完善后端联调链路与模拟器多通道支持
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# Backend To Frontend
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这份文件只用于记录 backend 当前对 frontend 的联调要求和协作约束。
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约定:
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- 我只在这里写“后端已经具备什么、前端现在需要怎么接、哪些地方不能自行假设”
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- 需要你拍板的事项,仍然先由你确认,不在这里直接定版
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- 前端给 backend 的反馈不要写这里,另走 `f2b.md`
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---
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## 1. 当前联调基线
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当前建议前端统一使用这组 demo 数据联调:
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- `eventPublicID = evt_demo_001`
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- `channelCode = mini-demo`
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- `channelType = wechat_mini`
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当前主链已经可联调:
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- 微信小程序登录
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- 首页聚合
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- `event play`
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- `launch`
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- `session start / finish`
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- `session result`
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---
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## 2. 当前已确认可用的后端能力
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登录与用户:
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- `POST /auth/login/wechat-mini`
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- `POST /auth/sms/send`
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- `POST /auth/login/sms`
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- `POST /auth/bind/mobile`
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- `GET /me`
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- `GET /me/profile`
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首页与入口:
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- `GET /entry/resolve`
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- `GET /me/entry-home`
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活动与启动:
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- `GET /events/{eventPublicID}`
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- `GET /events/{eventPublicID}/play`
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- `POST /events/{eventPublicID}/launch`
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局内与结果:
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- `GET /sessions/{sessionPublicID}`
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- `POST /sessions/{sessionPublicID}/start`
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- `POST /sessions/{sessionPublicID}/finish`
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- `GET /sessions/{sessionPublicID}/result`
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- `GET /me/sessions`
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- `GET /me/results`
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配置发布:
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- `GET /dev/config/local-files`
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- `POST /dev/events/{eventPublicID}/config-sources/import-local`
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- `POST /dev/config-builds/preview`
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- `POST /dev/config-builds/publish`
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开发工具:
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- `POST /dev/bootstrap-demo`
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- `GET /dev/workbench`
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---
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## 3. 前端现在需要怎么接
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## 3.1 登录
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小程序当前主链:
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1. `POST /auth/login/wechat-mini`
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2. 保存 `accessToken / refreshToken`
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3. 后续业务接口统一带 Bearer token
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手机号绑定场景:
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1. `POST /auth/sms/send` with `scene=bind_mobile`
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2. `POST /auth/bind/mobile`
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## 3.2 首页
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首页直接接:
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- `GET /me/entry-home`
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不要自己拼:
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- `/me`
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- `/home`
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- `/cards`
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- `/me/sessions`
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## 3.3 活动详情与开始前准备
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活动详情 / 开始前准备页直接接:
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- `GET /events/{eventPublicID}/play`
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它的作用是:
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- 判断当前是否可启动
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- 判断主按钮应该是 `start` 还是 `continue`
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- 返回当前会落到哪份 `release`
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## 3.4 进入游戏
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进入游戏必须走:
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- `POST /events/{eventPublicID}/launch`
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启动后前端应以这些字段为准:
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- `launch.resolvedRelease.releaseId`
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- `launch.resolvedRelease.manifestUrl`
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- `launch.resolvedRelease.manifestChecksumSha256`
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- `launch.config.configUrl`
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- `launch.config.configLabel`
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- `launch.config.releaseId`
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- `launch.config.routeCode`
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- `launch.business.sessionId`
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- `launch.business.sessionToken`
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- `launch.business.sessionTokenExpiresAt`
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## 3.5 结果页
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结果页直接接:
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- `GET /sessions/{sessionPublicID}/result`
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列表页直接接:
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- `GET /me/results`
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---
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## 4. 前端必须遵守的约束
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## 4.1 正式流程只认 launch 返回的 manifest
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前端进入地图时:
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- 不要自己拼 release URL
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- 不要回退到本地样例配置路径
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- 不要直接读取根目录 `event/*.json`
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必须以 launch 返回的为准:
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- `manifestUrl`
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- `manifestChecksumSha256`
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- `releaseId`
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## 4.2 launch 返回契约先不要自行扩展假设
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前端当前只消费已约定字段。
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如果出现下面任一情况,直接反馈阻塞,不要自行猜:
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- 字段缺失
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- 字段改名
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- 字段层级变化
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- `resolvedRelease` 与 `config` 含义不一致
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## 4.3 release manifest 再报错时必须带完整上下文
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如果再出现配置加载失败,请回传:
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- `eventPublicID`
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- `releaseId`
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- `manifestUrl`
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- 页面报错文案
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- 控制台日志
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- 网络请求日志
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---
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## 5. 当前需要前端配合验证的事项
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## F-001 回归最新 demo release
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当前建议回归使用:
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- `eventPublicID = evt_demo_001`
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- `releaseId = rel_e7dd953743c5c0d2`
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- `manifestUrl = https://oss-mbh5.colormaprun.com/gotomars/event/releases/evt_demo_001/rel_e7dd953743c5c0d2/manifest.json`
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需要前端验证:
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1. `play -> launch -> map load` 已能走通
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2. 地图页不再报 `release manifest 不存在或未发布`
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3. 不再访问旧的失效 release
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## F-002 预埋“放弃恢复”调用位
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这项先预埋,不要先自行定语义。
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建议前端准备好:
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- 在“放弃恢复”按钮点击后,预留调用 `finish(cancelled)` 的位置
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但是否正式启用:
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- 要等 backend 把 `cancelled` 语义确认完
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## F-003 首页 / play / result ongoing 语义联调
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后面 backend 收稳 `finished / failed / cancelled` 之后,前端需要配合回归:
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- `/me/entry-home`
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- `/events/{eventPublicID}/play`
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- `/sessions/{sessionPublicID}/result`
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重点看:
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- `cancelled` 后不再继续显示为 ongoing
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- `failed` 后不再继续显示为 ongoing
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- `finished` 后结果和首页摘要一致
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---
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## 6. 当前建议的前端接入顺序
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1. 登录页
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2. 首页
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3. 活动详情页 / 开始前准备页
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4. launch
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5. session start / finish
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6. 结果页
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7. 我的页
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---
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## 7. 参考文档
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- [后端总览 README](D:/dev/cmr-mini/backend/README.md)
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- [接口清单](D:/dev/cmr-mini/backend/docs/接口清单.md)
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- [开发说明](D:/dev/cmr-mini/backend/docs/开发说明.md)
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- [系统架构](D:/dev/cmr-mini/backend/docs/系统架构.md)
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- [核心流程](D:/dev/cmr-mini/backend/docs/核心流程.md)
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