Add configurable game flow, finish punching, and audio cues
This commit is contained in:
@@ -6,12 +6,17 @@ import { type MapRendererStats } from '../renderer/mapRenderer'
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import { lonLatToWorldTile, worldTileToLonLat, type LonLatPoint, type MapCalibration } from '../../utils/projection'
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import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
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import { isTileWithinBounds, type RemoteMapConfig, type TileZoomBounds } from '../../utils/remoteMapConfig'
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import { GameRuntime } from '../../game/core/gameRuntime'
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import { type GameEffect } from '../../game/core/gameResult'
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import { buildGameDefinitionFromCourse } from '../../game/content/courseToGameDefinition'
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import { SoundDirector } from '../../game/audio/soundDirector'
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import { EMPTY_GAME_PRESENTATION_STATE, type GamePresentationState } from '../../game/presentation/presentationState'
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const RENDER_MODE = 'Single WebGL Pipeline'
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const PROJECTION_MODE = 'WGS84 -> WorldTile -> Camera -> Screen'
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const MAP_NORTH_OFFSET_DEG = 0
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let MAGNETIC_DECLINATION_DEG = -6.91
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let MAGNETIC_DECLINATION_TEXT = '6.91° W'
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let MAGNETIC_DECLINATION_TEXT = '6.91掳 W'
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const MIN_ZOOM = 15
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const MAX_ZOOM = 20
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const DEFAULT_ZOOM = 17
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@@ -112,6 +117,17 @@ export interface MapEngineViewState {
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gpsTracking: boolean
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gpsTrackingText: string
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gpsCoordText: string
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gameSessionStatus: 'idle' | 'running' | 'finished' | 'failed'
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panelProgressText: string
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punchButtonText: string
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punchButtonEnabled: boolean
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punchHintText: string
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punchFeedbackVisible: boolean
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punchFeedbackText: string
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punchFeedbackTone: 'neutral' | 'success' | 'warning'
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contentCardVisible: boolean
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contentCardTitle: string
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contentCardBody: string
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osmReferenceEnabled: boolean
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osmReferenceText: string
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}
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@@ -158,6 +174,17 @@ const VIEW_SYNC_KEYS: Array<keyof MapEngineViewState> = [
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'gpsTracking',
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'gpsTrackingText',
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'gpsCoordText',
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'gameSessionStatus',
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'panelProgressText',
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'punchButtonText',
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'punchButtonEnabled',
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'punchHintText',
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'punchFeedbackVisible',
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'punchFeedbackText',
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'punchFeedbackTone',
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'contentCardVisible',
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'contentCardTitle',
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'contentCardBody',
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'osmReferenceEnabled',
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'osmReferenceText',
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]
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@@ -216,7 +243,7 @@ function formatHeadingText(headingDeg: number | null): string {
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return '--'
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}
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return `${Math.round(normalizeRotationDeg(headingDeg))}°`
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return `${Math.round(normalizeRotationDeg(headingDeg))}掳`
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}
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function formatOrientationModeText(mode: OrientationMode): string {
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@@ -244,7 +271,7 @@ function formatRotationToggleText(mode: OrientationMode): string {
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return '切到朝向朝上'
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}
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return '切到手动旋转'
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return '鍒囧埌鎵嬪姩鏃嬭浆'
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}
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function formatAutoRotateSourceText(mode: AutoRotateSourceMode, hasCourseHeading: boolean): string {
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@@ -324,7 +351,7 @@ function formatCompassDeclinationText(mode: NorthReferenceMode): string {
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}
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function formatNorthReferenceButtonText(mode: NorthReferenceMode): string {
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return mode === 'magnetic' ? '北参考:磁北' : '北参考:真北'
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return mode === 'magnetic' ? '鍖楀弬鑰冿細纾佸寳' : '鍖楀弬鑰冿細鐪熷寳'
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}
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function formatNorthReferenceStatusText(mode: NorthReferenceMode): string {
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@@ -371,7 +398,7 @@ function formatGpsCoordText(point: LonLatPoint | null, accuracyMeters: number |
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return base
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}
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return `${base} / ±${Math.round(accuracyMeters)}m`
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return `${base} / 卤${Math.round(accuracyMeters)}m`
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}
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function getApproxDistanceMeters(a: LonLatPoint, b: LonLatPoint): number {
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@@ -381,11 +408,22 @@ function getApproxDistanceMeters(a: LonLatPoint, b: LonLatPoint): number {
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return Math.sqrt(dx * dx + dy * dy)
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}
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function getInitialBearingDeg(from: LonLatPoint, to: LonLatPoint): number {
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const fromLatRad = from.lat * Math.PI / 180
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const toLatRad = to.lat * Math.PI / 180
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const deltaLonRad = (to.lon - from.lon) * Math.PI / 180
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const y = Math.sin(deltaLonRad) * Math.cos(toLatRad)
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const x = Math.cos(fromLatRad) * Math.sin(toLatRad) - Math.sin(fromLatRad) * Math.cos(toLatRad) * Math.cos(deltaLonRad)
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const bearingDeg = Math.atan2(y, x) * 180 / Math.PI
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return normalizeRotationDeg(bearingDeg)
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}
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export class MapEngine {
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buildVersion: string
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renderer: WebGLMapRenderer
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compassController: CompassHeadingController
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locationController: LocationController
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soundDirector: SoundDirector
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onData: (patch: Partial<MapEngineViewState>) => void
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state: MapEngineViewState
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previewScale: number
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@@ -430,6 +468,14 @@ export class MapEngine {
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currentGpsAccuracyMeters: number | null
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courseData: OrienteeringCourseData | null
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cpRadiusMeters: number
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gameRuntime: GameRuntime
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gamePresentation: GamePresentationState
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gameMode: 'classic-sequential'
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punchPolicy: 'enter' | 'enter-confirm'
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punchRadiusMeters: number
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autoFinishOnLastControl: boolean
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punchFeedbackTimer: number
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contentCardTimer: number
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hasGpsCenteredOnce: boolean
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constructor(buildVersion: string, callbacks: MapEngineCallbacks) {
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@@ -471,6 +517,7 @@ export class MapEngine {
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}, true)
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},
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})
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this.soundDirector = new SoundDirector()
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this.minZoom = MIN_ZOOM
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this.maxZoom = MAX_ZOOM
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this.defaultZoom = DEFAULT_ZOOM
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@@ -482,6 +529,14 @@ export class MapEngine {
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this.currentGpsAccuracyMeters = null
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this.courseData = null
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this.cpRadiusMeters = 5
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this.gameRuntime = new GameRuntime()
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this.gamePresentation = EMPTY_GAME_PRESENTATION_STATE
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this.gameMode = 'classic-sequential'
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this.punchPolicy = 'enter-confirm'
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this.punchRadiusMeters = 5
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this.autoFinishOnLastControl = true
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this.punchFeedbackTimer = 0
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this.contentCardTimer = 0
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this.hasGpsCenteredOnce = false
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this.state = {
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buildVersion: this.buildVersion,
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@@ -489,7 +544,7 @@ export class MapEngine {
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projectionMode: PROJECTION_MODE,
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mapReady: false,
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mapReadyText: 'BOOTING',
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mapName: 'LCX 测试地图',
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mapName: 'LCX 娴嬭瘯鍦板浘',
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configStatusText: '远程配置待加载',
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zoom: DEFAULT_ZOOM,
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rotationDeg: 0,
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@@ -502,7 +557,7 @@ export class MapEngine {
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sensorHeadingText: '--',
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compassDeclinationText: formatCompassDeclinationText(DEFAULT_NORTH_REFERENCE_MODE),
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northReferenceButtonText: formatNorthReferenceButtonText(DEFAULT_NORTH_REFERENCE_MODE),
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autoRotateSourceText: formatAutoRotateSourceText('fusion', false),
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autoRotateSourceText: formatAutoRotateSourceText('sensor', false),
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autoRotateCalibrationText: formatAutoRotateCalibrationText(false, getMapNorthOffsetDeg(DEFAULT_NORTH_REFERENCE_MODE)),
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northReferenceText: formatNorthReferenceText(DEFAULT_NORTH_REFERENCE_MODE),
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compassNeedleDeg: 0,
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@@ -526,10 +581,21 @@ export class MapEngine {
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stageHeight: 0,
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stageLeft: 0,
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stageTop: 0,
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statusText: `单 WebGL 管线已准备接入方向传感器 (${this.buildVersion})`,
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statusText: `鍗?WebGL 绠$嚎宸插噯澶囨帴鍏ユ柟鍚戜紶鎰熷櫒 (${this.buildVersion})`,
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gpsTracking: false,
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gpsTrackingText: '持续定位待启动',
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gpsCoordText: '--',
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panelProgressText: '0/0',
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punchButtonText: '鎵撶偣',
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gameSessionStatus: 'idle',
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punchButtonEnabled: false,
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punchHintText: '绛夊緟杩涘叆妫€鏌ョ偣鑼冨洿',
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punchFeedbackVisible: false,
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punchFeedbackText: '',
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punchFeedbackTone: 'neutral',
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contentCardVisible: false,
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contentCardTitle: '',
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contentCardBody: '',
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osmReferenceEnabled: false,
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osmReferenceText: 'OSM参考:关',
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}
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@@ -561,7 +627,7 @@ export class MapEngine {
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this.autoRotateHeadingDeg = null
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this.courseHeadingDeg = null
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this.targetAutoRotationDeg = null
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this.autoRotateSourceMode = 'fusion'
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this.autoRotateSourceMode = 'sensor'
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this.autoRotateCalibrationOffsetDeg = getMapNorthOffsetDeg(DEFAULT_NORTH_REFERENCE_MODE)
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this.autoRotateCalibrationPending = false
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}
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@@ -575,13 +641,222 @@ export class MapEngine {
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this.clearPreviewResetTimer()
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this.clearViewSyncTimer()
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this.clearAutoRotateTimer()
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this.clearPunchFeedbackTimer()
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this.clearContentCardTimer()
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this.compassController.destroy()
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this.locationController.destroy()
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this.soundDirector.destroy()
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this.renderer.destroy()
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this.mounted = false
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}
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clearGameRuntime(): void {
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this.gameRuntime.clear()
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this.gamePresentation = EMPTY_GAME_PRESENTATION_STATE
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this.setCourseHeading(null)
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}
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loadGameDefinitionFromCourse(): GameEffect[] {
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if (!this.courseData) {
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this.clearGameRuntime()
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return []
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}
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const definition = buildGameDefinitionFromCourse(
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this.courseData,
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this.cpRadiusMeters,
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this.gameMode,
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this.autoFinishOnLastControl,
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this.punchPolicy,
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this.punchRadiusMeters,
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)
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const result = this.gameRuntime.loadDefinition(definition)
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this.gamePresentation = result.presentation
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this.refreshCourseHeadingFromPresentation()
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return result.effects
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}
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refreshCourseHeadingFromPresentation(): void {
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if (!this.courseData || !this.gamePresentation.activeLegIndices.length) {
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this.setCourseHeading(null)
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return
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}
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const activeLegIndex = this.gamePresentation.activeLegIndices[0]
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const activeLeg = this.courseData.layers.legs[activeLegIndex]
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if (!activeLeg) {
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this.setCourseHeading(null)
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return
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}
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this.setCourseHeading(getInitialBearingDeg(activeLeg.fromPoint, activeLeg.toPoint))
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}
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resolveGameStatusText(effects: GameEffect[]): string | null {
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const lastEffect = effects.length ? effects[effects.length - 1] : null
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if (!lastEffect) {
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return null
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}
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if (lastEffect.type === 'control_completed') {
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const sequenceText = typeof lastEffect.sequence === 'number' ? String(lastEffect.sequence) : lastEffect.controlId
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return `宸插畬鎴愭鏌ョ偣 ${sequenceText} (${this.buildVersion})`
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}
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if (lastEffect.type === 'session_finished') {
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return `璺嚎宸插畬鎴?(${this.buildVersion})`
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}
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if (lastEffect.type === 'session_started') {
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return `椤哄簭鎵撶偣宸插紑濮?(${this.buildVersion})`
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}
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return null
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}
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getGameViewPatch(statusText?: string | null): Partial<MapEngineViewState> {
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const patch: Partial<MapEngineViewState> = {
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gameSessionStatus: this.gameRuntime.state ? this.gameRuntime.state.status : 'idle',
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panelProgressText: this.gamePresentation.progressText,
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punchButtonText: this.gamePresentation.punchButtonText,
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punchButtonEnabled: this.gamePresentation.punchButtonEnabled,
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punchHintText: this.gamePresentation.punchHintText,
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}
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if (statusText) {
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patch.statusText = statusText
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}
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return patch
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}
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clearPunchFeedbackTimer(): void {
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if (this.punchFeedbackTimer) {
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clearTimeout(this.punchFeedbackTimer)
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this.punchFeedbackTimer = 0
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}
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}
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clearContentCardTimer(): void {
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if (this.contentCardTimer) {
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clearTimeout(this.contentCardTimer)
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this.contentCardTimer = 0
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}
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}
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showPunchFeedback(text: string, tone: 'neutral' | 'success' | 'warning'): void {
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this.clearPunchFeedbackTimer()
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this.setState({
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punchFeedbackVisible: true,
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punchFeedbackText: text,
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punchFeedbackTone: tone,
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}, true)
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this.punchFeedbackTimer = setTimeout(() => {
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this.punchFeedbackTimer = 0
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this.setState({
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punchFeedbackVisible: false,
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}, true)
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}, 1400) as unknown as number
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}
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showContentCard(title: string, body: string): void {
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this.clearContentCardTimer()
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this.setState({
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contentCardVisible: true,
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contentCardTitle: title,
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contentCardBody: body,
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}, true)
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this.contentCardTimer = setTimeout(() => {
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this.contentCardTimer = 0
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this.setState({
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contentCardVisible: false,
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}, true)
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}, 2600) as unknown as number
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}
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closeContentCard(): void {
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this.clearContentCardTimer()
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this.setState({
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contentCardVisible: false,
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}, true)
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}
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applyGameEffects(effects: GameEffect[]): string | null {
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this.soundDirector.handleEffects(effects)
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const statusText = this.resolveGameStatusText(effects)
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for (const effect of effects) {
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if (effect.type === 'punch_feedback') {
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this.showPunchFeedback(effect.text, effect.tone)
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}
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if (effect.type === 'control_completed') {
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this.showPunchFeedback(`完成 ${typeof effect.sequence === 'number' ? effect.sequence : effect.label}`, 'success')
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this.showContentCard(effect.displayTitle, effect.displayBody)
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}
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if (effect.type === 'session_finished' && this.locationController.listening) {
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this.locationController.stop()
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}
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}
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return statusText
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}
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handleStartGame(): void {
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if (!this.gameRuntime.definition || !this.gameRuntime.state) {
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this.setState({
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statusText: `当前还没有可开始的路线 (${this.buildVersion})`,
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}, true)
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return
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}
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if (this.gameRuntime.state.status !== 'idle') {
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return
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}
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if (!this.locationController.listening) {
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this.locationController.start()
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}
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const startedAt = Date.now()
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let gameResult = this.gameRuntime.startSession(startedAt)
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if (this.currentGpsPoint) {
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gameResult = this.gameRuntime.dispatch({
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type: 'gps_updated',
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at: Date.now(),
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lon: this.currentGpsPoint.lon,
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lat: this.currentGpsPoint.lat,
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accuracyMeters: this.currentGpsAccuracyMeters,
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})
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}
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this.gamePresentation = this.gameRuntime.getPresentation()
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this.refreshCourseHeadingFromPresentation()
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const defaultStatusText = this.currentGpsPoint
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? `顺序打点已开始 (${this.buildVersion})`
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: `顺序打点已开始,GPS定位启动中 (${this.buildVersion})`
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const gameStatusText = this.applyGameEffects(gameResult.effects) || defaultStatusText
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this.setState({
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...this.getGameViewPatch(gameStatusText),
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}, true)
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this.syncRenderer()
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}
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handlePunchAction(): void {
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const gameResult = this.gameRuntime.dispatch({
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type: 'punch_requested',
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at: Date.now(),
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})
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this.gamePresentation = gameResult.presentation
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this.refreshCourseHeadingFromPresentation()
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const gameStatusText = this.applyGameEffects(gameResult.effects)
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this.setState({
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...this.getGameViewPatch(gameStatusText),
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}, true)
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this.syncRenderer()
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}
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handleLocationUpdate(longitude: number, latitude: number, accuracyMeters: number | null): void {
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const nextPoint: LonLatPoint = { lon: longitude, lat: latitude }
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const lastTrackPoint = this.currentGpsTrack.length ? this.currentGpsTrack[this.currentGpsTrack.length - 1] : null
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@@ -596,6 +871,20 @@ export class MapEngine {
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const gpsTileX = Math.floor(gpsWorldPoint.x)
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const gpsTileY = Math.floor(gpsWorldPoint.y)
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const gpsInsideMap = isTileWithinBounds(this.tileBoundsByZoom, this.state.zoom, gpsTileX, gpsTileY)
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let gameStatusText: string | null = null
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if (this.courseData) {
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const gameResult = this.gameRuntime.dispatch({
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type: 'gps_updated',
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at: Date.now(),
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lon: longitude,
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lat: latitude,
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accuracyMeters,
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})
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this.gamePresentation = gameResult.presentation
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this.refreshCourseHeadingFromPresentation()
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gameStatusText = this.applyGameEffects(gameResult.effects)
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}
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if (gpsInsideMap && !this.hasGpsCenteredOnce) {
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this.hasGpsCenteredOnce = true
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@@ -607,7 +896,8 @@ export class MapEngine {
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gpsTracking: true,
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gpsTrackingText: '持续定位进行中',
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gpsCoordText: formatGpsCoordText(nextPoint, accuracyMeters),
|
||||
}, `GPS定位成功,已定位到当前位置 (${this.buildVersion})`, true)
|
||||
...this.getGameViewPatch(),
|
||||
}, gameStatusText || `GPS定位成功,已定位到当前位置 (${this.buildVersion})`, true)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -615,7 +905,7 @@ export class MapEngine {
|
||||
gpsTracking: true,
|
||||
gpsTrackingText: gpsInsideMap ? '持续定位进行中' : 'GPS不在当前地图范围内',
|
||||
gpsCoordText: formatGpsCoordText(nextPoint, accuracyMeters),
|
||||
statusText: gpsInsideMap ? `GPS位置已更新 (${this.buildVersion})` : `GPS位置超出当前地图范围 (${this.buildVersion})`,
|
||||
...this.getGameViewPatch(gameStatusText || (gpsInsideMap ? `GPS位置已更新 (${this.buildVersion})` : `GPS位置超出当前地图范围 (${this.buildVersion})`)),
|
||||
}, true)
|
||||
this.syncRenderer()
|
||||
}
|
||||
@@ -649,7 +939,7 @@ export class MapEngine {
|
||||
stageLeft: rect.left,
|
||||
stageTop: rect.top,
|
||||
},
|
||||
`地图视口与 WebGL 引擎已对齐 (${this.buildVersion})`,
|
||||
`鍦板浘瑙嗗彛涓?WebGL 寮曟搸宸插榻?(${this.buildVersion})`,
|
||||
true,
|
||||
)
|
||||
}
|
||||
@@ -662,7 +952,7 @@ export class MapEngine {
|
||||
this.onData({
|
||||
mapReady: true,
|
||||
mapReadyText: 'READY',
|
||||
statusText: `单 WebGL 管线已就绪,可切换手动或自动朝向 (${this.buildVersion})`,
|
||||
statusText: `鍗?WebGL 绠$嚎宸插氨缁紝鍙垏鎹㈡墜鍔ㄦ垨鑷姩鏈濆悜 (${this.buildVersion})`,
|
||||
})
|
||||
this.syncRenderer()
|
||||
this.compassController.start()
|
||||
@@ -679,9 +969,15 @@ export class MapEngine {
|
||||
this.tileBoundsByZoom = config.tileBoundsByZoom
|
||||
this.courseData = config.course
|
||||
this.cpRadiusMeters = config.cpRadiusMeters
|
||||
this.gameMode = config.gameMode
|
||||
this.punchPolicy = config.punchPolicy
|
||||
this.punchRadiusMeters = config.punchRadiusMeters
|
||||
this.autoFinishOnLastControl = config.autoFinishOnLastControl
|
||||
|
||||
const gameEffects = this.loadGameDefinitionFromCourse()
|
||||
const gameStatusText = this.applyGameEffects(gameEffects)
|
||||
const statePatch: Partial<MapEngineViewState> = {
|
||||
configStatusText: `远程配置已载入 / ${config.courseStatusText}`,
|
||||
configStatusText: `杩滅▼閰嶇疆宸茶浇鍏?/ ${config.courseStatusText}`,
|
||||
projectionMode: config.projectionModeText,
|
||||
tileSource: config.tileSource,
|
||||
sensorHeadingText: formatHeadingText(this.smoothedSensorHeadingDeg === null ? null : getCompassReferenceHeadingDeg(this.northReferenceMode, this.smoothedSensorHeadingDeg)),
|
||||
@@ -689,6 +985,7 @@ export class MapEngine {
|
||||
northReferenceButtonText: formatNorthReferenceButtonText(this.northReferenceMode),
|
||||
northReferenceText: formatNorthReferenceText(this.northReferenceMode),
|
||||
compassNeedleDeg: formatCompassNeedleDegForMode(this.northReferenceMode, this.smoothedSensorHeadingDeg),
|
||||
...this.getGameViewPatch(),
|
||||
}
|
||||
|
||||
if (!this.state.stageWidth || !this.state.stageHeight) {
|
||||
@@ -698,7 +995,7 @@ export class MapEngine {
|
||||
centerTileX: this.defaultCenterTileX,
|
||||
centerTileY: this.defaultCenterTileY,
|
||||
centerText: buildCenterText(this.defaultZoom, this.defaultCenterTileX, this.defaultCenterTileY),
|
||||
statusText: `远程地图配置已载入 (${this.buildVersion})`,
|
||||
statusText: gameStatusText || `路线已载入,点击开始进入游戏 (${this.buildVersion})`,
|
||||
}, true)
|
||||
return
|
||||
}
|
||||
@@ -710,7 +1007,7 @@ export class MapEngine {
|
||||
centerTileY: this.defaultCenterTileY,
|
||||
tileTranslateX: 0,
|
||||
tileTranslateY: 0,
|
||||
}, `远程地图配置已载入 (${this.buildVersion})`, true, () => {
|
||||
}, gameStatusText || `路线已载入,点击开始进入游戏 (${this.buildVersion})`, true, () => {
|
||||
this.resetPreviewState()
|
||||
this.syncRenderer()
|
||||
if (this.state.orientationMode === 'heading-up' && this.refreshAutoRotateTarget()) {
|
||||
@@ -722,7 +1019,6 @@ export class MapEngine {
|
||||
handleTouchStart(event: WechatMiniprogram.TouchEvent): void {
|
||||
this.clearInertiaTimer()
|
||||
this.clearPreviewResetTimer()
|
||||
this.renderer.setAnimationPaused(true)
|
||||
this.panVelocityX = 0
|
||||
this.panVelocityY = 0
|
||||
|
||||
@@ -787,8 +1083,8 @@ export class MapEngine {
|
||||
rotationText: formatRotationText(nextRotationDeg),
|
||||
},
|
||||
this.state.orientationMode === 'heading-up'
|
||||
? `双指缩放中,自动朝向保持开启 (${this.buildVersion})`
|
||||
: `双指缩放与旋转中 (${this.buildVersion})`,
|
||||
? `鍙屾寚缂╂斁涓紝鑷姩鏈濆悜淇濇寔寮€鍚?(${this.buildVersion})`
|
||||
: `鍙屾寚缂╂斁涓庢棆杞腑 (${this.buildVersion})`,
|
||||
)
|
||||
return
|
||||
}
|
||||
@@ -813,7 +1109,7 @@ export class MapEngine {
|
||||
this.normalizeTranslate(
|
||||
this.state.tileTranslateX + deltaX,
|
||||
this.state.tileTranslateY + deltaY,
|
||||
`已拖拽单 WebGL 地图引擎 (${this.buildVersion})`,
|
||||
`宸叉嫋鎷藉崟 WebGL 鍦板浘寮曟搸 (${this.buildVersion})`,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -895,7 +1191,7 @@ export class MapEngine {
|
||||
tileTranslateX: 0,
|
||||
tileTranslateY: 0,
|
||||
},
|
||||
`已回到单 WebGL 引擎默认首屏 (${this.buildVersion})`,
|
||||
`宸插洖鍒板崟 WebGL 寮曟搸榛樿棣栧睆 (${this.buildVersion})`,
|
||||
true,
|
||||
() => {
|
||||
this.resetPreviewState()
|
||||
@@ -909,7 +1205,7 @@ export class MapEngine {
|
||||
handleRotateStep(stepDeg = ROTATE_STEP_DEG): void {
|
||||
if (this.state.rotationMode === 'auto') {
|
||||
this.setState({
|
||||
statusText: `当前不是手动旋转模式,请先切回手动 (${this.buildVersion})`,
|
||||
statusText: `褰撳墠涓嶆槸鎵嬪姩鏃嬭浆妯″紡锛岃鍏堝垏鍥炴墜鍔?(${this.buildVersion})`,
|
||||
}, true)
|
||||
return
|
||||
}
|
||||
@@ -929,7 +1225,7 @@ export class MapEngine {
|
||||
rotationDeg: nextRotationDeg,
|
||||
rotationText: formatRotationText(nextRotationDeg),
|
||||
},
|
||||
`旋转角度调整到 ${formatRotationText(nextRotationDeg)} (${this.buildVersion})`,
|
||||
`鏃嬭浆瑙掑害璋冩暣鍒?${formatRotationText(nextRotationDeg)} (${this.buildVersion})`,
|
||||
true,
|
||||
() => {
|
||||
this.resetPreviewState()
|
||||
@@ -942,7 +1238,7 @@ export class MapEngine {
|
||||
handleRotationReset(): void {
|
||||
if (this.state.rotationMode === 'auto') {
|
||||
this.setState({
|
||||
statusText: `当前不是手动旋转模式,请先切回手动 (${this.buildVersion})`,
|
||||
statusText: `褰撳墠涓嶆槸鎵嬪姩鏃嬭浆妯″紡锛岃鍏堝垏鍥炴墜鍔?(${this.buildVersion})`,
|
||||
}, true)
|
||||
return
|
||||
}
|
||||
@@ -966,7 +1262,7 @@ export class MapEngine {
|
||||
rotationDeg: targetRotationDeg,
|
||||
rotationText: formatRotationText(targetRotationDeg),
|
||||
},
|
||||
`旋转角度已回到真北参考 (${this.buildVersion})`,
|
||||
`鏃嬭浆瑙掑害宸插洖鍒扮湡鍖楀弬鑰?(${this.buildVersion})`,
|
||||
true,
|
||||
() => {
|
||||
this.resetPreviewState()
|
||||
@@ -1009,20 +1305,20 @@ export class MapEngine {
|
||||
handleAutoRotateCalibrate(): void {
|
||||
if (this.state.orientationMode !== 'heading-up') {
|
||||
this.setState({
|
||||
statusText: `请先切到朝向朝上模式再校准 (${this.buildVersion})`,
|
||||
statusText: `璇峰厛鍒囧埌鏈濆悜鏈濅笂妯″紡鍐嶆牎鍑?(${this.buildVersion})`,
|
||||
}, true)
|
||||
return
|
||||
}
|
||||
|
||||
if (!this.calibrateAutoRotateToCurrentOrientation()) {
|
||||
this.setState({
|
||||
statusText: `当前还没有传感器方向数据,暂时无法校准 (${this.buildVersion})`,
|
||||
statusText: `褰撳墠杩樻病鏈変紶鎰熷櫒鏂瑰悜鏁版嵁锛屾殏鏃舵棤娉曟牎鍑?(${this.buildVersion})`,
|
||||
}, true)
|
||||
return
|
||||
}
|
||||
|
||||
this.setState({
|
||||
statusText: `已按当前持机方向完成朝向校准 (${this.buildVersion})`,
|
||||
statusText: `宸叉寜褰撳墠鎸佹満鏂瑰悜瀹屾垚鏈濆悜鏍″噯 (${this.buildVersion})`,
|
||||
}, true)
|
||||
this.scheduleAutoRotate()
|
||||
}
|
||||
@@ -1038,7 +1334,7 @@ export class MapEngine {
|
||||
orientationMode: 'manual',
|
||||
orientationModeText: formatOrientationModeText('manual'),
|
||||
autoRotateCalibrationText: formatAutoRotateCalibrationText(false, this.autoRotateCalibrationOffsetDeg),
|
||||
statusText: `已切回手动地图旋转 (${this.buildVersion})`,
|
||||
statusText: `宸插垏鍥炴墜鍔ㄥ湴鍥炬棆杞?(${this.buildVersion})`,
|
||||
}, true)
|
||||
}
|
||||
|
||||
@@ -1065,7 +1361,7 @@ export class MapEngine {
|
||||
autoRotateCalibrationText: formatAutoRotateCalibrationText(false, mapNorthOffsetDeg),
|
||||
northReferenceText: formatNorthReferenceText(this.northReferenceMode),
|
||||
},
|
||||
`地图已固定为真北朝上 (${this.buildVersion})`,
|
||||
`鍦板浘宸插浐瀹氫负鐪熷寳鏈濅笂 (${this.buildVersion})`,
|
||||
true,
|
||||
() => {
|
||||
this.resetPreviewState()
|
||||
@@ -1086,7 +1382,7 @@ export class MapEngine {
|
||||
orientationModeText: formatOrientationModeText('heading-up'),
|
||||
autoRotateCalibrationText: formatAutoRotateCalibrationText(false, this.autoRotateCalibrationOffsetDeg),
|
||||
northReferenceText: formatNorthReferenceText(this.northReferenceMode),
|
||||
statusText: `正在启用朝向朝上模式 (${this.buildVersion})`,
|
||||
statusText: `姝e湪鍚敤鏈濆悜鏈濅笂妯″紡 (${this.buildVersion})`,
|
||||
}, true)
|
||||
if (this.refreshAutoRotateTarget()) {
|
||||
this.scheduleAutoRotate()
|
||||
@@ -1409,6 +1705,15 @@ export class MapEngine {
|
||||
gpsCalibrationOrigin: worldTileToLonLat({ x: this.defaultCenterTileX, y: this.defaultCenterTileY }, this.defaultZoom),
|
||||
course: this.courseData,
|
||||
cpRadiusMeters: this.cpRadiusMeters,
|
||||
activeControlSequences: this.gamePresentation.activeControlSequences,
|
||||
activeStart: this.gamePresentation.activeStart,
|
||||
completedStart: this.gamePresentation.completedStart,
|
||||
activeFinish: this.gamePresentation.activeFinish,
|
||||
completedFinish: this.gamePresentation.completedFinish,
|
||||
revealFullCourse: this.gamePresentation.revealFullCourse,
|
||||
activeLegIndices: this.gamePresentation.activeLegIndices,
|
||||
completedLegIndices: this.gamePresentation.completedLegIndices,
|
||||
completedControlSequences: this.gamePresentation.completedControlSequences,
|
||||
osmReferenceEnabled: this.state.osmReferenceEnabled,
|
||||
overlayOpacity: MAP_OVERLAY_OPACITY,
|
||||
}
|
||||
@@ -1701,7 +2006,7 @@ export class MapEngine {
|
||||
tileTranslateX: 0,
|
||||
tileTranslateY: 0,
|
||||
},
|
||||
`缩放级别调整到 ${nextZoom}`,
|
||||
`缂╂斁绾у埆璋冩暣鍒?${nextZoom}`,
|
||||
true,
|
||||
() => {
|
||||
this.setPreviewState(residualScale, stageX, stageY)
|
||||
@@ -1728,7 +2033,7 @@ export class MapEngine {
|
||||
zoom: nextZoom,
|
||||
...resolvedViewport,
|
||||
},
|
||||
`缩放级别调整到 ${nextZoom}`,
|
||||
`缂╂斁绾у埆璋冩暣鍒?${nextZoom}`,
|
||||
true,
|
||||
() => {
|
||||
this.setPreviewState(residualScale, stageX, stageY)
|
||||
@@ -1748,7 +2053,7 @@ export class MapEngine {
|
||||
|
||||
if (Math.abs(this.panVelocityX) < INERTIA_MIN_SPEED && Math.abs(this.panVelocityY) < INERTIA_MIN_SPEED) {
|
||||
this.setState({
|
||||
statusText: `惯性滑动结束 (${this.buildVersion})`,
|
||||
statusText: `鎯€ф粦鍔ㄧ粨鏉?(${this.buildVersion})`,
|
||||
})
|
||||
this.renderer.setAnimationPaused(false)
|
||||
this.inertiaTimer = 0
|
||||
@@ -1759,7 +2064,7 @@ export class MapEngine {
|
||||
this.normalizeTranslate(
|
||||
this.state.tileTranslateX + this.panVelocityX * INERTIA_FRAME_MS,
|
||||
this.state.tileTranslateY + this.panVelocityY * INERTIA_FRAME_MS,
|
||||
`惯性滑动中 (${this.buildVersion})`,
|
||||
`鎯€ф粦鍔ㄤ腑 (${this.buildVersion})`,
|
||||
)
|
||||
|
||||
this.inertiaTimer = setTimeout(step, INERTIA_FRAME_MS) as unknown as number
|
||||
@@ -1805,6 +2110,18 @@ export class MapEngine {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user