feat: 收敛玩法运行时配置并加入故障恢复
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doc/games/顺序打点/全局配置项.md
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doc/games/顺序打点/全局配置项.md
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# 顺序打点全局配置项
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本文档只列顺序打点对公共配置块的默认落点。完整字段定义仍以 [全局规则与配置维度清单](D:/dev/cmr-mini/doc/config/全局规则与配置维度清单.md) 和 [配置选项字典](D:/dev/cmr-mini/doc/config/配置选项字典.md) 为准。
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| 名称 | 字段 | 顺序打点默认值 |
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| --- | --- | --- |
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| 开赛后显全场 | `game.visibility.revealFullPlayfieldAfterStartPunch` | `true` |
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| 必须先聚焦目标 | `game.punch.requiresFocusSelection` | `false` |
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| 最后点自动结束 | `game.session.autoFinishOnLastControl` | `false` |
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| 跳点启用 | `game.sequence.skip.enabled` | `true` |
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| 跳点半径 | `game.sequence.skip.radiusMeters` | `game.punch.radiusMeters * 2` |
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| 跳点确认 | `game.sequence.skip.requiresConfirm` | `false` |
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| 终点始终可选 | `game.finish.finishControlAlwaysSelectable` | `false` |
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| 默认控制点分值 | `game.scoring.defaultControlScore` | `1` |
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补充说明:
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- 开始点和结束点不弹题
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- 普通点默认自动进入 10 秒题卡
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- 答题时比赛继续计时
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