Add event-driven gameplay feedback framework
This commit is contained in:
158
miniprogram/game/feedback/feedbackConfig.ts
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158
miniprogram/game/feedback/feedbackConfig.ts
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@@ -0,0 +1,158 @@
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export type FeedbackCueKey =
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| 'session_started'
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| 'session_finished'
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| 'control_completed:start'
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| 'control_completed:control'
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| 'control_completed:finish'
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| 'punch_feedback:warning'
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| 'guidance:searching'
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| 'guidance:approaching'
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| 'guidance:ready'
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export type HapticPattern = 'short' | 'long'
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export type UiPunchFeedbackMotion = 'none' | 'pop' | 'success' | 'warning'
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export type UiContentCardMotion = 'none' | 'pop' | 'finish'
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export type UiPunchButtonMotion = 'none' | 'ready' | 'warning'
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export type UiMapPulseMotion = 'none' | 'ready' | 'control' | 'finish'
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export type UiStageMotion = 'none' | 'finish'
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export interface HapticCueConfig {
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enabled: boolean
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pattern: HapticPattern
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}
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export interface UiCueConfig {
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enabled: boolean
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punchFeedbackMotion: UiPunchFeedbackMotion
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contentCardMotion: UiContentCardMotion
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punchButtonMotion: UiPunchButtonMotion
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mapPulseMotion: UiMapPulseMotion
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stageMotion: UiStageMotion
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durationMs: number
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}
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export interface GameHapticsConfig {
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enabled: boolean
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cues: Record<FeedbackCueKey, HapticCueConfig>
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}
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export interface GameUiEffectsConfig {
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enabled: boolean
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cues: Record<FeedbackCueKey, UiCueConfig>
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}
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export interface PartialHapticCueConfig {
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enabled?: boolean
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pattern?: HapticPattern
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}
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export interface PartialUiCueConfig {
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enabled?: boolean
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punchFeedbackMotion?: UiPunchFeedbackMotion
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contentCardMotion?: UiContentCardMotion
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punchButtonMotion?: UiPunchButtonMotion
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mapPulseMotion?: UiMapPulseMotion
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stageMotion?: UiStageMotion
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durationMs?: number
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}
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export interface GameHapticsConfigOverrides {
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enabled?: boolean
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cues?: Partial<Record<FeedbackCueKey, PartialHapticCueConfig>>
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}
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export interface GameUiEffectsConfigOverrides {
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enabled?: boolean
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cues?: Partial<Record<FeedbackCueKey, PartialUiCueConfig>>
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}
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export const DEFAULT_GAME_HAPTICS_CONFIG: GameHapticsConfig = {
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enabled: true,
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cues: {
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session_started: { enabled: false, pattern: 'short' },
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session_finished: { enabled: true, pattern: 'long' },
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'control_completed:start': { enabled: true, pattern: 'short' },
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'control_completed:control': { enabled: true, pattern: 'short' },
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'control_completed:finish': { enabled: true, pattern: 'long' },
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'punch_feedback:warning': { enabled: true, pattern: 'short' },
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'guidance:searching': { enabled: false, pattern: 'short' },
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'guidance:approaching': { enabled: false, pattern: 'short' },
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'guidance:ready': { enabled: true, pattern: 'short' },
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},
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}
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export const DEFAULT_GAME_UI_EFFECTS_CONFIG: GameUiEffectsConfig = {
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enabled: true,
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cues: {
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session_started: { enabled: false, punchFeedbackMotion: 'none', contentCardMotion: 'none', punchButtonMotion: 'none', mapPulseMotion: 'none', stageMotion: 'none', durationMs: 0 },
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session_finished: { enabled: false, punchFeedbackMotion: 'none', contentCardMotion: 'none', punchButtonMotion: 'none', mapPulseMotion: 'none', stageMotion: 'none', durationMs: 0 },
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'control_completed:start': { enabled: true, punchFeedbackMotion: 'success', contentCardMotion: 'pop', punchButtonMotion: 'none', mapPulseMotion: 'control', stageMotion: 'none', durationMs: 0 },
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'control_completed:control': { enabled: true, punchFeedbackMotion: 'success', contentCardMotion: 'pop', punchButtonMotion: 'none', mapPulseMotion: 'control', stageMotion: 'none', durationMs: 0 },
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'control_completed:finish': { enabled: true, punchFeedbackMotion: 'success', contentCardMotion: 'finish', punchButtonMotion: 'none', mapPulseMotion: 'finish', stageMotion: 'finish', durationMs: 0 },
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'punch_feedback:warning': { enabled: true, punchFeedbackMotion: 'warning', contentCardMotion: 'none', punchButtonMotion: 'warning', mapPulseMotion: 'none', stageMotion: 'none', durationMs: 560 },
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'guidance:searching': { enabled: false, punchFeedbackMotion: 'none', contentCardMotion: 'none', punchButtonMotion: 'none', mapPulseMotion: 'none', stageMotion: 'none', durationMs: 0 },
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'guidance:approaching': { enabled: false, punchFeedbackMotion: 'none', contentCardMotion: 'none', punchButtonMotion: 'none', mapPulseMotion: 'none', stageMotion: 'none', durationMs: 0 },
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'guidance:ready': { enabled: true, punchFeedbackMotion: 'none', contentCardMotion: 'none', punchButtonMotion: 'ready', mapPulseMotion: 'ready', stageMotion: 'none', durationMs: 900 },
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},
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}
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function clampDuration(value: number, fallback: number): number {
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return Number.isFinite(value) && value >= 0 ? value : fallback
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}
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function mergeHapticCue(baseCue: HapticCueConfig, override?: PartialHapticCueConfig): HapticCueConfig {
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return {
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enabled: override && override.enabled !== undefined ? !!override.enabled : baseCue.enabled,
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pattern: override && override.pattern ? override.pattern : baseCue.pattern,
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}
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}
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function mergeUiCue(baseCue: UiCueConfig, override?: PartialUiCueConfig): UiCueConfig {
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return {
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enabled: override && override.enabled !== undefined ? !!override.enabled : baseCue.enabled,
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punchFeedbackMotion: override && override.punchFeedbackMotion ? override.punchFeedbackMotion : baseCue.punchFeedbackMotion,
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contentCardMotion: override && override.contentCardMotion ? override.contentCardMotion : baseCue.contentCardMotion,
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punchButtonMotion: override && override.punchButtonMotion ? override.punchButtonMotion : baseCue.punchButtonMotion,
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mapPulseMotion: override && override.mapPulseMotion ? override.mapPulseMotion : baseCue.mapPulseMotion,
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stageMotion: override && override.stageMotion ? override.stageMotion : baseCue.stageMotion,
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durationMs: clampDuration(Number(override && override.durationMs), baseCue.durationMs),
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}
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}
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export function mergeGameHapticsConfig(overrides?: GameHapticsConfigOverrides | null): GameHapticsConfig {
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const cues: GameHapticsConfig['cues'] = {
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session_started: mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues.session_started, overrides && overrides.cues ? overrides.cues.session_started : undefined),
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session_finished: mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues.session_finished, overrides && overrides.cues ? overrides.cues.session_finished : undefined),
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'control_completed:start': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['control_completed:start'], overrides && overrides.cues ? overrides.cues['control_completed:start'] : undefined),
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'control_completed:control': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['control_completed:control'], overrides && overrides.cues ? overrides.cues['control_completed:control'] : undefined),
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'control_completed:finish': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['control_completed:finish'], overrides && overrides.cues ? overrides.cues['control_completed:finish'] : undefined),
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'punch_feedback:warning': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['punch_feedback:warning'], overrides && overrides.cues ? overrides.cues['punch_feedback:warning'] : undefined),
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'guidance:searching': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['guidance:searching'], overrides && overrides.cues ? overrides.cues['guidance:searching'] : undefined),
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'guidance:approaching': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['guidance:approaching'], overrides && overrides.cues ? overrides.cues['guidance:approaching'] : undefined),
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'guidance:ready': mergeHapticCue(DEFAULT_GAME_HAPTICS_CONFIG.cues['guidance:ready'], overrides && overrides.cues ? overrides.cues['guidance:ready'] : undefined),
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}
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return {
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enabled: overrides && overrides.enabled !== undefined ? !!overrides.enabled : DEFAULT_GAME_HAPTICS_CONFIG.enabled,
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cues,
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}
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}
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export function mergeGameUiEffectsConfig(overrides?: GameUiEffectsConfigOverrides | null): GameUiEffectsConfig {
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const cues: GameUiEffectsConfig['cues'] = {
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session_started: mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues.session_started, overrides && overrides.cues ? overrides.cues.session_started : undefined),
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session_finished: mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues.session_finished, overrides && overrides.cues ? overrides.cues.session_finished : undefined),
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'control_completed:start': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['control_completed:start'], overrides && overrides.cues ? overrides.cues['control_completed:start'] : undefined),
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'control_completed:control': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['control_completed:control'], overrides && overrides.cues ? overrides.cues['control_completed:control'] : undefined),
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'control_completed:finish': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['control_completed:finish'], overrides && overrides.cues ? overrides.cues['control_completed:finish'] : undefined),
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'punch_feedback:warning': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['punch_feedback:warning'], overrides && overrides.cues ? overrides.cues['punch_feedback:warning'] : undefined),
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'guidance:searching': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['guidance:searching'], overrides && overrides.cues ? overrides.cues['guidance:searching'] : undefined),
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'guidance:approaching': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['guidance:approaching'], overrides && overrides.cues ? overrides.cues['guidance:approaching'] : undefined),
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'guidance:ready': mergeUiCue(DEFAULT_GAME_UI_EFFECTS_CONFIG.cues['guidance:ready'], overrides && overrides.cues ? overrides.cues['guidance:ready'] : undefined),
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}
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return {
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enabled: overrides && overrides.enabled !== undefined ? !!overrides.enabled : DEFAULT_GAME_UI_EFFECTS_CONFIG.enabled,
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cues,
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}
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}
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57
miniprogram/game/feedback/feedbackDirector.ts
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57
miniprogram/game/feedback/feedbackDirector.ts
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@@ -0,0 +1,57 @@
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import { DEFAULT_GAME_AUDIO_CONFIG, type GameAudioConfig } from '../audio/audioConfig'
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import { SoundDirector } from '../audio/soundDirector'
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import { type GameEffect } from '../core/gameResult'
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import {
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DEFAULT_GAME_HAPTICS_CONFIG,
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DEFAULT_GAME_UI_EFFECTS_CONFIG,
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type GameHapticsConfig,
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type GameUiEffectsConfig,
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} from './feedbackConfig'
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import { HapticsDirector } from './hapticsDirector'
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import { UiEffectDirector, type UiEffectHost } from './uiEffectDirector'
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export interface FeedbackHost extends UiEffectHost {
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stopLocationTracking: () => void
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}
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export interface FeedbackConfigBundle {
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audioConfig?: GameAudioConfig
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hapticsConfig?: GameHapticsConfig
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uiEffectsConfig?: GameUiEffectsConfig
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}
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export class FeedbackDirector {
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soundDirector: SoundDirector
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hapticsDirector: HapticsDirector
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uiEffectDirector: UiEffectDirector
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host: FeedbackHost
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constructor(host: FeedbackHost, config?: FeedbackConfigBundle) {
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this.host = host
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this.soundDirector = new SoundDirector(config && config.audioConfig ? config.audioConfig : DEFAULT_GAME_AUDIO_CONFIG)
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this.hapticsDirector = new HapticsDirector(config && config.hapticsConfig ? config.hapticsConfig : DEFAULT_GAME_HAPTICS_CONFIG)
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this.uiEffectDirector = new UiEffectDirector(host, config && config.uiEffectsConfig ? config.uiEffectsConfig : DEFAULT_GAME_UI_EFFECTS_CONFIG)
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}
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configure(config: FeedbackConfigBundle): void {
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this.soundDirector.configure(config.audioConfig || DEFAULT_GAME_AUDIO_CONFIG)
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this.hapticsDirector.configure(config.hapticsConfig || DEFAULT_GAME_HAPTICS_CONFIG)
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this.uiEffectDirector.configure(config.uiEffectsConfig || DEFAULT_GAME_UI_EFFECTS_CONFIG)
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}
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destroy(): void {
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this.soundDirector.destroy()
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this.hapticsDirector.destroy()
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this.uiEffectDirector.destroy()
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}
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handleEffects(effects: GameEffect[]): void {
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this.soundDirector.handleEffects(effects)
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this.hapticsDirector.handleEffects(effects)
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this.uiEffectDirector.handleEffects(effects)
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if (effects.some((effect) => effect.type === 'session_finished')) {
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this.host.stopLocationTracking()
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}
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}
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}
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85
miniprogram/game/feedback/hapticsDirector.ts
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85
miniprogram/game/feedback/hapticsDirector.ts
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@@ -0,0 +1,85 @@
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import { type GameEffect } from '../core/gameResult'
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import { DEFAULT_GAME_HAPTICS_CONFIG, type FeedbackCueKey, type GameHapticsConfig } from './feedbackConfig'
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export class HapticsDirector {
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enabled: boolean
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config: GameHapticsConfig
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constructor(config: GameHapticsConfig = DEFAULT_GAME_HAPTICS_CONFIG) {
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this.enabled = true
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this.config = config
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}
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configure(config: GameHapticsConfig): void {
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this.config = config
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}
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setEnabled(enabled: boolean): void {
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this.enabled = enabled
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}
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destroy(): void {}
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trigger(key: FeedbackCueKey): void {
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if (!this.enabled || !this.config.enabled) {
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return
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}
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const cue = this.config.cues[key]
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if (!cue || !cue.enabled) {
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return
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}
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try {
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if (cue.pattern === 'long') {
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wx.vibrateLong()
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} else {
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wx.vibrateShort({ type: 'medium' })
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}
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} catch {}
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}
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handleEffects(effects: GameEffect[]): void {
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for (const effect of effects) {
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if (effect.type === 'session_started') {
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this.trigger('session_started')
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continue
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}
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if (effect.type === 'session_finished') {
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this.trigger('session_finished')
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continue
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}
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if (effect.type === 'punch_feedback' && effect.tone === 'warning') {
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this.trigger('punch_feedback:warning')
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continue
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}
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if (effect.type === 'guidance_state_changed') {
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if (effect.guidanceState === 'searching') {
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this.trigger('guidance:searching')
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continue
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}
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if (effect.guidanceState === 'approaching') {
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this.trigger('guidance:approaching')
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continue
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}
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this.trigger('guidance:ready')
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continue
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}
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if (effect.type === 'control_completed') {
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if (effect.controlKind === 'start') {
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this.trigger('control_completed:start')
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continue
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}
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if (effect.controlKind === 'finish') {
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this.trigger('control_completed:finish')
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continue
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}
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this.trigger('control_completed:control')
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}
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}
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}
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}
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194
miniprogram/game/feedback/uiEffectDirector.ts
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194
miniprogram/game/feedback/uiEffectDirector.ts
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@@ -0,0 +1,194 @@
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import { type GameEffect } from '../core/gameResult'
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import {
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DEFAULT_GAME_UI_EFFECTS_CONFIG,
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type FeedbackCueKey,
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type GameUiEffectsConfig,
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type UiContentCardMotion,
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type UiMapPulseMotion,
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type UiPunchButtonMotion,
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type UiPunchFeedbackMotion,
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type UiStageMotion,
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} from './feedbackConfig'
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export interface UiEffectHost {
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showPunchFeedback: (text: string, tone: 'neutral' | 'success' | 'warning', motionClass?: string) => void
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showContentCard: (title: string, body: string, motionClass?: string) => void
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setPunchButtonFxClass: (className: string) => void
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showMapPulse: (controlId: string, motionClass?: string) => void
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showStageFx: (className: string) => void
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}
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export class UiEffectDirector {
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enabled: boolean
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config: GameUiEffectsConfig
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host: UiEffectHost
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punchButtonMotionTimer: number
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punchButtonMotionToggle: boolean
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constructor(host: UiEffectHost, config: GameUiEffectsConfig = DEFAULT_GAME_UI_EFFECTS_CONFIG) {
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this.enabled = true
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this.host = host
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this.config = config
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this.punchButtonMotionTimer = 0
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this.punchButtonMotionToggle = false
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}
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configure(config: GameUiEffectsConfig): void {
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this.config = config
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this.clearPunchButtonMotion()
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}
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setEnabled(enabled: boolean): void {
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this.enabled = enabled
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if (!enabled) {
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this.clearPunchButtonMotion()
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}
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}
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destroy(): void {
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this.clearPunchButtonMotion()
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}
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clearPunchButtonMotion(): void {
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if (this.punchButtonMotionTimer) {
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clearTimeout(this.punchButtonMotionTimer)
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this.punchButtonMotionTimer = 0
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}
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this.host.setPunchButtonFxClass('')
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}
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getPunchFeedbackMotionClass(motion: UiPunchFeedbackMotion): string {
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if (motion === 'warning') {
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return 'game-punch-feedback--fx-warning'
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}
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if (motion === 'success') {
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return 'game-punch-feedback--fx-success'
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}
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if (motion === 'pop') {
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return 'game-punch-feedback--fx-pop'
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}
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return ''
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}
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getContentCardMotionClass(motion: UiContentCardMotion): string {
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if (motion === 'finish') {
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return 'game-content-card--fx-finish'
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}
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if (motion === 'pop') {
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return 'game-content-card--fx-pop'
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}
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return ''
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}
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getMapPulseMotionClass(motion: UiMapPulseMotion): string {
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if (motion === 'ready') {
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return 'map-stage__map-pulse--ready'
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}
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if (motion === 'finish') {
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return 'map-stage__map-pulse--finish'
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}
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if (motion === 'control') {
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return 'map-stage__map-pulse--control'
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}
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return ''
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}
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getStageMotionClass(motion: UiStageMotion): string {
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if (motion === 'finish') {
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return 'map-stage__stage-fx--finish'
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}
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return ''
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}
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|
||||
triggerPunchButtonMotion(motion: UiPunchButtonMotion, durationMs: number): void {
|
||||
if (motion === 'none') {
|
||||
return
|
||||
}
|
||||
|
||||
this.punchButtonMotionToggle = !this.punchButtonMotionToggle
|
||||
const variant = this.punchButtonMotionToggle ? 'a' : 'b'
|
||||
const className = motion === 'warning'
|
||||
? `map-punch-button--fx-warning-${variant}`
|
||||
: `map-punch-button--fx-ready-${variant}`
|
||||
|
||||
this.host.setPunchButtonFxClass(className)
|
||||
if (this.punchButtonMotionTimer) {
|
||||
clearTimeout(this.punchButtonMotionTimer)
|
||||
}
|
||||
this.punchButtonMotionTimer = setTimeout(() => {
|
||||
this.punchButtonMotionTimer = 0
|
||||
this.host.setPunchButtonFxClass('')
|
||||
}, durationMs) as unknown as number
|
||||
}
|
||||
|
||||
getCue(key: FeedbackCueKey) {
|
||||
if (!this.enabled || !this.config.enabled) {
|
||||
return null
|
||||
}
|
||||
|
||||
const cue = this.config.cues[key]
|
||||
if (!cue || !cue.enabled) {
|
||||
return null
|
||||
}
|
||||
|
||||
return cue
|
||||
}
|
||||
|
||||
handleEffects(effects: GameEffect[]): void {
|
||||
for (const effect of effects) {
|
||||
if (effect.type === 'punch_feedback' && effect.tone === 'warning') {
|
||||
const cue = this.getCue('punch_feedback:warning')
|
||||
this.host.showPunchFeedback(
|
||||
effect.text,
|
||||
effect.tone,
|
||||
cue ? this.getPunchFeedbackMotionClass(cue.punchFeedbackMotion) : '',
|
||||
)
|
||||
if (cue) {
|
||||
this.triggerPunchButtonMotion(cue.punchButtonMotion, cue.durationMs)
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
if (effect.type === 'control_completed') {
|
||||
const key: FeedbackCueKey = effect.controlKind === 'start'
|
||||
? 'control_completed:start'
|
||||
: effect.controlKind === 'finish'
|
||||
? 'control_completed:finish'
|
||||
: 'control_completed:control'
|
||||
const cue = this.getCue(key)
|
||||
this.host.showPunchFeedback(
|
||||
`完成 ${typeof effect.sequence === 'number' ? effect.sequence : effect.label}`,
|
||||
'success',
|
||||
cue ? this.getPunchFeedbackMotionClass(cue.punchFeedbackMotion) : '',
|
||||
)
|
||||
this.host.showContentCard(
|
||||
effect.displayTitle,
|
||||
effect.displayBody,
|
||||
cue ? this.getContentCardMotionClass(cue.contentCardMotion) : '',
|
||||
)
|
||||
if (cue && cue.mapPulseMotion !== 'none') {
|
||||
this.host.showMapPulse(effect.controlId, this.getMapPulseMotionClass(cue.mapPulseMotion))
|
||||
}
|
||||
if (cue && cue.stageMotion !== 'none') {
|
||||
this.host.showStageFx(this.getStageMotionClass(cue.stageMotion))
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
if (effect.type === 'guidance_state_changed' && effect.guidanceState === 'ready') {
|
||||
const cue = this.getCue('guidance:ready')
|
||||
if (cue) {
|
||||
this.triggerPunchButtonMotion(cue.punchButtonMotion, cue.durationMs)
|
||||
if (cue.mapPulseMotion !== 'none' && effect.controlId) {
|
||||
this.host.showMapPulse(effect.controlId, this.getMapPulseMotionClass(cue.mapPulseMotion))
|
||||
}
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
if (effect.type === 'session_finished') {
|
||||
this.clearPunchButtonMotion()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user