Add configurable game flow, finish punching, and audio cues

This commit is contained in:
2026-03-23 19:35:17 +08:00
parent 3b4b3ee3ec
commit 48159be900
23 changed files with 1620 additions and 68 deletions

View File

@@ -5,6 +5,9 @@ const EARTH_CIRCUMFERENCE_METERS = 40075016.686
const LABEL_FONT_SIZE_RATIO = 1.08
const LABEL_OFFSET_X_RATIO = 1.18
const LABEL_OFFSET_Y_RATIO = -0.68
const DEFAULT_LABEL_COLOR = 'rgba(204, 0, 107, 0.98)'
const ACTIVE_LABEL_COLOR = 'rgba(255, 219, 54, 0.98)'
const COMPLETED_LABEL_COLOR = 'rgba(126, 131, 138, 0.94)'
export class CourseLabelRenderer {
courseLayer: CourseLayer
@@ -49,7 +52,7 @@ export class CourseLabelRenderer {
const ctx = this.ctx
this.clearCanvas(ctx)
if (!course || !course.controls.length) {
if (!course || !course.controls.length || !scene.revealFullCourse) {
return
}
@@ -60,13 +63,13 @@ export class CourseLabelRenderer {
this.applyPreviewTransform(ctx, scene)
ctx.save()
ctx.fillStyle = 'rgba(204, 0, 107, 0.98)'
ctx.textAlign = 'left'
ctx.textBaseline = 'middle'
ctx.font = `700 ${fontSizePx}px sans-serif`
for (const control of course.controls) {
ctx.save()
ctx.fillStyle = this.getLabelColor(scene, control.sequence)
ctx.translate(control.point.x, control.point.y)
ctx.rotate(scene.rotationRad)
ctx.fillText(String(control.sequence), offsetX, offsetY)
@@ -76,6 +79,18 @@ export class CourseLabelRenderer {
ctx.restore()
}
getLabelColor(scene: MapScene, sequence: number): string {
if (scene.activeControlSequences.includes(sequence)) {
return ACTIVE_LABEL_COLOR
}
if (scene.completedControlSequences.includes(sequence)) {
return COMPLETED_LABEL_COLOR
}
return DEFAULT_LABEL_COLOR
}
clearCanvas(ctx: any): void {
ctx.setTransform(1, 0, 0, 1, 0, 0)
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
@@ -118,3 +133,4 @@ export class CourseLabelRenderer {
return latRad * 180 / Math.PI
}
}

View File

@@ -29,6 +29,15 @@ export interface MapScene {
gpsCalibrationOrigin: LonLatPoint
course: OrienteeringCourseData | null
cpRadiusMeters: number
activeControlSequences: number[]
activeStart: boolean
completedStart: boolean
activeFinish: boolean
completedFinish: boolean
revealFullCourse: boolean
activeLegIndices: number[]
completedLegIndices: number[]
completedControlSequences: number[]
osmReferenceEnabled: boolean
overlayOpacity: number
}
@@ -54,3 +63,5 @@ export function buildCamera(scene: MapScene): CameraState {
rotationRad: scene.rotationRad,
}
}

View File

@@ -6,6 +6,9 @@ import { TrackLayer } from '../layer/trackLayer'
import { GpsLayer } from '../layer/gpsLayer'
const COURSE_COLOR: [number, number, number, number] = [0.8, 0.0, 0.42, 0.96]
const COMPLETED_ROUTE_COLOR: [number, number, number, number] = [0.48, 0.5, 0.54, 0.82]
const ACTIVE_CONTROL_COLOR: [number, number, number, number] = [0.22, 1, 0.95, 1]
const ACTIVE_LEG_COLOR: [number, number, number, number] = [0.18, 1, 0.94, 0.5]
const EARTH_CIRCUMFERENCE_METERS = 40075016.686
const CONTROL_RING_WIDTH_RATIO = 0.2
const FINISH_INNER_RADIUS_RATIO = 0.6
@@ -13,16 +16,19 @@ const FINISH_RING_WIDTH_RATIO = 0.2
const START_RING_WIDTH_RATIO = 0.2
const LEG_WIDTH_RATIO = 0.2
const LEG_TRIM_TO_RING_CENTER_RATIO = 1 - CONTROL_RING_WIDTH_RATIO / 2
const ACTIVE_CONTROL_PULSE_SPEED = 0.18
const ACTIVE_CONTROL_PULSE_MIN_SCALE = 1.12
const ACTIVE_CONTROL_PULSE_MAX_SCALE = 1.46
const ACTIVE_CONTROL_PULSE_WIDTH_RATIO = 0.12
const GUIDE_FLOW_COUNT = 5
const GUIDE_FLOW_SPEED = 0.02
const GUIDE_FLOW_TRAIL = 0.16
const GUIDE_FLOW_MIN_WIDTH_RATIO = 0.12
const GUIDE_FLOW_MAX_WIDTH_RATIO = 0.22
const GUIDE_FLOW_HEAD_RADIUS_RATIO = 0.18
type RgbaColor = [number, number, number, number]
const GUIDE_FLOW_COUNT = 6
const GUIDE_FLOW_SPEED = 0.022
const GUIDE_FLOW_MIN_RADIUS_RATIO = 0.14
const GUIDE_FLOW_MAX_RADIUS_RATIO = 0.34
const GUIDE_FLOW_OUTER_SCALE = 1.45
const GUIDE_FLOW_INNER_SCALE = 0.56
function createShader(gl: any, type: number, source: string): any {
const shader = gl.createShader(type)
if (!shader) {
@@ -225,20 +231,36 @@ export class WebGLVectorRenderer {
): void {
const controlRadiusMeters = this.getControlRadiusMeters(scene)
for (const leg of course.legs) {
this.pushCourseLeg(positions, colors, leg, controlRadiusMeters, scene)
if (scene.revealFullCourse) {
for (let index = 0; index < course.legs.length; index += 1) {
const leg = course.legs[index]
this.pushCourseLeg(positions, colors, leg, controlRadiusMeters, this.getLegColor(scene, index), scene)
if (scene.activeLegIndices.includes(index)) {
this.pushCourseLegHighlight(positions, colors, leg, controlRadiusMeters, scene)
}
}
const guideLeg = this.getGuideLeg(course)
const guideLeg = this.getGuideLeg(course, scene)
if (guideLeg) {
this.pushGuidanceFlow(positions, colors, guideLeg, controlRadiusMeters, scene, pulseFrame)
}
}
for (const start of course.starts) {
this.pushStartTriangle(positions, colors, start.point.x, start.point.y, start.headingDeg, controlRadiusMeters, scene)
if (scene.activeStart) {
this.pushActiveStartPulse(positions, colors, start.point.x, start.point.y, start.headingDeg, controlRadiusMeters, scene, pulseFrame)
}
this.pushStartTriangle(positions, colors, start.point.x, start.point.y, start.headingDeg, controlRadiusMeters, this.getStartColor(scene), scene)
}
if (!scene.revealFullCourse) {
return
}
for (const control of course.controls) {
if (scene.activeControlSequences.includes(control.sequence)) {
this.pushActiveControlPulse(positions, colors, control.point.x, control.point.y, controlRadiusMeters, scene, pulseFrame)
}
this.pushRing(
positions,
colors,
@@ -246,12 +268,17 @@ export class WebGLVectorRenderer {
control.point.y,
this.getMetric(scene, controlRadiusMeters),
this.getMetric(scene, controlRadiusMeters * (1 - CONTROL_RING_WIDTH_RATIO)),
COURSE_COLOR,
this.getControlColor(scene, control.sequence),
scene,
)
}
for (const finish of course.finishes) {
if (scene.activeFinish) {
this.pushActiveControlPulse(positions, colors, finish.point.x, finish.point.y, controlRadiusMeters, scene, pulseFrame)
}
const finishColor = this.getFinishColor(scene)
this.pushRing(
positions,
colors,
@@ -259,7 +286,7 @@ export class WebGLVectorRenderer {
finish.point.y,
this.getMetric(scene, controlRadiusMeters),
this.getMetric(scene, controlRadiusMeters * (1 - FINISH_RING_WIDTH_RATIO)),
COURSE_COLOR,
finishColor,
scene,
)
this.pushRing(
@@ -269,17 +296,46 @@ export class WebGLVectorRenderer {
finish.point.y,
this.getMetric(scene, controlRadiusMeters * FINISH_INNER_RADIUS_RATIO),
this.getMetric(scene, controlRadiusMeters * FINISH_INNER_RADIUS_RATIO * (1 - FINISH_RING_WIDTH_RATIO / FINISH_INNER_RADIUS_RATIO)),
COURSE_COLOR,
finishColor,
scene,
)
}
}
getGuideLeg(course: ProjectedCourseLayers): ProjectedCourseLeg | null {
return course.legs.length ? course.legs[0] : null
getGuideLeg(course: ProjectedCourseLayers, scene: MapScene): ProjectedCourseLeg | null {
const activeIndex = scene.activeLegIndices.length ? scene.activeLegIndices[0] : -1
if (activeIndex >= 0 && activeIndex < course.legs.length) {
return course.legs[activeIndex]
}
return null
}
getLegColor(scene: MapScene, index: number): RgbaColor {
return this.isCompletedLeg(scene, index) ? COMPLETED_ROUTE_COLOR : COURSE_COLOR
}
isCompletedLeg(scene: MapScene, index: number): boolean {
return scene.completedLegIndices.includes(index)
}
pushCourseLeg(
positions: number[],
colors: number[],
leg: ProjectedCourseLeg,
controlRadiusMeters: number,
color: RgbaColor,
scene: MapScene,
): void {
const trimmed = this.getTrimmedCourseLeg(leg, controlRadiusMeters, scene)
if (!trimmed) {
return
}
this.pushSegment(positions, colors, trimmed.from, trimmed.to, this.getMetric(scene, controlRadiusMeters * LEG_WIDTH_RATIO), color, scene)
}
pushCourseLegHighlight(
positions: number[],
colors: number[],
leg: ProjectedCourseLeg,
@@ -291,7 +347,110 @@ export class WebGLVectorRenderer {
return
}
this.pushSegment(positions, colors, trimmed.from, trimmed.to, this.getMetric(scene, controlRadiusMeters * LEG_WIDTH_RATIO), COURSE_COLOR, scene)
this.pushSegment(
positions,
colors,
trimmed.from,
trimmed.to,
this.getMetric(scene, controlRadiusMeters * LEG_WIDTH_RATIO * 1.5),
ACTIVE_LEG_COLOR,
scene,
)
}
pushActiveControlPulse(
positions: number[],
colors: number[],
centerX: number,
centerY: number,
controlRadiusMeters: number,
scene: MapScene,
pulseFrame: number,
): void {
const pulse = (Math.sin(pulseFrame * ACTIVE_CONTROL_PULSE_SPEED) + 1) / 2
const pulseScale = ACTIVE_CONTROL_PULSE_MIN_SCALE + (ACTIVE_CONTROL_PULSE_MAX_SCALE - ACTIVE_CONTROL_PULSE_MIN_SCALE) * pulse
const pulseWidthScale = pulseScale - ACTIVE_CONTROL_PULSE_WIDTH_RATIO
const glowAlpha = 0.24 + pulse * 0.34
const glowColor: RgbaColor = [0.36, 1, 0.96, glowAlpha]
this.pushRing(
positions,
colors,
centerX,
centerY,
this.getMetric(scene, controlRadiusMeters * pulseScale),
this.getMetric(scene, controlRadiusMeters * Math.max(1, pulseWidthScale)),
glowColor,
scene,
)
}
pushActiveStartPulse(
positions: number[],
colors: number[],
centerX: number,
centerY: number,
headingDeg: number | null,
controlRadiusMeters: number,
scene: MapScene,
pulseFrame: number,
): void {
const pulse = (Math.sin(pulseFrame * ACTIVE_CONTROL_PULSE_SPEED) + 1) / 2
const pulseScale = ACTIVE_CONTROL_PULSE_MIN_SCALE + (ACTIVE_CONTROL_PULSE_MAX_SCALE - ACTIVE_CONTROL_PULSE_MIN_SCALE) * pulse
const pulseWidthScale = pulseScale - ACTIVE_CONTROL_PULSE_WIDTH_RATIO
const glowAlpha = 0.24 + pulse * 0.34
const glowColor: RgbaColor = [0.36, 1, 0.96, glowAlpha]
const headingRad = ((headingDeg === null ? 0 : headingDeg) - 90) * Math.PI / 180
const ringCenterX = centerX + Math.cos(headingRad) * this.getMetric(scene, controlRadiusMeters * 0.04)
const ringCenterY = centerY + Math.sin(headingRad) * this.getMetric(scene, controlRadiusMeters * 0.04)
this.pushRing(
positions,
colors,
ringCenterX,
ringCenterY,
this.getMetric(scene, controlRadiusMeters * pulseScale),
this.getMetric(scene, controlRadiusMeters * Math.max(1, pulseWidthScale)),
glowColor,
scene,
)
}
getStartColor(scene: MapScene): RgbaColor {
if (scene.activeStart) {
return ACTIVE_CONTROL_COLOR
}
if (scene.completedStart) {
return COMPLETED_ROUTE_COLOR
}
return COURSE_COLOR
}
getControlColor(scene: MapScene, sequence: number): RgbaColor {
if (scene.activeControlSequences.includes(sequence)) {
return ACTIVE_CONTROL_COLOR
}
if (scene.completedControlSequences.includes(sequence)) {
return COMPLETED_ROUTE_COLOR
}
return COURSE_COLOR
}
getFinishColor(scene: MapScene): RgbaColor {
if (scene.activeFinish) {
return ACTIVE_CONTROL_COLOR
}
if (scene.completedFinish) {
return COMPLETED_ROUTE_COLOR
}
return COURSE_COLOR
}
pushGuidanceFlow(
@@ -316,18 +475,28 @@ export class WebGLVectorRenderer {
for (let index = 0; index < GUIDE_FLOW_COUNT; index += 1) {
const progress = (pulseFrame * GUIDE_FLOW_SPEED + index / GUIDE_FLOW_COUNT) % 1
const tailProgress = Math.max(0, progress - GUIDE_FLOW_TRAIL)
const head = {
x: trimmed.from.x + dx * progress,
y: trimmed.from.y + dy * progress,
}
const tail = {
x: trimmed.from.x + dx * tailProgress,
y: trimmed.from.y + dy * tailProgress,
}
const eased = progress * progress
const x = trimmed.from.x + dx * progress
const y = trimmed.from.y + dy * progress
const radius = this.getMetric(
const width = this.getMetric(
scene,
controlRadiusMeters * (GUIDE_FLOW_MIN_RADIUS_RATIO + (GUIDE_FLOW_MAX_RADIUS_RATIO - GUIDE_FLOW_MIN_RADIUS_RATIO) * eased),
controlRadiusMeters * (GUIDE_FLOW_MIN_WIDTH_RATIO + (GUIDE_FLOW_MAX_WIDTH_RATIO - GUIDE_FLOW_MIN_WIDTH_RATIO) * eased),
)
const outerColor = this.getGuideFlowOuterColor(eased)
const innerColor = this.getGuideFlowInnerColor(eased)
const headRadius = this.getMetric(scene, controlRadiusMeters * GUIDE_FLOW_HEAD_RADIUS_RATIO * (0.72 + eased * 0.42))
this.pushCircle(positions, colors, x, y, radius * GUIDE_FLOW_OUTER_SCALE, outerColor, scene)
this.pushCircle(positions, colors, x, y, radius * GUIDE_FLOW_INNER_SCALE, innerColor, scene)
this.pushSegment(positions, colors, tail, head, width * 1.9, outerColor, scene)
this.pushSegment(positions, colors, tail, head, width, innerColor, scene)
this.pushCircle(positions, colors, head.x, head.y, headRadius * 1.35, outerColor, scene)
this.pushCircle(positions, colors, head.x, head.y, headRadius, innerColor, scene)
}
}
@@ -345,11 +514,11 @@ export class WebGLVectorRenderer {
}
getGuideFlowOuterColor(progress: number): RgbaColor {
return [1, 0.18, 0.6, 0.16 + progress * 0.34]
return [0.28, 0.92, 1, 0.14 + progress * 0.22]
}
getGuideFlowInnerColor(progress: number): RgbaColor {
return [1, 0.95, 0.98, 0.3 + progress * 0.54]
return [0.94, 0.99, 1, 0.38 + progress * 0.42]
}
getLegTrim(kind: ProjectedCourseLeg['fromKind'], controlRadiusMeters: number, scene: MapScene): number {
@@ -398,6 +567,7 @@ export class WebGLVectorRenderer {
centerY: number,
headingDeg: number | null,
controlRadiusMeters: number,
color: RgbaColor,
scene: MapScene,
): void {
const startRadius = this.getMetric(scene, controlRadiusMeters)
@@ -411,9 +581,9 @@ export class WebGLVectorRenderer {
}
})
this.pushSegment(positions, colors, vertices[0], vertices[1], startRingWidth, COURSE_COLOR, scene)
this.pushSegment(positions, colors, vertices[1], vertices[2], startRingWidth, COURSE_COLOR, scene)
this.pushSegment(positions, colors, vertices[2], vertices[0], startRingWidth, COURSE_COLOR, scene)
this.pushSegment(positions, colors, vertices[0], vertices[1], startRingWidth, color, scene)
this.pushSegment(positions, colors, vertices[1], vertices[2], startRingWidth, color, scene)
this.pushSegment(positions, colors, vertices[2], vertices[0], startRingWidth, color, scene)
}
pushRing(
@@ -515,3 +685,5 @@ export class WebGLVectorRenderer {
}