Add event-driven gameplay feedback framework
This commit is contained in:
57
miniprogram/game/feedback/feedbackDirector.ts
Normal file
57
miniprogram/game/feedback/feedbackDirector.ts
Normal file
@@ -0,0 +1,57 @@
|
||||
import { DEFAULT_GAME_AUDIO_CONFIG, type GameAudioConfig } from '../audio/audioConfig'
|
||||
import { SoundDirector } from '../audio/soundDirector'
|
||||
import { type GameEffect } from '../core/gameResult'
|
||||
import {
|
||||
DEFAULT_GAME_HAPTICS_CONFIG,
|
||||
DEFAULT_GAME_UI_EFFECTS_CONFIG,
|
||||
type GameHapticsConfig,
|
||||
type GameUiEffectsConfig,
|
||||
} from './feedbackConfig'
|
||||
import { HapticsDirector } from './hapticsDirector'
|
||||
import { UiEffectDirector, type UiEffectHost } from './uiEffectDirector'
|
||||
|
||||
export interface FeedbackHost extends UiEffectHost {
|
||||
stopLocationTracking: () => void
|
||||
}
|
||||
|
||||
export interface FeedbackConfigBundle {
|
||||
audioConfig?: GameAudioConfig
|
||||
hapticsConfig?: GameHapticsConfig
|
||||
uiEffectsConfig?: GameUiEffectsConfig
|
||||
}
|
||||
|
||||
export class FeedbackDirector {
|
||||
soundDirector: SoundDirector
|
||||
hapticsDirector: HapticsDirector
|
||||
uiEffectDirector: UiEffectDirector
|
||||
host: FeedbackHost
|
||||
|
||||
constructor(host: FeedbackHost, config?: FeedbackConfigBundle) {
|
||||
this.host = host
|
||||
this.soundDirector = new SoundDirector(config && config.audioConfig ? config.audioConfig : DEFAULT_GAME_AUDIO_CONFIG)
|
||||
this.hapticsDirector = new HapticsDirector(config && config.hapticsConfig ? config.hapticsConfig : DEFAULT_GAME_HAPTICS_CONFIG)
|
||||
this.uiEffectDirector = new UiEffectDirector(host, config && config.uiEffectsConfig ? config.uiEffectsConfig : DEFAULT_GAME_UI_EFFECTS_CONFIG)
|
||||
}
|
||||
|
||||
configure(config: FeedbackConfigBundle): void {
|
||||
this.soundDirector.configure(config.audioConfig || DEFAULT_GAME_AUDIO_CONFIG)
|
||||
this.hapticsDirector.configure(config.hapticsConfig || DEFAULT_GAME_HAPTICS_CONFIG)
|
||||
this.uiEffectDirector.configure(config.uiEffectsConfig || DEFAULT_GAME_UI_EFFECTS_CONFIG)
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.soundDirector.destroy()
|
||||
this.hapticsDirector.destroy()
|
||||
this.uiEffectDirector.destroy()
|
||||
}
|
||||
|
||||
handleEffects(effects: GameEffect[]): void {
|
||||
this.soundDirector.handleEffects(effects)
|
||||
this.hapticsDirector.handleEffects(effects)
|
||||
this.uiEffectDirector.handleEffects(effects)
|
||||
|
||||
if (effects.some((effect) => effect.type === 'session_finished')) {
|
||||
this.host.stopLocationTracking()
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user