Add configurable game flow, finish punching, and audio cues
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76
miniprogram/game/content/courseToGameDefinition.ts
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76
miniprogram/game/content/courseToGameDefinition.ts
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import { type GameDefinition, type GameControl, type PunchPolicyType } from '../core/gameDefinition'
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import { type OrienteeringCourseData } from '../../utils/orienteeringCourse'
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function sortBySequence<T extends { sequence: number | null }>(items: T[]): T[] {
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return [...items].sort((a, b) => (a.sequence || 0) - (b.sequence || 0))
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}
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function buildDisplayBody(label: string, sequence: number | null): string {
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if (typeof sequence === 'number') {
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return `检查点 ${sequence} · ${label || String(sequence)}`
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}
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return label
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}
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export function buildGameDefinitionFromCourse(
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course: OrienteeringCourseData,
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controlRadiusMeters: number,
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mode: GameDefinition['mode'] = 'classic-sequential',
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autoFinishOnLastControl = true,
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punchPolicy: PunchPolicyType = 'enter-confirm',
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punchRadiusMeters = 5,
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): GameDefinition {
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const controls: GameControl[] = []
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for (const start of course.layers.starts) {
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controls.push({
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id: `start-${controls.length + 1}`,
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code: start.label || 'S',
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label: start.label || 'Start',
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kind: 'start',
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point: start.point,
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sequence: null,
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displayContent: null,
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})
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}
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for (const control of sortBySequence(course.layers.controls)) {
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const label = control.label || String(control.sequence)
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controls.push({
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id: `control-${control.sequence}`,
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code: label,
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label,
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kind: 'control',
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point: control.point,
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sequence: control.sequence,
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displayContent: {
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title: `收集 ${label}`,
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body: buildDisplayBody(label, control.sequence),
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},
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})
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}
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for (const finish of course.layers.finishes) {
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controls.push({
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id: `finish-${controls.length + 1}`,
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code: finish.label || 'F',
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label: finish.label || 'Finish',
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kind: 'finish',
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point: finish.point,
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sequence: null,
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displayContent: null,
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})
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}
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return {
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id: `course-${course.title || 'default'}`,
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mode,
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title: course.title || 'Classic Sequential',
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controlRadiusMeters,
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punchRadiusMeters,
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punchPolicy,
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controls,
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autoFinishOnLastControl,
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}
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}
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