feat: 收敛玩法运行时配置并加入故障恢复

This commit is contained in:
2026-04-01 13:04:26 +08:00
parent 1635a11780
commit 3ef841ecc7
73 changed files with 8820 additions and 2122 deletions

View File

@@ -1,10 +1,11 @@
import { DEFAULT_GAME_AUDIO_CONFIG, type GameAudioConfig } from '../audio/audioConfig'
import { DEFAULT_GAME_AUDIO_CONFIG, type AudioCueKey, type GameAudioConfig } from '../audio/audioConfig'
import { SoundDirector } from '../audio/soundDirector'
import { type GameEffect } from '../core/gameResult'
import { type AnimationLevel } from '../../utils/animationLevel'
import {
DEFAULT_GAME_HAPTICS_CONFIG,
DEFAULT_GAME_UI_EFFECTS_CONFIG,
type FeedbackCueKey,
type GameHapticsConfig,
type GameUiEffectsConfig,
} from './feedbackConfig'
@@ -61,12 +62,20 @@ export class FeedbackDirector {
this.soundDirector.setAppAudioMode(mode)
}
playAudioCue(key: AudioCueKey): void {
this.soundDirector.play(key)
}
playHapticCue(key: FeedbackCueKey): void {
this.hapticsDirector.trigger(key)
}
handleEffects(effects: GameEffect[]): void {
this.soundDirector.handleEffects(effects)
this.hapticsDirector.handleEffects(effects)
this.uiEffectDirector.handleEffects(effects)
if (effects.some((effect) => effect.type === 'session_finished')) {
if (effects.some((effect) => effect.type === 'session_finished' || effect.type === 'session_timed_out')) {
this.host.stopLocationTracking()
}
}