Add event-driven gameplay feedback framework
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@@ -1,4 +1,5 @@
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export type GameSessionStatus = 'idle' | 'running' | 'finished' | 'failed'
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export type GuidanceState = 'searching' | 'approaching' | 'ready'
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export interface GameSessionState {
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status: GameSessionStatus
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@@ -8,4 +9,5 @@ export interface GameSessionState {
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currentTargetControlId: string | null
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inRangeControlId: string | null
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score: number
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guidanceState: GuidanceState
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}
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