Add event-driven gameplay feedback framework
This commit is contained in:
156
miniprogram/game/audio/audioConfig.ts
Normal file
156
miniprogram/game/audio/audioConfig.ts
Normal file
@@ -0,0 +1,156 @@
|
||||
export type AudioCueKey =
|
||||
| 'session_started'
|
||||
| 'control_completed:start'
|
||||
| 'control_completed:control'
|
||||
| 'control_completed:finish'
|
||||
| 'punch_feedback:warning'
|
||||
| 'guidance:searching'
|
||||
| 'guidance:approaching'
|
||||
| 'guidance:ready'
|
||||
|
||||
export interface AudioCueConfig {
|
||||
src: string
|
||||
volume: number
|
||||
loop: boolean
|
||||
loopGapMs: number
|
||||
}
|
||||
|
||||
export interface GameAudioConfig {
|
||||
enabled: boolean
|
||||
masterVolume: number
|
||||
obeyMuteSwitch: boolean
|
||||
approachDistanceMeters: number
|
||||
cues: Record<AudioCueKey, AudioCueConfig>
|
||||
}
|
||||
|
||||
export interface PartialAudioCueConfig {
|
||||
src?: string
|
||||
volume?: number
|
||||
loop?: boolean
|
||||
loopGapMs?: number
|
||||
}
|
||||
|
||||
export interface GameAudioConfigOverrides {
|
||||
enabled?: boolean
|
||||
masterVolume?: number
|
||||
obeyMuteSwitch?: boolean
|
||||
approachDistanceMeters?: number
|
||||
cues?: Partial<Record<AudioCueKey, PartialAudioCueConfig>>
|
||||
}
|
||||
|
||||
export const DEFAULT_GAME_AUDIO_CONFIG: GameAudioConfig = {
|
||||
enabled: true,
|
||||
masterVolume: 1,
|
||||
obeyMuteSwitch: true,
|
||||
approachDistanceMeters: 20,
|
||||
cues: {
|
||||
session_started: {
|
||||
src: '/assets/sounds/session-start.wav',
|
||||
volume: 0.78,
|
||||
loop: false,
|
||||
loopGapMs: 0,
|
||||
},
|
||||
'control_completed:start': {
|
||||
src: '/assets/sounds/start-complete.wav',
|
||||
volume: 0.84,
|
||||
loop: false,
|
||||
loopGapMs: 0,
|
||||
},
|
||||
'control_completed:control': {
|
||||
src: '/assets/sounds/control-complete.wav',
|
||||
volume: 0.8,
|
||||
loop: false,
|
||||
loopGapMs: 0,
|
||||
},
|
||||
'control_completed:finish': {
|
||||
src: '/assets/sounds/finish-complete.wav',
|
||||
volume: 0.92,
|
||||
loop: false,
|
||||
loopGapMs: 0,
|
||||
},
|
||||
'punch_feedback:warning': {
|
||||
src: '/assets/sounds/warning.wav',
|
||||
volume: 0.72,
|
||||
loop: false,
|
||||
loopGapMs: 0,
|
||||
},
|
||||
'guidance:searching': {
|
||||
src: '/assets/sounds/guidance-searching.wav',
|
||||
volume: 0.48,
|
||||
loop: true,
|
||||
loopGapMs: 1800,
|
||||
},
|
||||
'guidance:approaching': {
|
||||
src: '/assets/sounds/guidance-approaching.wav',
|
||||
volume: 0.58,
|
||||
loop: true,
|
||||
loopGapMs: 950,
|
||||
},
|
||||
'guidance:ready': {
|
||||
src: '/assets/sounds/guidance-ready.wav',
|
||||
volume: 0.68,
|
||||
loop: true,
|
||||
loopGapMs: 650,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
function clampVolume(value: number, fallback: number): number {
|
||||
return Number.isFinite(value) ? Math.max(0, Math.min(1, value)) : fallback
|
||||
}
|
||||
|
||||
function clampDistance(value: number, fallback: number): number {
|
||||
return Number.isFinite(value) && value > 0 ? value : fallback
|
||||
}
|
||||
|
||||
|
||||
function clampGap(value: number, fallback: number): number {
|
||||
return Number.isFinite(value) && value >= 0 ? value : fallback
|
||||
}
|
||||
|
||||
export function mergeGameAudioConfig(overrides?: GameAudioConfigOverrides | null): GameAudioConfig {
|
||||
const cues: GameAudioConfig['cues'] = {
|
||||
session_started: { ...DEFAULT_GAME_AUDIO_CONFIG.cues.session_started },
|
||||
'control_completed:start': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['control_completed:start'] },
|
||||
'control_completed:control': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['control_completed:control'] },
|
||||
'control_completed:finish': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['control_completed:finish'] },
|
||||
'punch_feedback:warning': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['punch_feedback:warning'] },
|
||||
'guidance:searching': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['guidance:searching'] },
|
||||
'guidance:approaching': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['guidance:approaching'] },
|
||||
'guidance:ready': { ...DEFAULT_GAME_AUDIO_CONFIG.cues['guidance:ready'] },
|
||||
}
|
||||
|
||||
if (overrides && overrides.cues) {
|
||||
const keys = Object.keys(overrides.cues) as AudioCueKey[]
|
||||
for (const key of keys) {
|
||||
const cue = overrides.cues[key]
|
||||
if (!cue) {
|
||||
continue
|
||||
}
|
||||
|
||||
if (typeof cue.src === 'string' && cue.src) {
|
||||
cues[key].src = cue.src
|
||||
}
|
||||
|
||||
if (cue.volume !== undefined) {
|
||||
cues[key].volume = clampVolume(Number(cue.volume), cues[key].volume)
|
||||
}
|
||||
|
||||
if (cue.loop !== undefined) {
|
||||
cues[key].loop = !!cue.loop
|
||||
}
|
||||
|
||||
if (cue.loopGapMs !== undefined) {
|
||||
cues[key].loopGapMs = clampGap(Number(cue.loopGapMs), cues[key].loopGapMs)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
enabled: overrides && overrides.enabled !== undefined ? !!overrides.enabled : DEFAULT_GAME_AUDIO_CONFIG.enabled,
|
||||
masterVolume: clampVolume(Number(overrides && overrides.masterVolume), DEFAULT_GAME_AUDIO_CONFIG.masterVolume),
|
||||
obeyMuteSwitch: overrides && overrides.obeyMuteSwitch !== undefined ? !!overrides.obeyMuteSwitch : DEFAULT_GAME_AUDIO_CONFIG.obeyMuteSwitch,
|
||||
approachDistanceMeters: clampDistance(Number(overrides && overrides.approachDistanceMeters), DEFAULT_GAME_AUDIO_CONFIG.approachDistanceMeters),
|
||||
cues,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user