完善活动运营域与联调标准化
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# 开发说明
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> 文档版本:v1.1
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> 最后更新:2026-04-02 09:35:44
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> 文档版本:v1.12
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> 最后更新:2026-04-03 13:04:32
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## 1. 环境变量
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@@ -29,7 +29,7 @@
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```powershell
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cd D:\dev\cmr-mini\backend
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go run .\cmd\api
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.\start-backend.ps1
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```
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如果你想固定跑开发工作台常用端口 `18090`,直接执行:
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@@ -55,6 +55,55 @@ cd D:\dev\cmr-mini\backend
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- 用户主链:`bootstrap -> auth -> entry/home -> event play/launch -> session -> result`
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- 后台运营链:`maps/playfields/resource-packs -> admin event source -> build -> publish -> rollback`
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- 第一阶段生产骨架联调台:`places -> map-assets -> tile-releases -> course-sources -> course-sets -> course-variants -> runtime-bindings`
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- 第三刀最小接线验证:`runtimeBinding -> release -> launch.runtime`
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- 第四刀发布闭环验证:`runtimeBinding -> publish(runtimeBindingId) -> release -> launch.runtime`
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- 活动运营域第二阶段验证:`presentation -> content bundle -> publish(presentationId, contentBundleId, runtimeBindingId) -> release`
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- 活动运营域第二阶段第二刀验证:`event detail / play / launch -> presentation + content bundle 摘要`
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- 活动运营域第二阶段第三刀验证:`release 摘要闭环 + content bundle import`
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- 活动运营域第二阶段第四刀验证:`presentation import -> event 默认 active 绑定 -> publish 空参继承`
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- workbench 一键验证增强:`一键默认绑定发布` 与 `一键补齐 Runtime 并发布`
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- `/dev/bootstrap-demo` 现在也会回填最小生产骨架:`place / map asset / tile release / course source / course set / course variant / runtime binding`
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### 2.1 当前推荐验证方式
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如果目标是验证“从测试数据准备到 release 继承是否完整”,优先使用 workbench 的一键流,而不是手工逐个点按钮。
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当前推荐顺序:
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1. `Bootstrap Demo`
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2. `一键补齐 Runtime 并发布`
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当前这条一键链会自动完成:
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- demo event / source / build / release 准备
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- presentation 导入
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- content bundle 导入
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- event 默认 active 绑定保存
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- 最小生产骨架准备:
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- `place`
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- `map asset`
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- `tile release`
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- `course source`
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- `course set`
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- `course variant`
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- `runtime binding`
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- publish
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- release 回读校验
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当前日志能力:
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- 每一步都会写到“响应日志”
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- 失败时会直接输出:
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- 错误消息
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- stack
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- 最后一次 curl
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- 成功时“预期结果”面板会直接给出:
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- `Release ID`
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- `Presentation`
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- `Content Bundle`
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- `Runtime Binding`
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- `判定`
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## 3. 当前开发约定
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@@ -134,6 +183,7 @@ Redis 后面只在需要性能优化、限流或短期票据缓存时再接。
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- 入口解析
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- 首页聚合
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- event play
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- 第一阶段生产骨架对象
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- 配置导入、preview build、publish build
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- launch
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- session start / finish
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@@ -144,6 +194,11 @@ Redis 后面只在需要性能优化、限流或短期票据缓存时再接。
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- `publish build` 现在会真实上传 `manifest.json` 和 `asset-index.json` 到 OSS
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- 如果上传失败,接口会直接报错,不再出现“数据库里已有 release,但 OSS 上没有对象”的假成功
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- `Save Event Defaults` 会把当前 event 的默认 active 绑定写入:
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- `currentPresentationId`
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- `currentContentBundleId`
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- `currentRuntimeBindingId`
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- 之后 `Publish Build` 如果不显式填写这三项,会优先继承 event 默认 active 绑定
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并且支持:
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@@ -152,6 +207,29 @@ Redis 后面只在需要性能优化、限流或短期票据缓存时再接。
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- curl 导出
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- request history
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当前第一阶段生产骨架联调台只做:
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- `list`
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- `create`
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- `detail`
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- `binding`
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明确不做:
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- 正式后台 UI
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- `edit`
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- `delete`
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- `batch`
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- 审核流
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活动运营域第二阶段当前也只做最小动作:
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- `list`
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- `create`
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- `detail`
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- `publish 绑定`
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- `import`
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## 6. 当前推荐联调顺序
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### 场景一:小程序快速进入
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@@ -190,6 +268,164 @@ Redis 后面只在需要性能优化、限流或短期票据缓存时再接。
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5. `events/{id}`
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6. `events/{id}/launch`
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### 场景五:第一阶段生产骨架最小闭环
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在 `/dev/workbench` 的 `后台运营` 模式中,按下面顺序操作:
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1. `List Places` 或 `Create Place`
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2. 在该 `Place` 下 `Create Map Asset`
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3. 在该 `MapAsset` 下 `Create Tile Release`
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4. `Create Course Source`
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5. 在该 `MapAsset` 下 `Create Course Set`
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6. 在该 `CourseSet` 下 `Create Variant`
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7. `Create Runtime Binding`
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成功后应能拿到这些 ID:
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- `placeId`
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- `mapAssetId`
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- `tileReleaseId`
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- `courseSourceId`
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- `courseSetId`
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- `courseVariantId`
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- `runtimeBindingId`
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建议第一次联调时用这组最小规则:
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- `Place` 先建 1 个
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- 每个 `Place` 先只建 1 个 `MapAsset`
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- 每个 `MapAsset` 先只建 1 个 `TileRelease`
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- 每个 `CourseSet` 先只建 1 个默认 `CourseVariant`
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- `RuntimeBinding` 先只绑定当前正在验证的 `Event`
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这条链当前只验证对象关系闭环,不验证:
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- 发布链切换
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- `launch` 返回运行对象字段
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- `EventPresentation`
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- `ContentBundle`
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### 场景六:第三刀最小接线验证
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在 `/dev/workbench` 的 `后台运营` 模式中,先完成“场景五”,再按下面顺序操作:
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1. `Get Pipeline`
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2. 确认当前 `Release ID`
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3. 填或复用 `Runtime Binding ID`
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4. `Bind Runtime`
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5. `Get Release`
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6. 切回 `前台联调`
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7. 对同一个 `event` 执行 `Launch`
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### 场景七:活动运营域第二阶段最小闭环
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在 `/dev/workbench` 的 `后台运营` 模式中,按下面顺序操作:
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1. `Get Event`
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2. `Create Presentation`
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3. `Create Bundle`
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4. `Assemble Source`
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5. `Build Source`
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6. 在发布区填:
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- `Runtime Binding ID`
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- `Presentation ID`
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- `Content Bundle ID`
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7. `Publish Build`
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8. `Get Release`
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成功后应能在 release 返回中看到:
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- `runtime`
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- `presentation`
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- `contentBundle`
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并且这 3 类绑定当前都已固化到 `event_release`。
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成功后应能看到:
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- `GET /admin/releases/{releasePublicID}` 返回 `runtime`
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- `POST /events/{eventPublicID}/launch` 返回 `launch.runtime`
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当前阶段的约束是:
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- 只新增 `runtime` 字段块
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- 不改旧的:
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- `resolvedRelease`
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- `business`
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- `variant`
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- release 如果没挂 `runtimeBindingId`,则 `launch.runtime` 为空
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### 场景八:活动运营域第二阶段第三刀验证
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在 `/dev/workbench` 的 `后台运营` 模式中,先完成“场景七”,再按下面顺序操作:
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1. `Create Presentation` 或直接复用现有 `Presentation ID`
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2. `Import Bundle`
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3. `Get Bundle`
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4. `Get Pipeline`
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5. `Publish Build`
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6. `Get Release`
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7. 切回 `前台联调`
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8. `Event Detail`
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9. `Event Play`
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10. `Launch`
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成功后应能同时看到这三组摘要:
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- `release.presentation.templateKey / version`
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- `release.contentBundle.bundleType / version`
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- `release.runtime.placeId / mapId / tileReleaseId / courseVariantId`
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同时客户端消费侧应保持一致:
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- `GET /events/{eventPublicID}`
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- `GET /events/{eventPublicID}/play`
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- `POST /events/{eventPublicID}/launch`
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当前 Content Bundle Import 只做统一导入入口,不做复杂资源平台:
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- 输入:
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- `title`
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- `bundleType`
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- `sourceType`
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- `manifestUrl`
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- `version`
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- `assetManifest`
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- 输出:
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- `bundleId`
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- `bundleType`
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- `version`
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- `assetManifest`
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- `status`
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### 场景七:第四刀发布闭环验证
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在 `/dev/workbench` 的 `后台运营` 模式中,先完成“场景五”,再按下面顺序操作:
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1. `Create Runtime Binding`
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2. `Get Pipeline`
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3. 确认 `Build ID`
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4. 在发布区填 `Runtime Binding ID`
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5. `Publish Build`
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6. `Get Release`
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7. 切回 `前台联调`
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8. 对同一个 `event` 执行 `Launch`
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成功后应能看到:
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- `POST /admin/builds/{buildID}/publish` 返回带 `runtime`
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- `GET /admin/releases/{releasePublicID}` 返回同一条 `runtime`
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- `POST /events/{eventPublicID}/launch` 返回同一条 `launch.runtime`
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当前第四刀的兼容要求是:
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- 旧的“先 `publish`,再 `bind runtime`”路径继续可用
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- 新的“`publish` 时直接传 `runtimeBindingId`”优先推荐
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- 不修改旧的:
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- `resolvedRelease`
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- `business`
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- `variant`
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## 7. 当前后续开发建议
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文档整理完之后,后面建议按这个顺序继续:
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