GameControl,
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type GameControlDisplayContent,
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@@ -19,6 +21,35 @@ function buildDisplayBody(label: string, sequence: number | null): string {
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return label
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}
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function applyExperienceOverride(
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baseExperience: GameContentExperienceConfig | null,
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override: GameContentExperienceConfigOverride | undefined,
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): GameContentExperienceConfig | null {
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if (!override) {
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return baseExperience
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}
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if (override.type === 'native') {
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return {
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type: 'native',
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url: null,
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bridge: 'content-v1',
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fallback: 'native',
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}
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}
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if (override.type === 'h5' && override.url) {
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return {
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type: 'h5',
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url: override.url,
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bridge: override.bridge || (baseExperience ? baseExperience.bridge : 'content-v1'),
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fallback: override.fallback || 'native',
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}
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}
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return baseExperience
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}
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function applyDisplayContentOverride(
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baseContent: GameControlDisplayContent,
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override: GameControlDisplayContentOverride | undefined,
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@@ -33,6 +64,10 @@ function applyDisplayContentOverride(
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autoPopup: override.autoPopup !== undefined ? override.autoPopup : baseContent.autoPopup,
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once: override.once !== undefined ? override.once : baseContent.once,
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priority: override.priority !== undefined ? override.priority : baseContent.priority,
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clickTitle: override.clickTitle !== undefined ? override.clickTitle : baseContent.clickTitle,
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clickBody: override.clickBody !== undefined ? override.clickBody : baseContent.clickBody,
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contentExperience: applyExperienceOverride(baseContent.contentExperience, override.contentExperience),
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clickExperience: applyExperienceOverride(baseContent.clickExperience, override.clickExperience),
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}
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}
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@@ -70,6 +105,10 @@ export function buildGameDefinitionFromCourse(
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autoPopup: true,
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once: false,
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priority: 1,
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clickTitle: '比赛开始',
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clickBody: `${start.label || '开始点'}已激活,按提示前往下一个目标点。`,
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contentExperience: null,
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clickExperience: null,
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}, controlContentOverrides[startId]),
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})
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}
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@@ -94,6 +133,10 @@ export function buildGameDefinitionFromCourse(
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autoPopup: true,
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once: false,
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priority: 1,
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clickTitle: score !== null ? `收集 ${label} (+${score}分)` : `收集 ${label}`,
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clickBody: score !== null ? `${buildDisplayBody(label, control.sequence)} · ${score}分` : buildDisplayBody(label, control.sequence),
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contentExperience: null,
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clickExperience: null,
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}, controlContentOverrides[controlId]),
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})
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}
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@@ -116,6 +159,10 @@ export function buildGameDefinitionFromCourse(
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autoPopup: true,
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once: false,
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priority: 2,
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clickTitle: '完成路线',
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clickBody: `${finish.label || '结束点'}已完成,准备查看本局结果。`,
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contentExperience: null,
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clickExperience: null,
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}, controlContentOverrides[finishId] || controlContentOverrides[legacyFinishId]),
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})
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}
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@@ -5,12 +5,30 @@ export type GameMode = 'classic-sequential' | 'score-o'
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export type GameControlKind = 'start' | 'control' | 'finish'
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export type PunchPolicyType = 'enter' | 'enter-confirm'
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export interface GameContentExperienceConfig {
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type: 'native' | 'h5'
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url: string | null
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bridge: string
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fallback: 'native'
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}
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export interface GameContentExperienceConfigOverride {
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type?: 'native' | 'h5'
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url?: string
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bridge?: string
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fallback?: 'native'
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}
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export interface GameControlDisplayContent {
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title: string
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body: string
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autoPopup: boolean
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once: boolean
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priority: number
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clickTitle: string | null
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clickBody: string | null
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contentExperience: GameContentExperienceConfig | null
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clickExperience: GameContentExperienceConfig | null
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}
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export interface GameControlDisplayContentOverride {
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@@ -19,6 +37,10 @@ export interface GameControlDisplayContentOverride {
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autoPopup?: boolean
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once?: boolean
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priority?: number
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clickTitle?: string
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clickBody?: string
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contentExperience?: GameContentExperienceConfigOverride
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clickExperience?: GameContentExperienceConfigOverride
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}
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export interface GameControl {
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26
miniprogram/game/experience/h5Experience.ts
Normal file
26
miniprogram/game/experience/h5Experience.ts
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@@ -0,0 +1,26 @@
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export type H5ExperienceKind = 'content' | 'result'
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export interface H5ExperienceFallbackPayload {
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title: string
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body: string
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motionClass: string
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contentKey: string
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once: boolean
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priority: number
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autoPopup: boolean
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}
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export interface H5ExperienceRequest {
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kind: H5ExperienceKind
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title: string
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url: string
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bridgeVersion: string
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context: Record<string, unknown>
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fallback: H5ExperienceFallbackPayload
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}
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export interface H5BridgeMessage {
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action?: string
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type?: string
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payload?: Record<string, unknown>
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}
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@@ -279,7 +279,10 @@ function getInitialTargetId(definition: GameDefinition): string | null {
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return firstTarget ? firstTarget.id : null
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}
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function buildCompletedEffect(control: GameControl): GameEffect {
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function buildCompletedEffect(control: GameControl, punchPolicy: GameDefinition['punchPolicy']): GameEffect {
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const allowAutoPopup = punchPolicy === 'enter'
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? false
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: (control.displayContent ? control.displayContent.autoPopup : true)
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if (control.kind === 'start') {
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return {
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type: 'control_completed',
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@@ -289,7 +292,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
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label: control.label,
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displayTitle: control.displayContent ? control.displayContent.title : '比赛开始',
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displayBody: control.displayContent ? control.displayContent.body : '已完成开始点打卡,前往 1 号点。',
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displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
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displayAutoPopup: allowAutoPopup,
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displayOnce: control.displayContent ? control.displayContent.once : false,
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displayPriority: control.displayContent ? control.displayContent.priority : 1,
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}
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@@ -304,7 +307,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
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label: control.label,
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displayTitle: control.displayContent ? control.displayContent.title : '比赛结束',
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displayBody: control.displayContent ? control.displayContent.body : '已完成终点打卡,本局结束。',
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displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
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displayAutoPopup: allowAutoPopup,
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displayOnce: control.displayContent ? control.displayContent.once : false,
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displayPriority: control.displayContent ? control.displayContent.priority : 2,
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}
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@@ -322,7 +325,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
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label: control.label,
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displayTitle,
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displayBody,
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displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
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displayAutoPopup: allowAutoPopup,
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displayOnce: control.displayContent ? control.displayContent.once : false,
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displayPriority: control.displayContent ? control.displayContent.priority : 1,
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}
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@@ -353,7 +356,7 @@ function applyCompletion(definition: GameDefinition, state: GameSessionState, cu
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phase: resolveClassicPhase(nextTarget, currentTarget, finished),
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},
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}
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const effects: GameEffect[] = [buildCompletedEffect(currentTarget)]
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const effects: GameEffect[] = [buildCompletedEffect(currentTarget, definition.punchPolicy)]
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if (finished) {
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effects.push({ type: 'session_finished' })
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@@ -241,7 +241,10 @@ function buildPunchHintText(
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: `进入${targetLabel}后点击打点`
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}
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function buildCompletedEffect(control: GameControl): GameEffect {
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function buildCompletedEffect(control: GameControl, punchPolicy: GameDefinition['punchPolicy']): GameEffect {
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const allowAutoPopup = punchPolicy === 'enter'
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? false
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: (control.displayContent ? control.displayContent.autoPopup : true)
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if (control.kind === 'start') {
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return {
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type: 'control_completed',
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@@ -251,7 +254,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
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label: control.label,
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displayTitle: control.displayContent ? control.displayContent.title : '比赛开始',
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displayBody: control.displayContent ? control.displayContent.body : '已完成开始点打卡,开始自由打点。',
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displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
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displayAutoPopup: allowAutoPopup,
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displayOnce: control.displayContent ? control.displayContent.once : false,
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displayPriority: control.displayContent ? control.displayContent.priority : 1,
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}
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@@ -266,7 +269,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
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label: control.label,
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displayTitle: control.displayContent ? control.displayContent.title : '比赛结束',
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displayBody: control.displayContent ? control.displayContent.body : '已完成终点打卡,本局结束。',
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displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
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displayAutoPopup: allowAutoPopup,
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displayOnce: control.displayContent ? control.displayContent.once : false,
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displayPriority: control.displayContent ? control.displayContent.priority : 2,
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}
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@@ -281,7 +284,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
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label: control.label,
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displayTitle: control.displayContent ? control.displayContent.title : `收集 ${sequenceText}`,
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displayBody: control.displayContent ? control.displayContent.body : control.label,
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displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
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displayAutoPopup: allowAutoPopup,
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displayOnce: control.displayContent ? control.displayContent.once : false,
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displayPriority: control.displayContent ? control.displayContent.priority : 1,
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}
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@@ -435,7 +438,7 @@ function applyCompletion(
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currentTargetControlId: nextPrimaryTarget ? nextPrimaryTarget.id : null,
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}, nextModeState)
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const effects: GameEffect[] = [buildCompletedEffect(control)]
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const effects: GameEffect[] = [buildCompletedEffect(control, definition.punchPolicy)]
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if (control.kind === 'finish') {
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effects.push({ type: 'session_finished' })
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}
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