Add animated orienteering course overlays and labels
This commit is contained in:
109
miniprogram/engine/layer/courseLayer.ts
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109
miniprogram/engine/layer/courseLayer.ts
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@@ -0,0 +1,109 @@
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import { lonLatToWorldTile } from '../../utils/projection'
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import { worldToScreen, type CameraState } from '../camera/camera'
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import { type MapLayer, type LayerRenderContext } from './mapLayer'
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import { type MapScene } from '../renderer/mapRenderer'
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import { type ScreenPoint } from './trackLayer'
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import {
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type OrienteeringCourseControl,
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type OrienteeringCourseFinish,
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type OrienteeringCourseLeg,
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type OrienteeringCourseStart,
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} from '../../utils/orienteeringCourse'
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export interface ProjectedCourseLeg {
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fromKind: OrienteeringCourseLeg['fromKind']
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toKind: OrienteeringCourseLeg['toKind']
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from: ScreenPoint
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to: ScreenPoint
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}
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export interface ProjectedCourseStart {
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label: string
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point: ScreenPoint
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headingDeg: number | null
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}
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export interface ProjectedCourseControl {
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label: string
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sequence: number
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point: ScreenPoint
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}
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export interface ProjectedCourseFinish {
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label: string
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point: ScreenPoint
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}
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export interface ProjectedCourseLayers {
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starts: ProjectedCourseStart[]
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controls: ProjectedCourseControl[]
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finishes: ProjectedCourseFinish[]
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legs: ProjectedCourseLeg[]
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}
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function buildVectorCamera(scene: MapScene): CameraState {
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return {
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centerWorldX: scene.exactCenterWorldX,
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centerWorldY: scene.exactCenterWorldY,
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viewportWidth: scene.viewportWidth,
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viewportHeight: scene.viewportHeight,
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visibleColumns: scene.visibleColumns,
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rotationRad: scene.rotationRad,
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}
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}
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export class CourseLayer implements MapLayer {
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projectPoint(point: { point: { lon: number; lat: number } }, scene: MapScene, camera: CameraState): ScreenPoint {
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const worldPoint = lonLatToWorldTile(point.point, scene.zoom)
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return worldToScreen(camera, worldPoint, false)
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}
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projectStarts(starts: OrienteeringCourseStart[], scene: MapScene, camera: CameraState): ProjectedCourseStart[] {
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return starts.map((start) => ({
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label: start.label,
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point: this.projectPoint(start, scene, camera),
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headingDeg: start.headingDeg,
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}))
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}
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projectControls(controls: OrienteeringCourseControl[], scene: MapScene, camera: CameraState): ProjectedCourseControl[] {
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return controls.map((control) => ({
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label: control.label,
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sequence: control.sequence,
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point: this.projectPoint(control, scene, camera),
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}))
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}
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projectFinishes(finishes: OrienteeringCourseFinish[], scene: MapScene, camera: CameraState): ProjectedCourseFinish[] {
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return finishes.map((finish) => ({
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label: finish.label,
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point: this.projectPoint(finish, scene, camera),
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}))
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}
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projectLegs(legs: OrienteeringCourseLeg[], scene: MapScene, camera: CameraState): ProjectedCourseLeg[] {
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return legs.map((leg) => ({
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fromKind: leg.fromKind,
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toKind: leg.toKind,
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from: worldToScreen(camera, lonLatToWorldTile(leg.fromPoint, scene.zoom), false),
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to: worldToScreen(camera, lonLatToWorldTile(leg.toPoint, scene.zoom), false),
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}))
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}
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projectCourse(scene: MapScene): ProjectedCourseLayers | null {
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const course = scene.course
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if (!course) {
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return null
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}
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const camera = buildVectorCamera(scene)
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return {
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starts: this.projectStarts(course.layers.starts, scene, camera),
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controls: this.projectControls(course.layers.controls, scene, camera),
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finishes: this.projectFinishes(course.layers.finishes, scene, camera),
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legs: this.projectLegs(course.layers.legs, scene, camera),
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}
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}
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draw(_context: LayerRenderContext): void {}
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}
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@@ -4,6 +4,7 @@ import { LocationController } from '../sensor/locationController'
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import { WebGLMapRenderer } from '../renderer/webglMapRenderer'
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import { type MapRendererStats } from '../renderer/mapRenderer'
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import { lonLatToWorldTile, worldTileToLonLat, type LonLatPoint, type MapCalibration } from '../../utils/projection'
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import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
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import { isTileWithinBounds, type RemoteMapConfig, type TileZoomBounds } from '../../utils/remoteMapConfig'
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const RENDER_MODE = 'Single WebGL Pipeline'
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@@ -427,6 +428,8 @@ export class MapEngine {
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currentGpsPoint: LonLatPoint | null
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currentGpsTrack: LonLatPoint[]
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currentGpsAccuracyMeters: number | null
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courseData: OrienteeringCourseData | null
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cpRadiusMeters: number
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hasGpsCenteredOnce: boolean
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constructor(buildVersion: string, callbacks: MapEngineCallbacks) {
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@@ -477,6 +480,8 @@ export class MapEngine {
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this.currentGpsPoint = null
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this.currentGpsTrack = []
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this.currentGpsAccuracyMeters = null
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this.courseData = null
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this.cpRadiusMeters = 5
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this.hasGpsCenteredOnce = false
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this.state = {
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buildVersion: this.buildVersion,
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@@ -649,8 +654,8 @@ export class MapEngine {
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)
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}
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void {
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this.renderer.attachCanvas(canvasNode, width, height, dpr)
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number, labelCanvasNode?: any): void {
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this.renderer.attachCanvas(canvasNode, width, height, dpr, labelCanvasNode)
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this.mounted = true
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this.state.mapReady = true
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this.state.mapReadyText = 'READY'
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@@ -672,9 +677,11 @@ export class MapEngine {
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this.defaultCenterTileX = config.initialCenterTileX
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this.defaultCenterTileY = config.initialCenterTileY
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this.tileBoundsByZoom = config.tileBoundsByZoom
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this.courseData = config.course
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this.cpRadiusMeters = config.cpRadiusMeters
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const statePatch: Partial<MapEngineViewState> = {
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configStatusText: '远程配置已载入',
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configStatusText: `远程配置已载入 / ${config.courseStatusText}`,
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projectionMode: config.projectionModeText,
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tileSource: config.tileSource,
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sensorHeadingText: formatHeadingText(this.smoothedSensorHeadingDeg === null ? null : getCompassReferenceHeadingDeg(this.northReferenceMode, this.smoothedSensorHeadingDeg)),
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@@ -1400,6 +1407,8 @@ export class MapEngine {
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gpsPoint: this.currentGpsPoint,
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gpsCalibration: GPS_MAP_CALIBRATION,
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gpsCalibrationOrigin: worldTileToLonLat({ x: this.defaultCenterTileX, y: this.defaultCenterTileY }, this.defaultZoom),
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course: this.courseData,
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cpRadiusMeters: this.cpRadiusMeters,
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osmReferenceEnabled: this.state.osmReferenceEnabled,
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overlayOpacity: MAP_OVERLAY_OPACITY,
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}
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@@ -1792,6 +1801,14 @@ export class MapEngine {
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120
miniprogram/engine/renderer/courseLabelRenderer.ts
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120
miniprogram/engine/renderer/courseLabelRenderer.ts
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@@ -0,0 +1,120 @@
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import { type MapScene } from './mapRenderer'
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import { CourseLayer } from '../layer/courseLayer'
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const EARTH_CIRCUMFERENCE_METERS = 40075016.686
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const LABEL_FONT_SIZE_RATIO = 1.08
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const LABEL_OFFSET_X_RATIO = 1.18
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const LABEL_OFFSET_Y_RATIO = -0.68
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export class CourseLabelRenderer {
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courseLayer: CourseLayer
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canvas: any
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ctx: any
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dpr: number
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width: number
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height: number
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constructor(courseLayer: CourseLayer) {
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this.courseLayer = courseLayer
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this.canvas = null
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this.ctx = null
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this.dpr = 1
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this.width = 0
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this.height = 0
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}
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void {
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this.canvas = canvasNode
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this.ctx = canvasNode.getContext('2d')
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this.dpr = dpr || 1
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this.width = width
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this.height = height
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canvasNode.width = Math.max(1, Math.floor(width * this.dpr))
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canvasNode.height = Math.max(1, Math.floor(height * this.dpr))
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}
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destroy(): void {
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this.ctx = null
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this.canvas = null
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this.width = 0
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this.height = 0
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}
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render(scene: MapScene): void {
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if (!this.ctx || !this.canvas) {
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return
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}
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const course = this.courseLayer.projectCourse(scene)
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const ctx = this.ctx
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this.clearCanvas(ctx)
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if (!course || !course.controls.length) {
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return
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}
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const controlRadiusMeters = scene.cpRadiusMeters > 0 ? scene.cpRadiusMeters : 5
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const fontSizePx = this.getMetric(scene, controlRadiusMeters * LABEL_FONT_SIZE_RATIO)
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const offsetX = this.getMetric(scene, controlRadiusMeters * LABEL_OFFSET_X_RATIO)
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const offsetY = this.getMetric(scene, controlRadiusMeters * LABEL_OFFSET_Y_RATIO)
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this.applyPreviewTransform(ctx, scene)
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ctx.save()
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ctx.fillStyle = 'rgba(204, 0, 107, 0.98)'
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ctx.textAlign = 'left'
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ctx.textBaseline = 'middle'
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ctx.font = `700 ${fontSizePx}px sans-serif`
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for (const control of course.controls) {
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ctx.save()
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ctx.translate(control.point.x, control.point.y)
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ctx.rotate(scene.rotationRad)
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ctx.fillText(String(control.sequence), offsetX, offsetY)
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ctx.restore()
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}
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ctx.restore()
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}
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clearCanvas(ctx: any): void {
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ctx.setTransform(1, 0, 0, 1, 0, 0)
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
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}
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applyPreviewTransform(ctx: any, scene: MapScene): void {
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const previewScale = scene.previewScale || 1
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const previewOriginX = scene.previewOriginX || scene.viewportWidth / 2
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const previewOriginY = scene.previewOriginY || scene.viewportHeight / 2
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const translateX = (previewOriginX - previewOriginX * previewScale) * this.dpr
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const translateY = (previewOriginY - previewOriginY * previewScale) * this.dpr
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ctx.setTransform(
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this.dpr * previewScale,
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0,
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0,
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this.dpr * previewScale,
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translateX,
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translateY,
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)
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}
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getMetric(scene: MapScene, meters: number): number {
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return meters * this.getPixelsPerMeter(scene)
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}
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getPixelsPerMeter(scene: MapScene): number {
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const tileSizePx = scene.viewportWidth / scene.visibleColumns
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const centerLat = this.worldTileYToLat(scene.exactCenterWorldY, scene.zoom)
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const metersPerTile = Math.cos(centerLat * Math.PI / 180) * EARTH_CIRCUMFERENCE_METERS / Math.pow(2, scene.zoom)
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if (!tileSizePx || !metersPerTile) {
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return 0
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}
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return tileSizePx / metersPerTile
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}
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worldTileYToLat(worldY: number, zoom: number): number {
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const scale = Math.pow(2, zoom)
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const latRad = Math.atan(Math.sinh(Math.PI * (1 - 2 * worldY / scale)))
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return latRad * 180 / Math.PI
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}
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}
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@@ -2,6 +2,7 @@ import { type CameraState } from '../camera/camera'
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import { type TileStoreStats } from '../tile/tileStore'
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import { type LonLatPoint, type MapCalibration } from '../../utils/projection'
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import { type TileZoomBounds } from '../../utils/remoteMapConfig'
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import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
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export interface MapScene {
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tileSource: string
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@@ -26,6 +27,8 @@ export interface MapScene {
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gpsPoint: LonLatPoint | null
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gpsCalibration: MapCalibration
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gpsCalibrationOrigin: LonLatPoint
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course: OrienteeringCourseData | null
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cpRadiusMeters: number
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osmReferenceEnabled: boolean
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overlayOpacity: number
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}
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@@ -33,7 +36,7 @@ export interface MapScene {
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export type MapRendererStats = TileStoreStats
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export interface MapRenderer {
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number, labelCanvasNode?: any): void
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updateScene(scene: MapScene): void
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setAnimationPaused(paused: boolean): void
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destroy(): void
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@@ -1,3 +1,4 @@
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import { CourseLayer } from '../layer/courseLayer'
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import { TrackLayer } from '../layer/trackLayer'
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import { GpsLayer } from '../layer/gpsLayer'
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import { TileLayer } from '../layer/tileLayer'
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@@ -5,6 +6,7 @@ import { TileStore, type TileStoreCallbacks } from '../tile/tileStore'
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import { type MapRenderer, type MapRendererStats, type MapScene } from './mapRenderer'
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import { WebGLTileRenderer } from './webglTileRenderer'
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import { WebGLVectorRenderer } from './webglVectorRenderer'
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import { CourseLabelRenderer } from './courseLabelRenderer'
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const RENDER_FRAME_MS = 16
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const ANIMATION_FRAME_MS = 33
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@@ -14,10 +16,12 @@ export class WebGLMapRenderer implements MapRenderer {
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osmTileStore: TileStore
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tileLayer: TileLayer
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osmTileLayer: TileLayer
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courseLayer: CourseLayer
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trackLayer: TrackLayer
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gpsLayer: GpsLayer
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tileRenderer: WebGLTileRenderer
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vectorRenderer: WebGLVectorRenderer
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labelRenderer: CourseLabelRenderer
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scene: MapScene | null
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renderTimer: number
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animationTimer: number
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@@ -52,10 +56,12 @@ export class WebGLMapRenderer implements MapRenderer {
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} satisfies TileStoreCallbacks)
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this.tileLayer = new TileLayer()
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this.osmTileLayer = new TileLayer()
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this.courseLayer = new CourseLayer()
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this.trackLayer = new TrackLayer()
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this.gpsLayer = new GpsLayer()
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this.tileRenderer = new WebGLTileRenderer(this.tileLayer, this.tileStore, this.osmTileLayer, this.osmTileStore)
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this.vectorRenderer = new WebGLVectorRenderer(this.trackLayer, this.gpsLayer)
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this.vectorRenderer = new WebGLVectorRenderer(this.courseLayer, this.trackLayer, this.gpsLayer)
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this.labelRenderer = new CourseLabelRenderer(this.courseLayer)
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this.scene = null
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this.renderTimer = 0
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this.animationTimer = 0
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@@ -73,9 +79,12 @@ export class WebGLMapRenderer implements MapRenderer {
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}
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}
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void {
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number, labelCanvasNode?: any): void {
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this.tileRenderer.attachCanvas(canvasNode, width, height, dpr)
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this.vectorRenderer.attachContext(this.tileRenderer.gl, canvasNode)
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if (labelCanvasNode) {
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this.labelRenderer.attachCanvas(labelCanvasNode, width, height, dpr)
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}
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this.startAnimation()
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this.scheduleRender()
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}
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@@ -102,6 +111,7 @@ export class WebGLMapRenderer implements MapRenderer {
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clearTimeout(this.animationTimer)
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this.animationTimer = 0
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}
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this.labelRenderer.destroy()
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this.vectorRenderer.destroy()
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this.tileRenderer.destroy()
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this.tileStore.destroy()
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@@ -149,6 +159,7 @@ export class WebGLMapRenderer implements MapRenderer {
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this.tileRenderer.render(this.scene)
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this.vectorRenderer.render(this.scene, this.pulseFrame)
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this.labelRenderer.render(this.scene)
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this.emitStats(this.tileStore.getStats(this.tileLayer.lastVisibleTileCount, this.tileLayer.lastReadyTileCount))
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}
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@@ -1,7 +1,28 @@
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import { getTileSizePx, type CameraState } from '../camera/camera'
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import { worldTileToLonLat } from '../../utils/projection'
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import { type MapScene } from './mapRenderer'
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import { CourseLayer, type ProjectedCourseLayers, type ProjectedCourseLeg } from '../layer/courseLayer'
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import { TrackLayer } from '../layer/trackLayer'
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import { GpsLayer } from '../layer/gpsLayer'
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const COURSE_COLOR: [number, number, number, number] = [0.8, 0.0, 0.42, 0.96]
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const EARTH_CIRCUMFERENCE_METERS = 40075016.686
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const CONTROL_RING_WIDTH_RATIO = 0.2
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const FINISH_INNER_RADIUS_RATIO = 0.6
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const FINISH_RING_WIDTH_RATIO = 0.2
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const START_RING_WIDTH_RATIO = 0.2
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const LEG_WIDTH_RATIO = 0.2
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const LEG_TRIM_TO_RING_CENTER_RATIO = 1 - CONTROL_RING_WIDTH_RATIO / 2
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type RgbaColor = [number, number, number, number]
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const GUIDE_FLOW_COUNT = 6
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const GUIDE_FLOW_SPEED = 0.022
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const GUIDE_FLOW_MIN_RADIUS_RATIO = 0.14
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const GUIDE_FLOW_MAX_RADIUS_RATIO = 0.34
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const GUIDE_FLOW_OUTER_SCALE = 1.45
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const GUIDE_FLOW_INNER_SCALE = 0.56
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function createShader(gl: any, type: number, source: string): any {
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const shader = gl.createShader(type)
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if (!shader) {
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@@ -46,6 +67,7 @@ export class WebGLVectorRenderer {
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canvas: any
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gl: any
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dpr: number
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courseLayer: CourseLayer
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trackLayer: TrackLayer
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gpsLayer: GpsLayer
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program: any
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@@ -54,10 +76,11 @@ export class WebGLVectorRenderer {
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positionLocation: number
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colorLocation: number
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constructor(trackLayer: TrackLayer, gpsLayer: GpsLayer) {
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constructor(courseLayer: CourseLayer, trackLayer: TrackLayer, gpsLayer: GpsLayer) {
|
||||
this.canvas = null
|
||||
this.gl = null
|
||||
this.dpr = 1
|
||||
this.courseLayer = courseLayer
|
||||
this.trackLayer = trackLayer
|
||||
this.gpsLayer = gpsLayer
|
||||
this.program = null
|
||||
@@ -123,11 +146,16 @@ export class WebGLVectorRenderer {
|
||||
}
|
||||
|
||||
const gl = this.gl
|
||||
const course = this.courseLayer.projectCourse(scene)
|
||||
const trackPoints = this.trackLayer.projectPoints(scene)
|
||||
const gpsPoint = this.gpsLayer.projectPoint(scene)
|
||||
const positions: number[] = []
|
||||
const colors: number[] = []
|
||||
|
||||
if (course) {
|
||||
this.pushCourse(positions, colors, course, scene, pulseFrame)
|
||||
}
|
||||
|
||||
for (let index = 1; index < trackPoints.length; index += 1) {
|
||||
this.pushSegment(positions, colors, trackPoints[index - 1], trackPoints[index], 6, [0.09, 0.43, 0.36, 0.96], scene)
|
||||
}
|
||||
@@ -163,13 +191,261 @@ export class WebGLVectorRenderer {
|
||||
gl.drawArrays(gl.TRIANGLES, 0, positions.length / 2)
|
||||
}
|
||||
|
||||
getPixelsPerMeter(scene: MapScene): number {
|
||||
const camera: CameraState = {
|
||||
centerWorldX: scene.exactCenterWorldX,
|
||||
centerWorldY: scene.exactCenterWorldY,
|
||||
viewportWidth: scene.viewportWidth,
|
||||
viewportHeight: scene.viewportHeight,
|
||||
visibleColumns: scene.visibleColumns,
|
||||
}
|
||||
const tileSizePx = getTileSizePx(camera)
|
||||
const centerLonLat = worldTileToLonLat({ x: scene.exactCenterWorldX, y: scene.exactCenterWorldY }, scene.zoom)
|
||||
const metersPerTile = Math.cos(centerLonLat.lat * Math.PI / 180) * EARTH_CIRCUMFERENCE_METERS / Math.pow(2, scene.zoom)
|
||||
if (!tileSizePx || !metersPerTile) {
|
||||
return 0
|
||||
}
|
||||
return tileSizePx / metersPerTile
|
||||
}
|
||||
|
||||
getMetric(scene: MapScene, meters: number): number {
|
||||
return meters * this.getPixelsPerMeter(scene)
|
||||
}
|
||||
|
||||
getControlRadiusMeters(scene: MapScene): number {
|
||||
return scene.cpRadiusMeters > 0 ? scene.cpRadiusMeters : 5
|
||||
}
|
||||
|
||||
pushCourse(
|
||||
positions: number[],
|
||||
colors: number[],
|
||||
course: ProjectedCourseLayers,
|
||||
scene: MapScene,
|
||||
pulseFrame: number,
|
||||
): void {
|
||||
const controlRadiusMeters = this.getControlRadiusMeters(scene)
|
||||
|
||||
for (const leg of course.legs) {
|
||||
this.pushCourseLeg(positions, colors, leg, controlRadiusMeters, scene)
|
||||
}
|
||||
|
||||
const guideLeg = this.getGuideLeg(course)
|
||||
if (guideLeg) {
|
||||
this.pushGuidanceFlow(positions, colors, guideLeg, controlRadiusMeters, scene, pulseFrame)
|
||||
}
|
||||
|
||||
for (const start of course.starts) {
|
||||
this.pushStartTriangle(positions, colors, start.point.x, start.point.y, start.headingDeg, controlRadiusMeters, scene)
|
||||
}
|
||||
|
||||
for (const control of course.controls) {
|
||||
this.pushRing(
|
||||
positions,
|
||||
colors,
|
||||
control.point.x,
|
||||
control.point.y,
|
||||
this.getMetric(scene, controlRadiusMeters),
|
||||
this.getMetric(scene, controlRadiusMeters * (1 - CONTROL_RING_WIDTH_RATIO)),
|
||||
COURSE_COLOR,
|
||||
scene,
|
||||
)
|
||||
}
|
||||
|
||||
for (const finish of course.finishes) {
|
||||
this.pushRing(
|
||||
positions,
|
||||
colors,
|
||||
finish.point.x,
|
||||
finish.point.y,
|
||||
this.getMetric(scene, controlRadiusMeters),
|
||||
this.getMetric(scene, controlRadiusMeters * (1 - FINISH_RING_WIDTH_RATIO)),
|
||||
COURSE_COLOR,
|
||||
scene,
|
||||
)
|
||||
this.pushRing(
|
||||
positions,
|
||||
colors,
|
||||
finish.point.x,
|
||||
finish.point.y,
|
||||
this.getMetric(scene, controlRadiusMeters * FINISH_INNER_RADIUS_RATIO),
|
||||
this.getMetric(scene, controlRadiusMeters * FINISH_INNER_RADIUS_RATIO * (1 - FINISH_RING_WIDTH_RATIO / FINISH_INNER_RADIUS_RATIO)),
|
||||
COURSE_COLOR,
|
||||
scene,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
getGuideLeg(course: ProjectedCourseLayers): ProjectedCourseLeg | null {
|
||||
return course.legs.length ? course.legs[0] : null
|
||||
}
|
||||
|
||||
pushCourseLeg(
|
||||
positions: number[],
|
||||
colors: number[],
|
||||
leg: ProjectedCourseLeg,
|
||||
controlRadiusMeters: number,
|
||||
scene: MapScene,
|
||||
): void {
|
||||
const trimmed = this.getTrimmedCourseLeg(leg, controlRadiusMeters, scene)
|
||||
if (!trimmed) {
|
||||
return
|
||||
}
|
||||
|
||||
this.pushSegment(positions, colors, trimmed.from, trimmed.to, this.getMetric(scene, controlRadiusMeters * LEG_WIDTH_RATIO), COURSE_COLOR, scene)
|
||||
}
|
||||
|
||||
pushGuidanceFlow(
|
||||
positions: number[],
|
||||
colors: number[],
|
||||
leg: ProjectedCourseLeg,
|
||||
controlRadiusMeters: number,
|
||||
scene: MapScene,
|
||||
pulseFrame: number,
|
||||
): void {
|
||||
const trimmed = this.getTrimmedCourseLeg(leg, controlRadiusMeters, scene)
|
||||
if (!trimmed) {
|
||||
return
|
||||
}
|
||||
|
||||
const dx = trimmed.to.x - trimmed.from.x
|
||||
const dy = trimmed.to.y - trimmed.from.y
|
||||
const length = Math.sqrt(dx * dx + dy * dy)
|
||||
if (!length) {
|
||||
return
|
||||
}
|
||||
|
||||
for (let index = 0; index < GUIDE_FLOW_COUNT; index += 1) {
|
||||
const progress = (pulseFrame * GUIDE_FLOW_SPEED + index / GUIDE_FLOW_COUNT) % 1
|
||||
const eased = progress * progress
|
||||
const x = trimmed.from.x + dx * progress
|
||||
const y = trimmed.from.y + dy * progress
|
||||
const radius = this.getMetric(
|
||||
scene,
|
||||
controlRadiusMeters * (GUIDE_FLOW_MIN_RADIUS_RATIO + (GUIDE_FLOW_MAX_RADIUS_RATIO - GUIDE_FLOW_MIN_RADIUS_RATIO) * eased),
|
||||
)
|
||||
const outerColor = this.getGuideFlowOuterColor(eased)
|
||||
const innerColor = this.getGuideFlowInnerColor(eased)
|
||||
|
||||
this.pushCircle(positions, colors, x, y, radius * GUIDE_FLOW_OUTER_SCALE, outerColor, scene)
|
||||
this.pushCircle(positions, colors, x, y, radius * GUIDE_FLOW_INNER_SCALE, innerColor, scene)
|
||||
}
|
||||
}
|
||||
|
||||
getTrimmedCourseLeg(
|
||||
leg: ProjectedCourseLeg,
|
||||
controlRadiusMeters: number,
|
||||
scene: MapScene,
|
||||
): { from: { x: number; y: number }; to: { x: number; y: number } } | null {
|
||||
return this.trimSegment(
|
||||
leg.from,
|
||||
leg.to,
|
||||
this.getLegTrim(leg.fromKind, controlRadiusMeters, scene),
|
||||
this.getLegTrim(leg.toKind, controlRadiusMeters, scene),
|
||||
)
|
||||
}
|
||||
|
||||
getGuideFlowOuterColor(progress: number): RgbaColor {
|
||||
return [1, 0.18, 0.6, 0.16 + progress * 0.34]
|
||||
}
|
||||
|
||||
getGuideFlowInnerColor(progress: number): RgbaColor {
|
||||
return [1, 0.95, 0.98, 0.3 + progress * 0.54]
|
||||
}
|
||||
|
||||
getLegTrim(kind: ProjectedCourseLeg['fromKind'], controlRadiusMeters: number, scene: MapScene): number {
|
||||
if (kind === 'start') {
|
||||
return this.getMetric(scene, controlRadiusMeters * (1 - START_RING_WIDTH_RATIO / 2))
|
||||
}
|
||||
|
||||
if (kind === 'finish') {
|
||||
return this.getMetric(scene, controlRadiusMeters * (1 - FINISH_RING_WIDTH_RATIO / 2))
|
||||
}
|
||||
|
||||
return this.getMetric(scene, controlRadiusMeters * LEG_TRIM_TO_RING_CENTER_RATIO)
|
||||
}
|
||||
|
||||
trimSegment(
|
||||
from: { x: number; y: number },
|
||||
to: { x: number; y: number },
|
||||
fromTrim: number,
|
||||
toTrim: number,
|
||||
): { from: { x: number; y: number }; to: { x: number; y: number } } | null {
|
||||
const dx = to.x - from.x
|
||||
const dy = to.y - from.y
|
||||
const length = Math.sqrt(dx * dx + dy * dy)
|
||||
if (!length || length <= fromTrim + toTrim) {
|
||||
return null
|
||||
}
|
||||
|
||||
const ux = dx / length
|
||||
const uy = dy / length
|
||||
return {
|
||||
from: {
|
||||
x: from.x + ux * fromTrim,
|
||||
y: from.y + uy * fromTrim,
|
||||
},
|
||||
to: {
|
||||
x: to.x - ux * toTrim,
|
||||
y: to.y - uy * toTrim,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pushStartTriangle(
|
||||
positions: number[],
|
||||
colors: number[],
|
||||
centerX: number,
|
||||
centerY: number,
|
||||
headingDeg: number | null,
|
||||
controlRadiusMeters: number,
|
||||
scene: MapScene,
|
||||
): void {
|
||||
const startRadius = this.getMetric(scene, controlRadiusMeters)
|
||||
const startRingWidth = this.getMetric(scene, controlRadiusMeters * START_RING_WIDTH_RATIO)
|
||||
const headingRad = ((headingDeg === null ? 0 : headingDeg) - 90) * Math.PI / 180
|
||||
const vertices = [0, 1, 2].map((index) => {
|
||||
const angle = headingRad + index * (Math.PI * 2 / 3)
|
||||
return {
|
||||
x: centerX + Math.cos(angle) * startRadius,
|
||||
y: centerY + Math.sin(angle) * startRadius,
|
||||
}
|
||||
})
|
||||
|
||||
this.pushSegment(positions, colors, vertices[0], vertices[1], startRingWidth, COURSE_COLOR, scene)
|
||||
this.pushSegment(positions, colors, vertices[1], vertices[2], startRingWidth, COURSE_COLOR, scene)
|
||||
this.pushSegment(positions, colors, vertices[2], vertices[0], startRingWidth, COURSE_COLOR, scene)
|
||||
}
|
||||
|
||||
pushRing(
|
||||
positions: number[],
|
||||
colors: number[],
|
||||
centerX: number,
|
||||
centerY: number,
|
||||
outerRadius: number,
|
||||
innerRadius: number,
|
||||
color: RgbaColor,
|
||||
scene: MapScene,
|
||||
): void {
|
||||
const segments = 36
|
||||
for (let index = 0; index < segments; index += 1) {
|
||||
const startAngle = index / segments * Math.PI * 2
|
||||
const endAngle = (index + 1) / segments * Math.PI * 2
|
||||
const outerStart = this.toClip(centerX + Math.cos(startAngle) * outerRadius, centerY + Math.sin(startAngle) * outerRadius, scene)
|
||||
const outerEnd = this.toClip(centerX + Math.cos(endAngle) * outerRadius, centerY + Math.sin(endAngle) * outerRadius, scene)
|
||||
const innerStart = this.toClip(centerX + Math.cos(startAngle) * innerRadius, centerY + Math.sin(startAngle) * innerRadius, scene)
|
||||
const innerEnd = this.toClip(centerX + Math.cos(endAngle) * innerRadius, centerY + Math.sin(endAngle) * innerRadius, scene)
|
||||
this.pushTriangle(positions, colors, outerStart, outerEnd, innerStart, color)
|
||||
this.pushTriangle(positions, colors, innerStart, outerEnd, innerEnd, color)
|
||||
}
|
||||
}
|
||||
|
||||
pushSegment(
|
||||
positions: number[],
|
||||
colors: number[],
|
||||
start: { x: number; y: number },
|
||||
end: { x: number; y: number },
|
||||
width: number,
|
||||
color: [number, number, number, number],
|
||||
color: RgbaColor,
|
||||
scene: MapScene,
|
||||
): void {
|
||||
const deltaX = end.x - start.x
|
||||
@@ -196,7 +472,7 @@ export class WebGLVectorRenderer {
|
||||
centerX: number,
|
||||
centerY: number,
|
||||
radius: number,
|
||||
color: [number, number, number, number],
|
||||
color: RgbaColor,
|
||||
scene: MapScene,
|
||||
): void {
|
||||
const segments = 20
|
||||
@@ -216,7 +492,7 @@ export class WebGLVectorRenderer {
|
||||
first: { x: number; y: number },
|
||||
second: { x: number; y: number },
|
||||
third: { x: number; y: number },
|
||||
color: [number, number, number, number],
|
||||
color: RgbaColor,
|
||||
): void {
|
||||
positions.push(first.x, first.y, second.x, second.y, third.x, third.y)
|
||||
for (let index = 0; index < 3; index += 1) {
|
||||
@@ -237,3 +513,5 @@ export class WebGLVectorRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user