Add event-driven gameplay feedback framework
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@@ -1,4 +1,5 @@
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import { type LonLatPoint } from '../../utils/projection'
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import { type GameAudioConfig } from '../audio/audioConfig'
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export type GameMode = 'classic-sequential'
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export type GameControlKind = 'start' | 'control' | 'finish'
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@@ -28,4 +29,5 @@ export interface GameDefinition {
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punchPolicy: PunchPolicyType
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controls: GameControl[]
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autoFinishOnLastControl: boolean
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audioConfig?: GameAudioConfig
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}
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