完善多赛道联调与全局产品架构

This commit is contained in:
2026-04-02 18:11:43 +08:00
parent 6964e26ec9
commit 0e28f70bad
45 changed files with 4819 additions and 282 deletions

View File

@@ -71,6 +71,7 @@ type MapPageData = MapEngineViewState & {
showGameInfoPanel: boolean
showResultScene: boolean
showSystemSettingsPanel: boolean
showHeartRateDevicePicker: boolean
showCenterScaleRuler: boolean
showPunchHintBanner: boolean
punchHintFxClass: string
@@ -92,6 +93,7 @@ type MapPageData = MapEngineViewState & {
resultSceneHeroLabel: string
resultSceneHeroValue: string
resultSceneRows: MapEngineGameInfoRow[]
resultSceneCountdownText: string
panelTimerText: string
panelTimerMode: 'elapsed' | 'countdown'
panelMileageText: string
@@ -157,6 +159,7 @@ const PUNCH_HINT_AUTO_HIDE_MS = 30000
const PUNCH_HINT_FX_DURATION_MS = 420
const PUNCH_HINT_HAPTIC_GAP_MS = 2400
const SESSION_RECOVERY_PERSIST_INTERVAL_MS = 5000
const RESULT_EXIT_REDIRECT_DELAY_MS = 3000
let currentGameLaunchEnvelope: GameLaunchEnvelope = getDemoGameLaunchEnvelope()
let mapEngine: MapEngine | null = null
let stageCanvasAttached = false
@@ -172,6 +175,8 @@ let panelMileageFxTimer = 0
let panelSpeedFxTimer = 0
let panelHeartRateFxTimer = 0
let sessionRecoveryPersistTimer = 0
let resultExitRedirectTimer = 0
let resultExitCountdownTimer = 0
let lastPunchHintHapticAt = 0
let currentSystemSettingsConfig: SystemSettingsConfig | undefined
let currentRemoteMapConfig: RemoteMapConfig | undefined
@@ -179,6 +184,8 @@ let systemSettingsLockLifetimeActive = false
let syncedBackendSessionStartId = ''
let syncedBackendSessionFinishId = ''
let shouldAutoRestoreRecoverySnapshot = false
let redirectedToResultPage = false
let pendingHeartRateSwitchDeviceName: string | null = null
const DEBUG_MOCK_CHANNEL_ID_STORAGE_KEY = 'cmr.debug.mockChannelId.v1'
const DEBUG_MOCK_AUTO_CONNECT_STORAGE_KEY = 'cmr.debug.autoConnectMockSources.v1'
let lastCenterScaleRulerStablePatch: Pick<
@@ -469,6 +476,34 @@ function clearSessionRecoveryPersistTimer() {
}
}
function clearResultExitRedirectTimer() {
if (resultExitRedirectTimer) {
clearTimeout(resultExitRedirectTimer)
resultExitRedirectTimer = 0
}
}
function clearResultExitCountdownTimer() {
if (resultExitCountdownTimer) {
clearInterval(resultExitCountdownTimer)
resultExitCountdownTimer = 0
}
}
function navigateAwayFromMapAfterCancel() {
const pages = getCurrentPages()
if (pages.length > 1) {
wx.navigateBack({
delta: 1,
})
return
}
wx.redirectTo({
url: '/pages/home/home',
})
}
function hasExplicitLaunchOptions(options?: MapPageLaunchOptions | null): boolean {
if (!options) {
return false
@@ -776,11 +811,12 @@ function buildEmptyResultSceneSnapshot(): MapEngineResultSnapshot {
Page({
data: {
showDebugPanel: false,
showGameInfoPanel: false,
showResultScene: false,
showSystemSettingsPanel: false,
showCenterScaleRuler: false,
showDebugPanel: false,
showGameInfoPanel: false,
showResultScene: false,
showSystemSettingsPanel: false,
showHeartRateDevicePicker: false,
showCenterScaleRuler: false,
statusBarHeight: 0,
topInsetHeight: 12,
hudPanelIndex: 0,
@@ -798,6 +834,7 @@ Page({
resultSceneHeroLabel: '本局用时',
resultSceneHeroValue: '--',
resultSceneRows: buildEmptyResultSceneSnapshot().rows,
resultSceneCountdownText: '',
panelTimerText: '00:00:00',
panelTimerMode: 'elapsed',
panelMileageText: '0m',
@@ -927,8 +964,11 @@ Page({
onLoad(options: MapPageLaunchOptions) {
clearSessionRecoveryPersistTimer()
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
syncedBackendSessionStartId = ''
syncedBackendSessionFinishId = ''
redirectedToResultPage = false
shouldAutoRestoreRecoverySnapshot = options && options.recoverSession === '1'
currentGameLaunchEnvelope = resolveGameLaunchEnvelope(options)
if (!hasExplicitLaunchOptions(options)) {
@@ -959,6 +999,7 @@ Page({
const includeRulerFields = this.data.showCenterScaleRuler
let shouldSyncRuntimeSystemSettings = false
let nextLockLifetimeActive = isSystemSettingsLockLifetimeActive()
let heartRateSwitchToastText = ''
const nextData: Partial<MapPageData> = filterDebugOnlyPatch({
...nextPatch,
}, includeDebugFields, includeRulerFields)
@@ -1054,6 +1095,8 @@ Page({
: this.data.animationLevel
let shouldSyncBackendSessionStart = false
let backendSessionFinishStatus: 'finished' | 'failed' | null = null
let shouldOpenResultExitPrompt = false
let resultPageSnapshot: MapEngineResultSnapshot | null = null
if (nextAnimationLevel === 'lite') {
clearHudFxTimer('timer')
@@ -1112,13 +1155,24 @@ Page({
shouldSyncRuntimeSystemSettings = true
clearSessionRecoverySnapshot()
clearSessionRecoveryPersistTimer()
this.syncResultSceneSnapshot()
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
resultPageSnapshot = mapEngine ? mapEngine.getResultSceneSnapshot() : null
nextData.showResultScene = true
nextData.showDebugPanel = false
nextData.showGameInfoPanel = false
nextData.showSystemSettingsPanel = false
clearGameInfoPanelSyncTimer()
backendSessionFinishStatus = nextPatch.gameSessionStatus === 'finished' ? 'finished' : 'failed'
shouldOpenResultExitPrompt = true
if (resultPageSnapshot) {
nextData.resultSceneTitle = resultPageSnapshot.title
nextData.resultSceneSubtitle = resultPageSnapshot.subtitle
nextData.resultSceneHeroLabel = resultPageSnapshot.heroLabel
nextData.resultSceneHeroValue = resultPageSnapshot.heroValue
nextData.resultSceneRows = resultPageSnapshot.rows
}
nextData.resultSceneCountdownText = '3 秒后自动进入成绩页'
} else if (
nextPatch.gameSessionStatus !== this.data.gameSessionStatus
&& nextPatch.gameSessionStatus === 'idle'
@@ -1128,6 +1182,8 @@ Page({
shouldSyncRuntimeSystemSettings = true
clearSessionRecoverySnapshot()
clearSessionRecoveryPersistTimer()
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
} else if (
nextPatch.gameSessionStatus !== this.data.gameSessionStatus
&& nextPatch.gameSessionStatus === 'running'
@@ -1138,6 +1194,19 @@ Page({
}
}
if (
pendingHeartRateSwitchDeviceName
&& nextPatch.heartRateConnected === true
&& typeof nextPatch.heartRateDeviceText === 'string'
) {
const connectedDeviceName = nextPatch.heartRateDeviceText.trim()
if (connectedDeviceName && connectedDeviceName === pendingHeartRateSwitchDeviceName) {
heartRateSwitchToastText = `已切换到 ${connectedDeviceName}`
nextData.statusText = `已切换心率带:${connectedDeviceName}`
pendingHeartRateSwitchDeviceName = null
}
}
if (Object.keys(nextData).length || Object.keys(derivedPatch).length) {
this.setData({
...nextData,
@@ -1152,9 +1221,20 @@ Page({
if (backendSessionFinishStatus) {
this.syncBackendSessionFinish(backendSessionFinishStatus)
}
if (shouldSyncRuntimeSystemSettings) {
this.applyRuntimeSystemSettings(nextLockLifetimeActive)
}
if (shouldOpenResultExitPrompt && resultPageSnapshot) {
this.stashPendingResultSnapshot(resultPageSnapshot)
this.presentResultExitPrompt()
}
if (heartRateSwitchToastText) {
wx.showToast({
title: `${heartRateSwitchToastText},并设为首选设备`,
icon: 'none',
duration: 1800,
})
}
if (shouldSyncRuntimeSystemSettings) {
this.applyRuntimeSystemSettings(nextLockLifetimeActive)
}
if (this.data.showGameInfoPanel) {
this.scheduleGameInfoPanelSnapshotSync()
}
@@ -1169,6 +1249,10 @@ Page({
if (backendSessionFinishStatus) {
this.syncBackendSessionFinish(backendSessionFinishStatus)
}
if (shouldOpenResultExitPrompt && resultPageSnapshot) {
this.stashPendingResultSnapshot(resultPageSnapshot)
this.presentResultExitPrompt()
}
if (shouldSyncRuntimeSystemSettings) {
this.applyRuntimeSystemSettings(nextLockLifetimeActive)
}
@@ -1209,6 +1293,7 @@ Page({
...buildResolvedSystemSettingsPatch(systemSettingsState),
showDebugPanel: false,
showGameInfoPanel: false,
showResultScene: false,
showSystemSettingsPanel: false,
statusBarHeight,
topInsetHeight: Math.max(statusBarHeight + 12, menuButtonBottom + 20),
@@ -1218,6 +1303,12 @@ Page({
gameInfoSubtitle: '未开始',
gameInfoLocalRows: [],
gameInfoGlobalRows: buildEmptyGameInfoSnapshot().globalRows,
resultSceneTitle: '本局结果',
resultSceneSubtitle: '未开始',
resultSceneHeroLabel: '本局用时',
resultSceneHeroValue: '--',
resultSceneRows: buildEmptyResultSceneSnapshot().rows,
resultSceneCountdownText: '',
panelTimerText: '00:00:00',
panelTimerMode: 'elapsed',
panelTimerFxClass: '',
@@ -1349,6 +1440,18 @@ Page({
stageCanvasAttached = false
this.measureStageAndCanvas()
this.loadGameLaunchEnvelope(currentGameLaunchEnvelope)
const app = getApp<IAppOption>()
const pendingHeartRateAutoConnect = app.globalData ? app.globalData.pendingHeartRateAutoConnect : null
if (pendingHeartRateAutoConnect && pendingHeartRateAutoConnect.enabled && mapEngine) {
const pendingDeviceName = pendingHeartRateAutoConnect.deviceName || '心率带'
app.globalData.pendingHeartRateAutoConnect = null
mapEngine.handleConnectHeartRate()
this.setData({
statusText: `正在自动连接局前设备:${pendingDeviceName}`,
heartRateStatusText: `正在自动连接 ${pendingDeviceName}`,
heartRateDeviceText: pendingDeviceName,
})
}
},
onShow() {
@@ -1360,6 +1463,8 @@ Page({
onHide() {
this.persistSessionRecoverySnapshot()
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
if (mapEngine) {
mapEngine.handleAppHide()
}
@@ -1368,6 +1473,8 @@ Page({
onUnload() {
this.persistSessionRecoverySnapshot()
clearSessionRecoveryPersistTimer()
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
syncedBackendSessionStartId = ''
syncedBackendSessionFinishId = ''
clearGameInfoPanelSyncTimer()
@@ -1388,6 +1495,7 @@ Page({
systemSettingsLockLifetimeActive = false
currentGameLaunchEnvelope = getDemoGameLaunchEnvelope()
shouldAutoRestoreRecoverySnapshot = false
redirectedToResultPage = false
stageCanvasAttached = false
},
@@ -1528,6 +1636,57 @@ Page({
})
},
stashPendingResultSnapshot(snapshot: MapEngineResultSnapshot) {
const app = getApp<IAppOption>()
if (app.globalData) {
app.globalData.pendingResultSnapshot = snapshot
}
},
redirectToResultPage() {
if (redirectedToResultPage) {
return
}
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
redirectedToResultPage = true
const sessionContext = getCurrentBackendSessionContext()
const resultUrl = sessionContext
? `/pages/result/result?sessionId=${encodeURIComponent(sessionContext.sessionId)}`
: '/pages/result/result'
wx.redirectTo({
url: resultUrl,
})
},
presentResultExitPrompt() {
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
let remainingSeconds = Math.ceil(RESULT_EXIT_REDIRECT_DELAY_MS / 1000)
this.setData({
showResultScene: true,
resultSceneCountdownText: `${remainingSeconds} 秒后自动进入成绩页`,
})
resultExitCountdownTimer = setInterval(() => {
remainingSeconds -= 1
if (remainingSeconds <= 0) {
clearResultExitCountdownTimer()
return
}
this.setData({
resultSceneCountdownText: `${remainingSeconds} 秒后自动进入成绩页`,
})
}, 1000) as unknown as number
resultExitRedirectTimer = setTimeout(() => {
resultExitRedirectTimer = 0
this.redirectToResultPage()
}, RESULT_EXIT_REDIRECT_DELAY_MS) as unknown as number
},
restoreRecoverySnapshot(snapshot: SessionRecoverySnapshot) {
systemSettingsLockLifetimeActive = true
this.applyRuntimeSystemSettings(true)
@@ -2052,20 +2211,53 @@ Page({
},
handleConnectHeartRate() {
if (mapEngine) {
mapEngine.handleConnectHeartRate()
}
},
handleDisconnectHeartRate() {
if (mapEngine) {
mapEngine.handleDisconnectHeartRate()
if (this.data.lockHeartRateDevice || this.data.heartRateSourceMode !== 'real') {
return
}
if (mapEngine) {
mapEngine.handleConnectHeartRate()
}
},
handleOpenHeartRateDevicePicker() {
if (this.data.lockHeartRateDevice || this.data.heartRateSourceMode !== 'real') {
return
}
this.setData({
showHeartRateDevicePicker: true,
})
if (mapEngine) {
mapEngine.handleConnectHeartRate()
}
},
handleCloseHeartRateDevicePicker() {
this.setData({
showHeartRateDevicePicker: false,
})
},
handleDisconnectHeartRate() {
if (this.data.lockHeartRateDevice || this.data.heartRateSourceMode !== 'real') {
return
}
if (mapEngine) {
mapEngine.handleDisconnectHeartRate()
}
},
handleConnectHeartRateDevice(event: WechatMiniprogram.BaseEvent<{ deviceId?: string }>) {
if (mapEngine && event.currentTarget && event.currentTarget.dataset && event.currentTarget.dataset.deviceId) {
mapEngine.handleConnectHeartRateDevice(event.currentTarget.dataset.deviceId)
const targetDeviceId = event.currentTarget.dataset.deviceId
const targetDevice = this.data.heartRateDiscoveredDevices.find((item) => item.deviceId === targetDeviceId)
pendingHeartRateSwitchDeviceName = targetDevice ? targetDevice.name : null
mapEngine.handleConnectHeartRateDevice(targetDeviceId)
this.setData({
showHeartRateDevicePicker: false,
statusText: targetDevice
? `正在切换到 ${targetDevice.name}`
: '正在切换心率带设备',
})
}
},
@@ -2174,9 +2366,21 @@ Page({
cancelText: '取消',
success: (result) => {
if (result.confirm && mapEngine) {
clearResultExitRedirectTimer()
clearResultExitCountdownTimer()
this.syncBackendSessionFinish('cancelled')
clearSessionRecoverySnapshot()
clearSessionRecoveryPersistTimer()
systemSettingsLockLifetimeActive = false
mapEngine.handleForceExitGame()
wx.showToast({
title: '已退出当前对局',
icon: 'none',
duration: 1000,
})
setTimeout(() => {
navigateAwayFromMapAfterCancel()
}, 180)
}
},
})
@@ -2312,24 +2516,11 @@ Page({
handleResultSceneTap() {},
handleCloseResultScene() {
this.setData({
showResultScene: false,
})
this.redirectToResultPage()
},
handleRestartFromResult() {
if (!mapEngine) {
return
}
this.setData({
showResultScene: false,
}, () => {
if (mapEngine) {
systemSettingsLockLifetimeActive = true
this.applyRuntimeSystemSettings(true)
mapEngine.handleStartGame()
}
})
this.redirectToResultPage()
},
handleOpenSystemSettingsPanel() {