整理文档并接入 H5 体验测试链路

This commit is contained in:
2026-03-27 15:36:27 +08:00
parent 0e025c3426
commit 0e0a724025
55 changed files with 4177 additions and 55 deletions

View File

@@ -279,7 +279,10 @@ function getInitialTargetId(definition: GameDefinition): string | null {
return firstTarget ? firstTarget.id : null
}
function buildCompletedEffect(control: GameControl): GameEffect {
function buildCompletedEffect(control: GameControl, punchPolicy: GameDefinition['punchPolicy']): GameEffect {
const allowAutoPopup = punchPolicy === 'enter'
? false
: (control.displayContent ? control.displayContent.autoPopup : true)
if (control.kind === 'start') {
return {
type: 'control_completed',
@@ -289,7 +292,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle: control.displayContent ? control.displayContent.title : '比赛开始',
displayBody: control.displayContent ? control.displayContent.body : '已完成开始点打卡,前往 1 号点。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayAutoPopup: allowAutoPopup,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
@@ -304,7 +307,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle: control.displayContent ? control.displayContent.title : '比赛结束',
displayBody: control.displayContent ? control.displayContent.body : '已完成终点打卡,本局结束。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayAutoPopup: allowAutoPopup,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 2,
}
@@ -322,7 +325,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle,
displayBody,
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayAutoPopup: allowAutoPopup,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
@@ -353,7 +356,7 @@ function applyCompletion(definition: GameDefinition, state: GameSessionState, cu
phase: resolveClassicPhase(nextTarget, currentTarget, finished),
},
}
const effects: GameEffect[] = [buildCompletedEffect(currentTarget)]
const effects: GameEffect[] = [buildCompletedEffect(currentTarget, definition.punchPolicy)]
if (finished) {
effects.push({ type: 'session_finished' })