整理文档并接入 H5 体验测试链路

This commit is contained in:
2026-03-27 15:36:27 +08:00
parent 0e025c3426
commit 0e0a724025
55 changed files with 4177 additions and 55 deletions

View File

@@ -241,7 +241,10 @@ function buildPunchHintText(
: `进入${targetLabel}后点击打点`
}
function buildCompletedEffect(control: GameControl): GameEffect {
function buildCompletedEffect(control: GameControl, punchPolicy: GameDefinition['punchPolicy']): GameEffect {
const allowAutoPopup = punchPolicy === 'enter'
? false
: (control.displayContent ? control.displayContent.autoPopup : true)
if (control.kind === 'start') {
return {
type: 'control_completed',
@@ -251,7 +254,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle: control.displayContent ? control.displayContent.title : '比赛开始',
displayBody: control.displayContent ? control.displayContent.body : '已完成开始点打卡,开始自由打点。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayAutoPopup: allowAutoPopup,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
@@ -266,7 +269,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle: control.displayContent ? control.displayContent.title : '比赛结束',
displayBody: control.displayContent ? control.displayContent.body : '已完成终点打卡,本局结束。',
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayAutoPopup: allowAutoPopup,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 2,
}
@@ -281,7 +284,7 @@ function buildCompletedEffect(control: GameControl): GameEffect {
label: control.label,
displayTitle: control.displayContent ? control.displayContent.title : `收集 ${sequenceText}`,
displayBody: control.displayContent ? control.displayContent.body : control.label,
displayAutoPopup: control.displayContent ? control.displayContent.autoPopup : true,
displayAutoPopup: allowAutoPopup,
displayOnce: control.displayContent ? control.displayContent.once : false,
displayPriority: control.displayContent ? control.displayContent.priority : 1,
}
@@ -435,7 +438,7 @@ function applyCompletion(
currentTargetControlId: nextPrimaryTarget ? nextPrimaryTarget.id : null,
}, nextModeState)
const effects: GameEffect[] = [buildCompletedEffect(control)]
const effects: GameEffect[] = [buildCompletedEffect(control, definition.punchPolicy)]
if (control.kind === 'finish') {
effects.push({ type: 'session_finished' })
}