Add event-driven gameplay feedback framework
This commit is contained in:
@@ -109,6 +109,15 @@ Page({
|
||||
contentCardVisible: false,
|
||||
contentCardTitle: '',
|
||||
contentCardBody: '',
|
||||
punchButtonFxClass: '',
|
||||
punchFeedbackFxClass: '',
|
||||
contentCardFxClass: '',
|
||||
mapPulseVisible: false,
|
||||
mapPulseLeftPx: 0,
|
||||
mapPulseTopPx: 0,
|
||||
mapPulseFxClass: '',
|
||||
stageFxVisible: false,
|
||||
stageFxClass: '',
|
||||
compassTicks: buildCompassTicks(),
|
||||
compassLabels: buildCompassLabels(),
|
||||
...buildSideButtonVisibility('left'),
|
||||
@@ -146,6 +155,15 @@ Page({
|
||||
contentCardVisible: false,
|
||||
contentCardTitle: '',
|
||||
contentCardBody: '',
|
||||
punchButtonFxClass: '',
|
||||
punchFeedbackFxClass: '',
|
||||
contentCardFxClass: '',
|
||||
mapPulseVisible: false,
|
||||
mapPulseLeftPx: 0,
|
||||
mapPulseTopPx: 0,
|
||||
mapPulseFxClass: '',
|
||||
stageFxVisible: false,
|
||||
stageFxClass: '',
|
||||
compassTicks: buildCompassTicks(),
|
||||
compassLabels: buildCompassLabels(),
|
||||
...buildSideButtonVisibility('left'),
|
||||
|
||||
Reference in New Issue
Block a user