feat: 收敛玩法运行时配置并加入故障恢复

This commit is contained in:
2026-04-01 13:04:26 +08:00
parent 1635a11780
commit 3ef841ecc7
73 changed files with 8820 additions and 2122 deletions

View File

@@ -11,6 +11,11 @@ import {
resolveContentCardCtaConfig,
} from '../experience/contentCard'
import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
import {
getDefaultSkipRadiusMeters,
getGameModeDefaults,
resolveDefaultControlScore,
} from '../core/gameModeDefaults'
function sortBySequence<T extends { sequence: number | null }>(items: T[]): T[] {
return [...items].sort((a, b) => (a.sequence || 0) - (b.sequence || 0))
@@ -86,18 +91,48 @@ export function buildGameDefinitionFromCourse(
course: OrienteeringCourseData,
controlRadiusMeters: number,
mode: GameDefinition['mode'] = 'classic-sequential',
autoFinishOnLastControl = true,
sessionCloseAfterMs?: number,
sessionCloseWarningMs?: number,
minCompletedControlsBeforeFinish?: number,
autoFinishOnLastControl?: boolean,
punchPolicy: PunchPolicyType = 'enter-confirm',
punchRadiusMeters = 5,
requiresFocusSelection = false,
skipEnabled = false,
skipRadiusMeters = 30,
skipRequiresConfirm = true,
requiresFocusSelection?: boolean,
skipEnabled?: boolean,
skipRadiusMeters?: number,
skipRequiresConfirm?: boolean,
controlScoreOverrides: Record<string, number> = {},
defaultControlContentOverride: GameControlDisplayContentOverride | null = null,
controlContentOverrides: Record<string, GameControlDisplayContentOverride> = {},
defaultControlScore: number | null = null,
): GameDefinition {
const controls: GameControl[] = []
const modeDefaults = getGameModeDefaults(mode)
const resolvedSessionCloseAfterMs = sessionCloseAfterMs !== undefined
? sessionCloseAfterMs
: modeDefaults.sessionCloseAfterMs
const resolvedSessionCloseWarningMs = sessionCloseWarningMs !== undefined
? sessionCloseWarningMs
: modeDefaults.sessionCloseWarningMs
const resolvedMinCompletedControlsBeforeFinish = minCompletedControlsBeforeFinish !== undefined
? minCompletedControlsBeforeFinish
: modeDefaults.minCompletedControlsBeforeFinish
const resolvedRequiresFocusSelection = requiresFocusSelection !== undefined
? requiresFocusSelection
: modeDefaults.requiresFocusSelection
const resolvedSkipEnabled = skipEnabled !== undefined
? skipEnabled
: modeDefaults.skipEnabled
const resolvedSkipRadiusMeters = skipRadiusMeters !== undefined
? skipRadiusMeters
: getDefaultSkipRadiusMeters(mode, punchRadiusMeters)
const resolvedSkipRequiresConfirm = skipRequiresConfirm !== undefined
? skipRequiresConfirm
: modeDefaults.skipRequiresConfirm
const resolvedAutoFinishOnLastControl = autoFinishOnLastControl !== undefined
? autoFinishOnLastControl
: modeDefaults.autoFinishOnLastControl
const resolvedDefaultControlScore = resolveDefaultControlScore(mode, defaultControlScore)
for (let startIndex = 0; startIndex < course.layers.starts.length; startIndex += 1) {
const start = course.layers.starts[startIndex]
@@ -114,11 +149,11 @@ export function buildGameDefinitionFromCourse(
template: 'focus',
title: '比赛开始',
body: `${start.label || '开始点'}已激活,按提示前往下一个目标点。`,
autoPopup: true,
autoPopup: false,
once: false,
priority: 1,
clickTitle: '比赛开始',
clickBody: `${start.label || '开始点'}已激活,按提示前往下一个目标点。`,
clickTitle: null,
clickBody: null,
ctas: [],
contentExperience: null,
clickExperience: null,
@@ -131,7 +166,7 @@ export function buildGameDefinitionFromCourse(
const controlId = `control-${control.sequence}`
const score = controlId in controlScoreOverrides
? controlScoreOverrides[controlId]
: defaultControlScore
: resolvedDefaultControlScore
controls.push({
id: controlId,
code: label,
@@ -140,19 +175,22 @@ export function buildGameDefinitionFromCourse(
point: control.point,
sequence: control.sequence,
score,
displayContent: applyDisplayContentOverride({
template: 'story',
title: score !== null ? `收集 ${label} (+${score}分)` : `收集 ${label}`,
body: score !== null ? `${buildDisplayBody(label, control.sequence)} · ${score}` : buildDisplayBody(label, control.sequence),
autoPopup: true,
once: false,
priority: 1,
clickTitle: score !== null ? `收集 ${label} (+${score}分)` : `收集 ${label}`,
clickBody: score !== null ? `${buildDisplayBody(label, control.sequence)} · ${score}` : buildDisplayBody(label, control.sequence),
ctas: [],
contentExperience: null,
clickExperience: null,
}, controlContentOverrides[controlId]),
displayContent: applyDisplayContentOverride(
applyDisplayContentOverride({
template: 'story',
title: score !== null ? `收集 ${label} (+${score})` : `收集 ${label}`,
body: score !== null ? `${buildDisplayBody(label, control.sequence)} · ${score}` : buildDisplayBody(label, control.sequence),
autoPopup: false,
once: false,
priority: 1,
clickTitle: null,
clickBody: null,
ctas: [],
contentExperience: null,
clickExperience: null,
}, defaultControlContentOverride || undefined),
controlContentOverrides[controlId],
),
})
}
@@ -172,11 +210,11 @@ export function buildGameDefinitionFromCourse(
template: 'focus',
title: '完成路线',
body: `${finish.label || '结束点'}已完成,准备查看本局结果。`,
autoPopup: true,
autoPopup: false,
once: false,
priority: 2,
clickTitle: '完成路线',
clickBody: `${finish.label || '结束点'}已完成,准备查看本局结果。`,
clickTitle: null,
clickBody: null,
ctas: [],
contentExperience: null,
clickExperience: null,
@@ -189,13 +227,16 @@ export function buildGameDefinitionFromCourse(
mode,
title: course.title || (mode === 'score-o' ? 'Score-O' : 'Classic Sequential'),
controlRadiusMeters,
sessionCloseAfterMs: resolvedSessionCloseAfterMs,
sessionCloseWarningMs: resolvedSessionCloseWarningMs,
minCompletedControlsBeforeFinish: resolvedMinCompletedControlsBeforeFinish,
punchRadiusMeters,
punchPolicy,
requiresFocusSelection,
skipEnabled,
skipRadiusMeters,
skipRequiresConfirm,
requiresFocusSelection: resolvedRequiresFocusSelection,
skipEnabled: resolvedSkipEnabled,
skipRadiusMeters: resolvedSkipRadiusMeters,
skipRequiresConfirm: resolvedSkipRequiresConfirm,
controls,
autoFinishOnLastControl,
autoFinishOnLastControl: resolvedAutoFinishOnLastControl,
}
}