完善联调标准化与诊断链路

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2026-04-03 17:01:04 +08:00
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# b2f
> 文档版本v1.10
> 最后更新2026-04-03 20:10:25
> 文档版本v1.19
> 最后更新2026-04-03 16:43:25
说明:
@@ -12,6 +12,172 @@
## 待确认
### B2F-032
- 时间2026-04-03 16:43:25
- 谁提的backend
- 当前事实:
- backend 已收到 frontend 最新一轮结构化调试日志,并确认积分赛主链已打通
- 当前日志事实一致指向:
- `entry-home.cardEventIds` 已包含 `evt_demo_score_o_001`
- `event-play.pageEventId = evt_demo_score_o_001`
- `event-prepare.pageEventId = evt_demo_score_o_001`
- `launch.response.releaseId = rel_74bb47a0d0d3d252`
- `runtime-compiler.details.game.mode = score-o`
- `runtime-compiler.details.playfield.kind = control-set`
- 当前 backend 没再看到“明明选积分赛却实际跑成顺序赛”的问题
- 当前日志链还有 3 个口径优化项:
- 非多赛道玩法时,`assignmentMode` 现在是空字符串 `\"\"`
- `variantId` 为空时,`runtimeCourseVariantId` 仍可能有值,前端展示层不要把两者混为“用户选了赛道”
- `occurredAt``receivedAt` 会有轻微时钟漂移,排查顺序时建议增加前端本地递增序号
- 需要对方确认什么:
- frontend 后续日志上报请优化为:
- 非多赛道玩法时:
- `assignmentMode = null` 或不传
- `variantId = null` 或不传
- 新增:
- `details.seq`
- 如需展示赛道来源,请区分:
- `launchVariantId`
- `runtimeCourseVariantId`
- 是否已解决:否
### B2F-031
- 时间2026-04-03 16:37:41
- 谁提的backend
- 当前事实:
- backend 已收到 frontend 新增的结构化调试日志
- 这批日志已经明确说明:本轮前端实际进入的是经典顺序赛,不是积分赛
- 关键事实如下:
- `entry-home.cardEventIds = [evt_demo_001, evt_demo_variant_manual_001]`
- `event-play.pageEventId = evt_demo_001`
- `event-prepare.pageEventId = evt_demo_001`
- `launch.response.releaseId = rel_demo_001`
- `runtime-compiler.details.game.mode = classic-sequential`
- backend 已确认根因不是积分赛 release 缺失,而是 demo 首页卡片入口配置错误:
- 当前首页卡片查询只取 `home_primary`
- score-o demo 卡此前被种到了 `home_secondary`
- 所以前端首页根本拿不到积分赛入口
- backend 已修复:
- `card_demo_score_o_001` 改为 `home_primary`
- 同时把优先级调高到 `98`
- 需要对方确认什么:
- frontend 请在 backend 重启后重新执行:
- `Bootstrap Demo`
- 进入首页再看 `cardEventIds`
- 并确认首页卡片中是否已经出现:
- `evt_demo_score_o_001`
- 是否已解决:否
### B2F-030
- 时间2026-04-03 16:16:38
- 谁提的backend
- 当前事实:
- backend 已新增 dev 调试接口:
- `POST /dev/client-logs`
- `GET /dev/client-logs`
- `DELETE /dev/client-logs`
- workbench 已新增:
- `前端调试日志`
- `拉取前端日志`
- `清空前端日志`
- 这套能力只用于联调,不参与正式生产日志链路
- backend 当前建议 frontend 在关键阶段主动上报日志,至少覆盖:
- launch 返回后
- 地图页拿到最终 manifest 后
- 运行时编译完成后
- 发现缓存命中 / 恢复 session / 模式不符时
- 需要对方确认什么:
- frontend 请按最小字段约定接入并回传一轮:
- `source`
- `level`
- `category`
- `message`
- `eventId`
- `releaseId`
- `sessionId`
- `manifestUrl`
- `route`
- `details.schemaVersion`
- `details.playfield.kind`
- `details.game.mode`
- `details.phase`
- 是否已解决:否
### B2F-029
- 时间2026-04-03 15:44:32
- 谁提的backend
- 当前事实:
- backend 已确认一个具体问题:
- 所有“带 `Bootstrap Demo` 的一键按钮”,此前都会先把默认 demo 数据重新写回表单
- 这会把前面已经选好的积分赛入口再次冲回顺序赛默认链
- 受影响的不只是:
- `整条链一键验收`
- 还包括:
- `看首页是否正常`
- `快速进一局`
- `发布活动配置(自动补 Runtime`
- backend 已修复为:
- 这些一键流在调用 `Bootstrap Demo` 后,会按当前已选中的 `event` 回填对应的 `source / build / release / runtime`
- 不再无条件回退到 `evt_demo_001`
- 需要对方确认什么:
- frontend 请重启 backend 后复验:
- `Use Score-O Demo`
- `整条链一键验收`
- 并确认地图信息面板里是否已切到:
- `eventPublicID = evt_demo_score_o_001`
- `game.mode = score-o`
- `playfield.kind = control-set`
- 是否已解决:否
### B2F-028
- 时间2026-04-03 15:29:07
- 谁提的backend
- 当前事实:
- backend 已核对积分赛 demo 当前发布链,以下 3 层结果一致:
- 本地源配置 [score-o.json](D:/dev/cmr-mini/event/score-o.json)
- OSS 配置 [score-o.json](https://oss-mbh5.colormaprun.com/gotomars/event/score-o.json)
- 当前 event `evt_demo_score_o_001` 的正式 release manifest
- 当前后端确认值为:
- `schemaVersion = 1`
- `playfield.kind = control-set`
- `game.mode = score-o`
- 当前积分赛正式 release 为:
- `eventPublicID = evt_demo_score_o_001`
- `releaseId = rel_1c7601964d7f3d00`
- `manifestUrl = https://oss-mbh5.colormaprun.com/gotomars/event/releases/evt_demo_score_o_001/rel_1c7601964d7f3d00/manifest.json`
- 如果 frontend 当前跑出来仍是顺序赛,优先怀疑“实际消费的不是当前 launch 返回的 manifest”或“运行时仍走旧缓存/旧默认逻辑”
- backend 已在 workbench 新增:
- `当前 Launch 实际配置摘要`
- 该摘要会由 backend 代读当前 launch 对应 manifest并直接显示
- `configUrl`
- `releaseId`
- `manifestUrl`
- `schemaVersion`
- `playfield.kind`
- `game.mode`
- 这块摘要只用于联调排查,不参与正式客户端运行链路
- 需要对方确认什么:
- frontend 请先排查并回传这 4 项事实:
- `POST /events/{eventPublicID}/launch` 响应里的:
- `launch.config.configUrl`
- `launch.resolvedRelease.manifestUrl`
- `launch.config.releaseId`
- 地图页/运行时真正读取的最终 manifest URL
- 最终加载后的 manifest 摘要:
- `schemaVersion`
- `playfield.kind`
- `game.mode`
- 如仍表现为顺序赛,请同时给出:
- 控制台日志
- 网络请求日志
- 是否存在本地缓存/上次 session 恢复痕迹
- 是否已解决:否
### B2F-001
- 时间2026-04-01
@@ -103,6 +269,56 @@
## 已确认
### B2F-027
- 时间2026-04-03 14:37:00
- 谁提的backend
- 当前事实:
- workbench 已提供 3 个显式玩法测试入口:
- `Use Classic Demo`
- `Use Score-O Demo`
- `Use Manual Variant Demo`
- 对应联调 event 为:
- `evt_demo_001`
- `evt_demo_score_o_001`
- `evt_demo_variant_manual_001`
- 积分赛入口已固定到:
- `rel_demo_score_o_001`
- `score-o.json`
- 需要对方确认什么:
- frontend 后续若要测顺序赛或积分赛,优先使用上述显式入口,而不是自行猜 event/release
- 是否已解决:是
### B2F-026
- 时间2026-04-03 14:29:42
- 谁提的backend
- 当前事实:
- backend 已把 manual 多赛道 demo 的赛道输入切到真实 KML
- 当前 `Bootstrap Demo` 会准备两条真实赛道输入:
- `variant_a -> c01.kml`
- `variant_b -> c02.kml`
- 当前地图仍继续共用同一组真实 tiles / mapmeta这符合当前多赛道联调阶段的实际需要
- 需要对方确认什么:
- frontend 如需回归 manual 多赛道,请先重新执行一次 `Bootstrap Demo`
- 是否已解决:是
### B2F-025
- 时间2026-04-03 14:21:24
- 谁提的backend
- 当前事实:
- backend 已开始“真实输入替换第一刀”
- 当前 `Bootstrap Demo` 不再给生产骨架使用 `example.com` 占位赛道/地图地址
- 当前已改成真实可访问输入:
- `CourseSource.fileUrl = https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c01.kml`
- `TileRelease.tileBaseUrl = https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/`
- `TileRelease.metaUrl = https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/meta.json`
- 这批真实输入仍走同一条一键回归链,不要求 frontend 改联调方式
- 需要对方确认什么:
- frontend 如需复验真实输入,请重新执行一次 `Bootstrap Demo`
- 是否已解决:是
### B2F-024
- 时间2026-04-03 20:10:25

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# B2T 协作清单
> 文档版本v1.13
> 最后更新2026-04-03 13:24:38
> 文档版本v1.18
> 最后更新2026-04-03 16:16:38
说明:
@@ -36,6 +36,60 @@
## 已确认
### B2T-028
- 时间2026-04-03 16:16:38
- 谁提的backend
- 当前事实:
- backend 已新增 dev 调试日志入口:
- `POST /dev/client-logs`
- `GET /dev/client-logs`
- `DELETE /dev/client-logs`
- workbench 已新增 `前端调试日志` 面板,用于直接查看 frontend 主动上报的关键事实
- 这套能力只服务联调排查,不替代正式生产日志体系
- 当前目标是把“截图 + 口头描述”进一步收口成结构化事实,便于 backend 直接定位前端消费链问题
- 需要对方确认什么:
-
- 是否已解决:是
### B2T-027
- 时间2026-04-03 15:29:07
- 谁提的backend
- 当前事实:
- backend 已在 workbench 新增:
- `当前 Launch 实际配置摘要`
- 该摘要由 backend 代读当前 launch 对应 manifest用于统一显示
- `configUrl`
- `releaseId`
- `manifestUrl`
- `schemaVersion`
- `playfield.kind`
- `game.mode`
- 该能力只用于联调排查,避免浏览器直接读取 OSS 时受跨域影响
- 正式客户端链路不变,仍应直接消费:
- `launch.config.configUrl`
- `launch.resolvedRelease.manifestUrl`
- 需要对方确认什么:
-
- 是否已解决:是
### B2T-026
- 时间2026-04-03 14:37:00
- 谁提的backend
- 当前事实:
- backend 已把当前两种核心玩法和 manual 多赛道都挂成显式 demo 入口:
- 顺序赛:`evt_demo_001`
- 积分赛:`evt_demo_score_o_001`
- 多赛道:`evt_demo_variant_manual_001`
- 其中积分赛入口已固定到远端发布配置:
- `https://oss-mbh5.colormaprun.com/gotomars/event/score-o.json`
- workbench 当前可直接切换三种玩法做标准联调
- 需要对方确认什么:
-
- 是否已解决:是
### B2T-001
- 时间2026-04-03 08:52:11
@@ -130,6 +184,41 @@
## 已完成
### B2T-024
- 时间2026-04-03 14:21:24
- 谁提的backend
- 当前事实:
- backend 已按 [t2b.md](D:/dev/cmr-mini/t2b.md) v1.11 开始“真实输入替换第一刀”
- 当前已优先替换:
- 真实 KML / 赛道文件
- 真实地图资源 URL
- `Bootstrap Demo` 当前最小生产骨架已改用:
- `https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c01.kml`
- `https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/`
- `https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/meta.json`
- 当前仍保持同一条标准联调入口,不新增新流程
- 需要对方确认什么:
-
- 是否已解决:是
### B2T-025
- 时间2026-04-03 14:29:42
- 谁提的backend
- 当前事实:
- backend 已继续推进“真实输入替换第一刀”的 manual 多赛道部分
- 当前 `Bootstrap Demo` 已为 demo course set 准备两条真实 KML 输入:
- `c01.kml`
- `c02.kml`
- 当前 manual 多赛道 demo 的说明已同步为:
- `variant_a -> c01.kml`
- `variant_b -> c02.kml`
- 当前仍沿用同一条标准联调入口,不新增新流程
- 需要对方确认什么:
-
- 是否已解决:是
### B2T-023
- 时间2026-04-03 13:24:38

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# Backend
> 文档版本v1.12
> 最后更新2026-04-03 13:24:38
> 文档版本v1.17
> 最后更新2026-04-03 16:16:38
这套后端现在已经能支撑一条完整主链:
@@ -14,6 +14,27 @@
- 真正进入游戏时客户端消费的是 `manifest_url`
- `session` 会固化当时实际绑定的 `release`
当前 workbench 里新增的“当前 Launch 实际配置摘要”仅用于调试:
- 它会由 backend 代读当前 launch 对应的 manifest
- 用来显示:
- `configUrl`
- `releaseId`
- `manifestUrl`
- `schemaVersion`
- `playfield.kind`
- `game.mode`
- 这块只服务联调排查,不参与正式客户端运行链路
- 正式客户端仍应直接消费 `launch` 返回的:
- `launch.config.configUrl`
- `launch.resolvedRelease.manifestUrl`
当前 workbench 里新增的“前端调试日志”也仅用于联调:
- frontend 可将页面侧调试日志 `POST``/dev/client-logs`
- backend 会临时保留最近 200 条日志,供 workbench 查看与清空
- 这块只用于联调排查,不替代正式生产日志体系
## 文档导航
- [文档索引](D:/dev/cmr-mini/backend/docs/README.md)
@@ -64,5 +85,15 @@ cd D:\dev\cmr-mini\backend
- Bootstrap Demo 自动回填最小生产骨架 ID
- 一键测试环境:可从空白状态自动准备 demo event、source/build/release、presentation、content bundle、place、map asset、tile release、course source、course set、course variant、runtime binding并输出逐步日志与预期判定
- 一键标准回归:在标准发布链跑通后,继续自动验证 `play / launch / result / history`
- 真实输入替换第一刀:`Bootstrap Demo` 已改用真实可访问的 KML 与地图资源 URL
- manual 多赛道 demo已切到真实 `c01.kml / c02.kml` 输入
- 前端调试日志:
- `POST /dev/client-logs`
- `GET /dev/client-logs`
- `DELETE /dev/client-logs`
- 显式玩法入口:
- 顺序赛:`evt_demo_001`
- 积分赛:`evt_demo_score_o_001`
- 多赛道:`evt_demo_variant_manual_001`

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@@ -1,6 +1,6 @@
# 开发说明
> 文档版本v1.14
> 最后更新2026-04-03 20:10:25
> 文档版本v1.20
> 最后更新2026-04-03 16:16:38
## 1. 环境变量
@@ -39,6 +39,35 @@ cd D:\dev\cmr-mini\backend
.\scripts\start-dev.ps1
```
## 3. Workbench 当前重点
- 推荐联调入口:
- `Bootstrap Demo`
- `Use Classic Demo / Use Score-O Demo / Use Manual Variant Demo`
- `整条链一键验收`
- 如果 frontend 需要把页面侧调试日志直接打到 backend优先使用
- `POST /dev/client-logs`
- 然后在 workbench 的 `前端调试日志` 面板里查看
- 如果需要判断前端到底拿到了哪份配置,优先看 workbench 的:
- `当前 Launch 实际配置摘要`
- 这块会直接显示:
- `configUrl`
- `releaseId`
- `manifestUrl`
- `schemaVersion`
- `playfield.kind`
- `game.mode`
- 这组信息用于和前端地图页实际消费结果对口排查,避免只靠口头描述“像顺序赛/像积分赛”。
- 注意:
- 这块摘要由 backend 代读 manifest只用于 workbench 调试
- 这样做是为了避免浏览器直接读取 OSS 时受跨域影响
- 它不替代正式客户端加载逻辑
- 正式客户端仍必须直接消费 `launch.config.configUrl``launch.resolvedRelease.manifestUrl`
- `前端调试日志` 也是调试专用能力:
- backend 当前只在内存里保留最近 200 条
- 适合前端把关键事实直接打进来,避免只靠截图和口头描述
- 不替代正式生产日志体系
默认会设置:
- `APP_ENV=development`
@@ -72,8 +101,12 @@ cd D:\dev\cmr-mini\backend
当前推荐顺序:
1. `Bootstrap Demo`
2. `一键补齐 Runtime 并发布`
3. `一键标准回归`
2. 选择一种玩法入口:
- `Use Classic Demo`
- `Use Score-O Demo`
- `Use Manual Variant Demo`
3. `一键补齐 Runtime 并发布`
4. `一键标准回归`
当前这条一键链会自动完成:
@@ -94,6 +127,20 @@ cd D:\dev\cmr-mini\backend
- `play / launch / result / history` 回归汇总
- demo 活动残留 ongoing session 清理:
- 会把 demo event 下历史遗留的 `launched / running` session 自动改成 `cancelled`
- 真实输入替换第一刀:
- `CourseSource.fileUrl` 当前已切到真实 KML
- `https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c01.kml`
- `https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c02.kml`
- `TileRelease.tileBaseUrl / metaUrl` 当前已切到真实地图资源:
- `https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/`
- `https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/meta.json`
- manual 多赛道 demo 当前已使用两条真实赛道输入:
- `variant_a -> c01.kml`
- `variant_b -> c02.kml`
- 显式玩法测试入口:
- 顺序赛:`evt_demo_001 -> rel_demo_001 -> classic-sequential.json`
- 积分赛:`evt_demo_score_o_001 -> rel_demo_score_o_001 -> score-o.json`
- 多赛道:`evt_demo_variant_manual_001 -> rel_demo_variant_manual_001`
当前日志能力:
@@ -116,6 +163,60 @@ cd D:\dev\cmr-mini\backend
- `History`
- `Session ID`
- `总判定`
- workbench 现在还支持查看 frontend 主动上报的调试日志:
- `拉取前端日志`
- `清空前端日志`
- 前端建议最少带:
- `eventId`
- `releaseId`
- `sessionId`
- `manifestUrl`
- `route`
- `game.mode`
- `playfield.kind`
- 当前页面阶段或动作名
### 2.2 前端调试日志最小约定
dev 环境下frontend 可直接把关键调试事实发到 backend
- `POST /dev/client-logs`
建议请求体最少包含:
```json
{
"source": "miniprogram",
"level": "info",
"category": "runtime",
"message": "map page loaded manifest",
"eventId": "evt_demo_score_o_001",
"releaseId": "rel_xxx",
"sessionId": "sess_xxx",
"manifestUrl": "https://oss-mbh5.colormaprun.com/...",
"route": "pages/map/map",
"occurredAt": "2026-04-03T16:16:38+08:00",
"details": {
"schemaVersion": "1",
"playfield.kind": "control-set",
"game.mode": "score-o",
"phase": "map-init"
}
}
```
当前说明:
- `source`:建议填终端来源,例如 `miniprogram`
- `level`:建议填 `info / warn / error`
- `category`:建议填 `launch / runtime / cache / network`
- `message`:一句话说明当前发生了什么
- `details`放结构化调试细节backend 原样收下
辅助接口:
- `GET /dev/client-logs?limit=50`
- `DELETE /dev/client-logs`
## 3. 当前开发约定

View File

@@ -1,6 +1,6 @@
# API 清单
> 文档版本v1.8
> 最后更新2026-04-03 12:36:15
> 文档版本v1.9
> 最后更新2026-04-03 16:16:38
本文档只记录当前 backend 已实现接口,不写未来规划接口。
@@ -436,6 +436,61 @@
- 自动准备 demo tenant / channel / event / release / card
### `POST /dev/client-logs`
环境:
- 仅 non-production
用途:
- 接收 frontend 主动上报的调试日志
- 供 backend 通过 workbench 统一查看和排查
请求体重点:
- `source`
- `level`
- `category`
- `message`
- `eventId`
- `releaseId`
- `sessionId`
- `manifestUrl`
- `route`
- `occurredAt`
- `details`
补充说明:
- 当前只保存在内存中
- 默认最多保留最近 200 条
- 仅用于联调调试
### `GET /dev/client-logs`
环境:
- 仅 non-production
用途:
- 获取 frontend 最近上报的调试日志
查询参数:
- `limit`
### `DELETE /dev/client-logs`
环境:
- 仅 non-production
用途:
- 清空当前内存中的 frontend 调试日志
### `GET /dev/workbench`
环境:
@@ -459,6 +514,26 @@
- scenarios
- request history
- curl 导出
- frontend 调试日志查看/清空
### `GET /dev/manifest-summary`
环境:
- 仅 non-production
用途:
- 由 backend 代读指定 manifest
- 返回最小调试摘要:
- `schemaVersion`
- `playfield.kind`
- `game.mode`
补充说明:
- 只用于 workbench 联调排查
- 不参与正式客户端运行链路
### `GET /dev/config/local-files`

View File

@@ -1,7 +1,11 @@
package handlers
import (
"encoding/json"
"fmt"
"net/http"
neturl "net/url"
"time"
"cmr-backend/internal/httpx"
"cmr-backend/internal/service"
@@ -24,6 +28,59 @@ func (h *DevHandler) BootstrapDemo(w http.ResponseWriter, r *http.Request) {
httpx.WriteJSON(w, http.StatusOK, map[string]any{"data": result})
}
func (h *DevHandler) CreateClientLog(w http.ResponseWriter, r *http.Request) {
if !h.devService.Enabled() {
http.NotFound(w, r)
return
}
var input service.CreateClientDebugLogInput
if err := httpx.DecodeJSON(r, &input); err != nil {
httpx.WriteError(w, fmt.Errorf("decode client log: %w", err))
return
}
entry, err := h.devService.AddClientDebugLog(r.Context(), input)
if err != nil {
httpx.WriteError(w, err)
return
}
httpx.WriteJSON(w, http.StatusOK, map[string]any{"data": entry})
}
func (h *DevHandler) ListClientLogs(w http.ResponseWriter, r *http.Request) {
if !h.devService.Enabled() {
http.NotFound(w, r)
return
}
limit := 50
if raw := r.URL.Query().Get("limit"); raw != "" {
var parsed int
if _, err := fmt.Sscanf(raw, "%d", &parsed); err == nil {
limit = parsed
}
}
items, err := h.devService.ListClientDebugLogs(r.Context(), limit)
if err != nil {
httpx.WriteError(w, err)
return
}
httpx.WriteJSON(w, http.StatusOK, map[string]any{"data": items})
}
func (h *DevHandler) ClearClientLogs(w http.ResponseWriter, r *http.Request) {
if !h.devService.Enabled() {
http.NotFound(w, r)
return
}
if err := h.devService.ClearClientDebugLogs(r.Context()); err != nil {
httpx.WriteError(w, err)
return
}
httpx.WriteJSON(w, http.StatusOK, map[string]any{"data": map[string]any{"cleared": true}})
}
func (h *DevHandler) Workbench(w http.ResponseWriter, r *http.Request) {
if !h.devService.Enabled() {
http.NotFound(w, r)
@@ -34,6 +91,75 @@ func (h *DevHandler) Workbench(w http.ResponseWriter, r *http.Request) {
_, _ = w.Write([]byte(devWorkbenchHTML))
}
func (h *DevHandler) ManifestSummary(w http.ResponseWriter, r *http.Request) {
if !h.devService.Enabled() {
http.NotFound(w, r)
return
}
rawURL := r.URL.Query().Get("url")
if rawURL == "" {
httpx.WriteError(w, fmt.Errorf("manifest summary url is required"))
return
}
parsed, err := neturl.Parse(rawURL)
if err != nil || parsed.Scheme == "" || parsed.Host == "" {
httpx.WriteError(w, fmt.Errorf("invalid manifest url"))
return
}
client := &http.Client{Timeout: 15 * time.Second}
resp, err := client.Get(parsed.String())
if err != nil {
httpx.WriteError(w, fmt.Errorf("fetch manifest: %w", err))
return
}
defer resp.Body.Close()
if resp.StatusCode < 200 || resp.StatusCode >= 300 {
httpx.WriteError(w, fmt.Errorf("fetch manifest: http %d", resp.StatusCode))
return
}
var manifest map[string]any
if err := json.NewDecoder(resp.Body).Decode(&manifest); err != nil {
httpx.WriteError(w, fmt.Errorf("decode manifest: %w", err))
return
}
summary := map[string]any{
"url": parsed.String(),
"schemaVersion": pickString(manifest["schemaVersion"]),
"playfieldKind": pickNestedString(manifest, "playfield", "kind"),
"gameMode": pickNestedString(manifest, "game", "mode"),
}
httpx.WriteJSON(w, http.StatusOK, map[string]any{"data": summary})
}
func pickString(v any) string {
switch t := v.(type) {
case string:
return t
case float64:
return fmt.Sprintf("%.0f", t)
default:
return ""
}
}
func pickNestedString(m map[string]any, parent, child string) string {
value, ok := m[parent]
if !ok {
return ""
}
nested, ok := value.(map[string]any)
if !ok {
return ""
}
return pickString(nested[child])
}
const devWorkbenchHTML = `<!doctype html>
<html lang="zh-CN">
<head>
@@ -191,6 +317,7 @@ const devWorkbenchHTML = `<!doctype html>
display: grid;
gap: 16px;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
align-items: start;
}
.stack {
display: grid;
@@ -203,6 +330,7 @@ const devWorkbenchHTML = `<!doctype html>
padding: 16px;
display: grid;
gap: 12px;
align-content: start;
box-shadow: 0 8px 30px rgba(0, 0, 0, 0.18);
}
.panel h2 {
@@ -261,6 +389,46 @@ const devWorkbenchHTML = `<!doctype html>
color: var(--text);
border: 1px solid var(--line);
}
.btn-stack {
display: inline-flex;
align-items: center;
gap: 8px;
flex-wrap: wrap;
}
.btn-badge {
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 38px;
min-height: 20px;
padding: 0 8px;
border-radius: 999px;
font-size: 11px;
font-weight: 800;
letter-spacing: 0.02em;
background: rgba(255,255,255,0.16);
color: #08231a;
}
.btn-badge.home {
background: rgba(79, 209, 165, 0.22);
color: #083226;
}
.btn-badge.game {
background: rgba(255, 209, 102, 0.3);
color: #3c2a00;
}
.btn-badge.publish {
background: rgba(125, 211, 252, 0.28);
color: #082a43;
}
.btn-badge.verify {
background: rgba(251, 146, 60, 0.3);
color: #482100;
}
.btn-badge.recommend {
background: rgba(248, 113, 113, 0.28);
color: #4a1111;
}
.actions {
display: flex;
flex-wrap: wrap;
@@ -469,19 +637,22 @@ const devWorkbenchHTML = `<!doctype html>
<div class="category-head" id="nav-main" data-modes="frontend config">
<div class="category-kicker">Main Flow</div>
<h2>联调主区</h2>
<p>前台联调和配置发布最常用的入口都在这里。先跑通用户主链,再处理配置与发布。</p>
<h2>第一步:选玩法与准备数据</h2>
<p>先在这里选当前要测的玩法workbench 后面的发布链、launch、result、history 都会复用这里的 event。</p>
</div>
<div class="grid">
<section class="panel" data-modes="frontend config admin">
<h2>准备 Demo 数据</h2>
<p>初始化 demo tenant / channel / event / card。</p>
<h2>第一步:选玩法</h2>
<p>先在这里选玩法入口。顺序赛、积分赛、多赛道各有一套独立 demo 数据,后面一键流程都会复用这里选中的 event。</p>
<div class="actions">
<button id="btn-bootstrap">Bootstrap Demo</button>
<button class="secondary" id="btn-use-variant-manual-demo">Use Manual Variant Demo</button>
<button id="btn-bootstrap"><span class="btn-stack"><span class="btn-badge recommend">先点</span><span>Bootstrap Demo</span></span></button>
<button class="secondary" id="btn-use-classic-demo"><span class="btn-stack"><span class="btn-badge home">顺序赛</span><span>Use Classic Demo</span></span></button>
<button class="secondary" id="btn-use-score-o-demo"><span class="btn-stack"><span class="btn-badge home">积分赛</span><span>Use Score-O Demo</span></span></button>
<button class="secondary" id="btn-use-variant-manual-demo"><span class="btn-stack"><span class="btn-badge home">多赛道</span><span>Use Manual Variant Demo</span></span></button>
</div>
<div class="kv">
<div>默认入口 <code id="bootstrap-entry">tenant_demo / mini-demo / evt_demo_001</code></div>
<div>积分赛入口 <code id="bootstrap-score-o-entry">tenant_demo / mini-demo / evt_demo_score_o_001</code></div>
<div>多赛道入口 <code id="bootstrap-variant-entry">tenant_demo / mini-demo / evt_demo_variant_manual_001</code></div>
</div>
</section>
@@ -720,23 +891,30 @@ const devWorkbenchHTML = `<!doctype html>
<div class="category-head" id="nav-fast" data-modes="frontend config admin">
<div class="category-kicker">Fast Path</div>
<h2>快捷操作</h2>
<p>当你只是想验证“能不能跑通”,优先使用这一组。</p>
<h2>第二步:选测试目标</h2>
<p>玩法选好以后,再决定你现在要测首页、发布链、局内流程,还是整条链一次验收。</p>
</div>
<div class="grid" style="margin-top:16px;" data-modes="frontend config admin">
<div class="grid" style="margin-top:16px; grid-template-columns:minmax(380px,1.2fr) minmax(320px,0.8fr);" data-modes="frontend config admin">
<section class="panel" data-modes="frontend config admin">
<h2>一键流程</h2>
<p>把常用接口串成一键工作流,减少重复点击。</p>
<h2>第二步:点测试目标</h2>
<p>先选玩法入口,再按“你现在想测什么”点对应按钮。大多数情况下,你只需要点最后一个“一键标准回归”。</p>
<div class="actions">
<button id="btn-flow-home">Bootstrap + WeChat + Entry Home</button>
<button class="secondary" id="btn-flow-launch">Login + Launch + Start</button>
<button class="ghost" id="btn-flow-finish">Finish Current Session</button>
<button class="ghost" id="btn-flow-result">Finish + Result</button>
<button class="secondary" id="btn-flow-admin-default-publish">一键默认绑定发布</button>
<button class="secondary" id="btn-flow-admin-runtime-publish">一键补齐 Runtime 并发布</button>
<button class="secondary" id="btn-flow-standard-regression">一键标准回归</button>
<button id="btn-flow-home"><span class="btn-stack"><span class="btn-badge home">首页</span><span>看首页是否正常</span></span></button>
<button class="secondary" id="btn-flow-launch"><span class="btn-stack"><span class="btn-badge game">局内</span><span>快速进一局</span></span></button>
<button class="ghost" id="btn-flow-finish"><span class="btn-stack"><span class="btn-badge game">局内</span><span>结束当前这一局</span></span></button>
<button class="ghost" id="btn-flow-result"><span class="btn-stack"><span class="btn-badge game">结果</span><span>结束并看结果</span></span></button>
<button class="secondary" id="btn-flow-admin-default-publish"><span class="btn-stack"><span class="btn-badge publish">发布</span><span>发布活动配置(默认绑定)</span></span></button>
<button class="secondary" id="btn-flow-admin-runtime-publish"><span class="btn-stack"><span class="btn-badge publish">发布</span><span>发布活动配置(自动补 Runtime</span></span></button>
<button class="secondary" id="btn-flow-standard-regression"><span class="btn-stack"><span class="btn-badge verify">推荐</span><span>整条链一键验收</span></span></button>
</div>
<div class="muted-note">这些流程会复用当前表单里的手机号、设备、event、channel 等输入。“一键默认绑定发布” 会自动执行Get Event -> Import Presentation -> Import Bundle -> Save Event Defaults -> Build Source -> Publish Build -> Get Release。“一键补齐 Runtime 并发布” 会在缺少默认 runtime 时自动创建 Runtime Binding再继续发布链。“一键标准回归” 会继续执行play -> launch -> start -> finish -> result -> history。</div>
<div class="muted-note">
推荐顺序:
<br>1. 先点上面的玩法入口Use Classic Demo / Use Score-O Demo / Use Manual Variant Demo
<br>2. 想直接验收,就点 整条链一键验收
<br>3. 想只测发布链,就点 发布活动配置(自动补 Runtime
<br>4. 想只测局内流程,就点 快速进一局、结束并看结果
</div>
<div class="muted-note">这些流程会复用当前表单里的手机号、设备、event、channel 等输入。发布活动配置默认绑定会自动执行Get Event -> Import Presentation -> Import Bundle -> Save Event Defaults -> Build Source -> Publish Build -> Get Release。发布活动配置自动补 Runtime会在缺少默认 runtime 时自动创建 Runtime Binding再继续发布链。整条链一键验收会继续执行play -> launch -> start -> finish -> result -> history。</div>
<div class="subpanel">
<div class="muted-note">预期结果</div>
<div class="kv">
@@ -759,20 +937,45 @@ const devWorkbenchHTML = `<!doctype html>
<div>总判定 <code id="flow-regression-overall">待执行</code></div>
</div>
</div>
<div class="subpanel">
<div class="muted-note">当前 Launch 实际配置摘要</div>
<div class="kv">
<div>Config URL <code id="launch-config-url">-</code></div>
<div>Release ID <code id="launch-config-release-id">-</code></div>
<div>Manifest URL <code id="launch-config-manifest-url">-</code></div>
<div>Schema Version <code id="launch-config-schema-version">-</code></div>
<div>Playfield Kind <code id="launch-config-playfield-kind">-</code></div>
<div>Game Mode <code id="launch-config-game-mode">-</code></div>
<div>判定 <code id="launch-config-verdict">待执行</code></div>
</div>
</div>
</section>
<section class="panel" data-modes="common">
<h2>请求导出</h2>
<p>最后一次请求会生成一条可复制的 curl后面做问题复现会方便很多。</p>
<div class="actions">
<button id="btn-copy-curl">Copy Last Curl</button>
<button class="ghost" id="btn-clear-history">Clear History</button>
</div>
<div class="subpanel">
<div class="muted-note">Last Curl</div>
<div id="curl" class="log" style="min-height:120px; max-height:200px;"></div>
</div>
</section>
<div class="stack" data-modes="common frontend">
<section class="panel" data-modes="common">
<h2>请求导出</h2>
<p>最后一次请求会生成一条可复制的 curl后面做问题复现会方便很多。</p>
<div class="actions">
<button id="btn-copy-curl">Copy Last Curl</button>
<button class="ghost" id="btn-clear-history">Clear History</button>
</div>
<div class="subpanel">
<div class="muted-note">Last Curl</div>
<div id="curl" class="log" style="min-height:120px; max-height:200px;"></div>
</div>
</section>
<section class="panel" data-modes="common frontend">
<h2>前端调试日志</h2>
<p>前端可把 launch、manifest、地图页、结果页等调试信息直接打到 backend。这里显示最近日志便于和 workbench 当前配置对口排查。</p>
<div class="actions">
<button id="btn-client-logs-refresh">拉取前端日志</button>
<button class="ghost" id="btn-client-logs-clear">清空前端日志</button>
</div>
<div class="muted-note">建议前端至少上报eventId / releaseId / manifestUrl / game.mode / playfield.kind / 页面阶段。</div>
<div id="client-logs" class="log" style="min-height:180px; max-height:420px;"></div>
</section>
</div>
</div>
<div class="category-head" id="nav-admin" data-modes="config admin">
@@ -1633,6 +1836,45 @@ const devWorkbenchHTML = `<!doctype html>
<div class="api-meta"><div><strong>鉴权:</strong>仅 non-production无需鉴权</div></div>
</div>
<div class="api-item" data-api="dev workbench 工作台 面板 调试">
<div class="api-head"><span class="api-method">GET</span><span class="api-path">/dev/workbench</span></div>
<div class="api-desc">开发态工作台页面集中提供一键流、日志、配置摘要、API 目录和后台运营联调入口。</div>
<div class="api-meta"><div><strong>鉴权:</strong>仅 non-production无需鉴权</div></div>
</div>
<div class="api-item" data-api="dev client logs 前端 调试 日志 上报">
<div class="api-head"><span class="api-method">POST</span><span class="api-path">/dev/client-logs</span></div>
<div class="api-desc">接收 frontend 主动上报的调试日志,供 backend 在 workbench 中统一查看。</div>
<div class="api-meta">
<div><strong>鉴权:</strong>仅 non-production无需鉴权</div>
<div><strong>关键参数:</strong><code>source</code>、<code>level</code>、<code>category</code>、<code>message</code>、<code>eventId</code>、<code>releaseId</code>、<code>sessionId</code>、<code>manifestUrl</code>、<code>route</code>、<code>details</code></div>
</div>
</div>
<div class="api-item" data-api="dev client logs 前端 调试 日志 列表">
<div class="api-head"><span class="api-method">GET</span><span class="api-path">/dev/client-logs</span></div>
<div class="api-desc">获取 frontend 最近上报的调试日志,便于 backend 直接对照排查。</div>
<div class="api-meta">
<div><strong>鉴权:</strong>仅 non-production无需鉴权</div>
<div><strong>查询参数:</strong><code>limit</code></div>
</div>
</div>
<div class="api-item" data-api="dev client logs 前端 调试 日志 清空">
<div class="api-head"><span class="api-method">DELETE</span><span class="api-path">/dev/client-logs</span></div>
<div class="api-desc">清空当前内存中的 frontend 调试日志,方便开始新一轮联调。</div>
<div class="api-meta"><div><strong>鉴权:</strong>仅 non-production无需鉴权</div></div>
</div>
<div class="api-item" data-api="dev manifest summary manifest 摘要 代读 调试">
<div class="api-head"><span class="api-method">GET</span><span class="api-path">/dev/manifest-summary</span></div>
<div class="api-desc">由 backend 代读指定 manifest并返回 <code>schemaVersion</code>、<code>playfield.kind</code>、<code>game.mode</code> 调试摘要。</div>
<div class="api-meta">
<div><strong>鉴权:</strong>仅 non-production无需鉴权</div>
<div><strong>查询参数:</strong><code>url</code></div>
</div>
</div>
<div class="api-item" data-api="dev config local files 本地 配置 文件 列表">
<div class="api-head"><span class="api-method">GET</span><span class="api-path">/dev/config/local-files</span></div>
<div class="api-desc">列出本地配置目录中的 JSON 文件,作为 source config 导入入口。</div>
@@ -2257,6 +2499,159 @@ const devWorkbenchHTML = `<!doctype html>
$('flow-regression-overall').textContent = overall;
}
function resetLaunchConfigSummary() {
$('launch-config-url').textContent = '-';
$('launch-config-release-id').textContent = '-';
$('launch-config-manifest-url').textContent = '-';
$('launch-config-schema-version').textContent = '-';
$('launch-config-playfield-kind').textContent = '-';
$('launch-config-game-mode').textContent = '-';
$('launch-config-verdict').textContent = '待执行';
}
async function resolveLaunchConfigSummary(launchPayload) {
const launchData = launchPayload && launchPayload.launch ? launchPayload.launch : {};
const config = launchData.config || {};
const resolvedRelease = launchData.resolvedRelease || {};
const configUrl = config.configUrl || '-';
const releaseId = config.releaseId || resolvedRelease.releaseId || '-';
const manifestUrl = resolvedRelease.manifestUrl || config.configUrl || '-';
const summary = {
configUrl: configUrl,
releaseId: releaseId,
manifestUrl: manifestUrl,
schemaVersion: '-',
playfieldKind: '-',
gameMode: '-',
verdict: '未读取 manifest'
};
const targetUrl = config.configUrl || resolvedRelease.manifestUrl;
if (!targetUrl) {
summary.verdict = '未通过launch 未返回 configUrl / manifestUrl';
return summary;
}
try {
const proxy = await request('GET', '/dev/manifest-summary?url=' + encodeURIComponent(targetUrl));
const data = proxy && proxy.data ? proxy.data : {};
summary.schemaVersion = data.schemaVersion || '-';
summary.playfieldKind = data.playfieldKind || '-';
summary.gameMode = data.gameMode || '-';
if (summary.schemaVersion !== '-' && summary.playfieldKind !== '-' && summary.gameMode !== '-') {
summary.verdict = '通过:已读取 launch 实际 manifest 摘要';
} else {
summary.verdict = '未通过manifest 已读取,但关键信息不完整';
}
return summary;
} catch (error) {
summary.verdict = '未通过manifest 读取异常';
summary.error = error && error.message ? error.message : String(error);
return summary;
}
}
function setLaunchConfigSummary(summary) {
const data = summary || {};
$('launch-config-url').textContent = data.configUrl || '-';
$('launch-config-release-id').textContent = data.releaseId || '-';
$('launch-config-manifest-url').textContent = data.manifestUrl || '-';
$('launch-config-schema-version').textContent = data.schemaVersion || '-';
$('launch-config-playfield-kind').textContent = data.playfieldKind || '-';
$('launch-config-game-mode').textContent = data.gameMode || '-';
$('launch-config-verdict').textContent = data.verdict || '待执行';
}
function renderClientLogs(items) {
const logs = Array.isArray(items) ? items : [];
if (!logs.length) {
$('client-logs').textContent = '暂无前端调试日志';
return;
}
$('client-logs').textContent = logs.map(function(item) {
const lines = [];
lines.push('[' + (item.receivedAt || '-') + '] #' + (item.id || '-') + ' ' + (item.level || 'info').toUpperCase() + ' ' + (item.source || 'unknown'));
if (item.category) {
lines.push('category: ' + item.category);
}
lines.push('message: ' + (item.message || '-'));
if (item.eventId || item.releaseId || item.sessionId) {
lines.push('event/release/session: ' + (item.eventId || '-') + ' / ' + (item.releaseId || '-') + ' / ' + (item.sessionId || '-'));
}
if (item.manifestUrl) {
lines.push('manifest: ' + item.manifestUrl);
}
if (item.route) {
lines.push('route: ' + item.route);
}
if (item.details && Object.keys(item.details).length) {
lines.push('details: ' + JSON.stringify(item.details, null, 2));
}
return lines.join('\n');
}).join('\n\n---\n\n');
}
async function refreshClientLogs() {
const result = await request('GET', '/dev/client-logs?limit=50');
renderClientLogs(result.data);
return result;
}
function selectBootstrapContextForEvent(bootstrap, eventId) {
const data = bootstrap || {};
if (eventId && data.scoreOEventId && eventId === data.scoreOEventId) {
return {
eventId: data.scoreOEventId,
releaseId: data.scoreOReleaseId || '',
sourceId: data.scoreOSourceId || '',
buildId: data.scoreOBuildId || '',
courseSetId: data.scoreOCourseSetId || '',
courseVariantId: data.scoreOCourseVariantId || '',
runtimeBindingId: data.scoreORuntimeBindingId || ''
};
}
if (eventId && data.variantManualEventId && eventId === data.variantManualEventId) {
return {
eventId: data.variantManualEventId,
releaseId: data.variantManualReleaseId || '',
sourceId: data.sourceId || '',
buildId: data.buildId || '',
courseSetId: data.courseSetId || '',
courseVariantId: data.courseVariantId || '',
runtimeBindingId: data.runtimeBindingId || ''
};
}
return {
eventId: data.eventId || '',
releaseId: data.releaseId || '',
sourceId: data.sourceId || '',
buildId: data.buildId || '',
courseSetId: data.courseSetId || '',
courseVariantId: data.courseVariantId || '',
runtimeBindingId: data.runtimeBindingId || ''
};
}
function applyBootstrapContext(bootstrap, explicitEventId) {
const eventId = explicitEventId || $('event-id').value || $('admin-event-ref-id').value || '';
const selected = selectBootstrapContextForEvent(bootstrap, eventId);
state.sourceId = selected.sourceId || state.sourceId;
state.buildId = selected.buildId || state.buildId;
state.releaseId = selected.releaseId || state.releaseId;
$('admin-pipeline-source-id').value = selected.sourceId || $('admin-pipeline-source-id').value;
$('admin-pipeline-build-id').value = selected.buildId || $('admin-pipeline-build-id').value;
$('admin-pipeline-release-id').value = selected.releaseId || $('admin-pipeline-release-id').value;
$('event-release-id').value = selected.releaseId || $('event-release-id').value;
$('prod-runtime-event-id').value = selected.eventId || $('prod-runtime-event-id').value;
$('prod-place-id').value = bootstrap.placeId || $('prod-place-id').value;
$('prod-map-asset-id').value = bootstrap.mapAssetId || $('prod-map-asset-id').value;
$('prod-tile-release-id').value = bootstrap.tileReleaseId || $('prod-tile-release-id').value;
$('prod-course-source-id').value = bootstrap.courseSourceId || $('prod-course-source-id').value;
$('prod-course-set-id').value = selected.courseSetId || $('prod-course-set-id').value;
$('prod-course-variant-id').value = selected.courseVariantId || $('prod-course-variant-id').value;
$('prod-runtime-binding-id').value = selected.runtimeBindingId || $('prod-runtime-binding-id').value;
syncState();
return selected;
}
function extractList(payload) {
if (Array.isArray(payload)) {
return payload;
@@ -2306,20 +2701,7 @@ const devWorkbenchHTML = `<!doctype html>
writeLog(flowTitle + '.step', { step: 'bootstrap-demo' });
const bootstrap = await request('POST', '/dev/bootstrap-demo');
if (bootstrap.data) {
state.sourceId = bootstrap.data.sourceId || state.sourceId;
state.buildId = bootstrap.data.buildId || state.buildId;
state.releaseId = bootstrap.data.releaseId || state.releaseId;
$('admin-pipeline-source-id').value = bootstrap.data.sourceId || $('admin-pipeline-source-id').value;
$('admin-pipeline-build-id').value = bootstrap.data.buildId || $('admin-pipeline-build-id').value;
$('admin-pipeline-release-id').value = bootstrap.data.releaseId || $('admin-pipeline-release-id').value;
$('prod-runtime-event-id').value = bootstrap.data.eventId || $('prod-runtime-event-id').value;
$('prod-place-id').value = bootstrap.data.placeId || $('prod-place-id').value;
$('prod-map-asset-id').value = bootstrap.data.mapAssetId || $('prod-map-asset-id').value;
$('prod-tile-release-id').value = bootstrap.data.tileReleaseId || $('prod-tile-release-id').value;
$('prod-course-source-id').value = bootstrap.data.courseSourceId || $('prod-course-source-id').value;
$('prod-course-set-id').value = bootstrap.data.courseSetId || $('prod-course-set-id').value;
$('prod-course-variant-id').value = bootstrap.data.courseVariantId || $('prod-course-variant-id').value;
$('prod-runtime-binding-id').value = bootstrap.data.runtimeBindingId || $('prod-runtime-binding-id').value;
applyBootstrapContext(bootstrap.data, eventId);
}
}
@@ -2336,6 +2718,9 @@ const devWorkbenchHTML = `<!doctype html>
if (eventDetail.data.currentRuntime && eventDetail.data.currentRuntime.runtimeBindingId) {
$('admin-release-runtime-binding-id').value = eventDetail.data.currentRuntime.runtimeBindingId;
$('prod-runtime-binding-id').value = eventDetail.data.currentRuntime.runtimeBindingId;
} else {
$('admin-release-runtime-binding-id').value = '';
$('prod-runtime-binding-id').value = '';
}
}
@@ -2539,6 +2924,9 @@ const devWorkbenchHTML = `<!doctype html>
launch.data.launch.resolvedRelease &&
launch.data.launch.resolvedRelease.manifestUrl
);
const launchConfigSummary = await resolveLaunchConfigSummary(launch.data);
setLaunchConfigSummary(launchConfigSummary);
writeLog(flowTitle + '.launch-summary', launchConfigSummary);
writeLog(flowTitle + '.step', {
step: 'session-start',
@@ -2618,6 +3006,41 @@ const devWorkbenchHTML = `<!doctype html>
};
}
function applyFrontendDemoSelection(options) {
resetLaunchConfigSummary();
$('entry-channel-code').value = 'mini-demo';
$('entry-channel-type').value = 'wechat_mini';
$('event-id').value = options.eventId;
$('event-release-id').value = options.releaseId;
$('event-variant-id').value = options.variantId || '';
$('config-event-id').value = options.eventId;
$('admin-event-ref-id').value = options.eventId;
$('local-config-file').value = options.localConfigFile || $('local-config-file').value;
if (options.gameModeCode) {
$('admin-game-mode-code').value = options.gameModeCode;
$('prod-course-mode').value = options.gameModeCode;
}
$('prod-runtime-event-id').value = options.eventId;
$('prod-course-set-id').value = options.courseSetId || $('prod-course-set-id').value;
$('prod-course-variant-id').value = options.courseVariantId || $('prod-course-variant-id').value;
$('prod-runtime-binding-id').value = options.runtimeBindingId || '';
$('admin-release-runtime-binding-id').value = options.runtimeBindingId || '';
$('admin-pipeline-source-id').value = options.sourceId || '';
$('admin-pipeline-build-id').value = options.buildId || '';
state.sourceId = options.sourceId || '';
state.buildId = options.buildId || '';
state.releaseId = options.releaseId || state.releaseId;
localStorage.setItem(MODE_KEY, 'frontend');
syncWorkbenchMode();
writeLog(options.logTitle, {
eventId: $('event-id').value,
releaseId: $('event-release-id').value,
variantId: $('event-variant-id').value || null,
localConfigFile: $('local-config-file').value
});
setStatus(options.statusText);
}
function setStatus(text, isError = false) {
statusEl.textContent = text;
statusEl.className = isError ? 'status error' : 'status';
@@ -3485,6 +3908,10 @@ const devWorkbenchHTML = `<!doctype html>
}, true);
state.sessionId = result.data.launch.business.sessionId;
state.sessionToken = result.data.launch.business.sessionToken;
syncState();
const configSummary = await resolveLaunchConfigSummary(result.data);
setLaunchConfigSummary(configSummary);
writeLog('event-launch.summary', configSummary);
return result;
});
@@ -4221,6 +4648,16 @@ const devWorkbenchHTML = `<!doctype html>
setStatus('ok: history cleared');
};
$('btn-client-logs-refresh').onclick = () => run('dev/client-logs', async () => {
return await refreshClientLogs();
});
$('btn-client-logs-clear').onclick = () => run('dev/client-logs/clear', async () => {
const result = await request('DELETE', '/dev/client-logs');
renderClientLogs([]);
return result;
});
$('btn-scenario-save').onclick = saveCurrentScenario;
$('btn-scenario-load').onclick = loadSelectedScenario;
$('btn-scenario-delete').onclick = deleteSelectedScenario;
@@ -4228,7 +4665,10 @@ const devWorkbenchHTML = `<!doctype html>
$('btn-scenario-import').onclick = importScenarioFromJSON;
$('btn-flow-home').onclick = () => run('flow-home', async () => {
await request('POST', '/dev/bootstrap-demo');
const bootstrap = await request('POST', '/dev/bootstrap-demo');
if (bootstrap.data) {
applyBootstrapContext(bootstrap.data);
}
const login = await request('POST', '/auth/login/wechat-mini', {
code: $('wechat-code').value,
clientType: 'wechat',
@@ -4241,43 +4681,70 @@ const devWorkbenchHTML = `<!doctype html>
$('btn-bootstrap').onclick = () => run('bootstrap-demo', async () => {
const result = await request('POST', '/dev/bootstrap-demo');
state.sourceId = result.data.sourceId || '';
state.buildId = result.data.buildId || '';
state.releaseId = result.data.releaseId || state.releaseId || '';
if (result.data.releaseId) {
$('event-release-id').value = result.data.releaseId;
}
$('prod-runtime-event-id').value = result.data.eventId || $('prod-runtime-event-id').value;
$('prod-place-id').value = result.data.placeId || $('prod-place-id').value;
$('prod-map-asset-id').value = result.data.mapAssetId || $('prod-map-asset-id').value;
$('prod-tile-release-id').value = result.data.tileReleaseId || $('prod-tile-release-id').value;
$('prod-course-source-id').value = result.data.courseSourceId || $('prod-course-source-id').value;
$('prod-course-set-id').value = result.data.courseSetId || $('prod-course-set-id').value;
$('prod-course-variant-id').value = result.data.courseVariantId || $('prod-course-variant-id').value;
$('prod-runtime-binding-id').value = result.data.runtimeBindingId || $('prod-runtime-binding-id').value;
applyBootstrapContext(result.data);
return result;
});
$('btn-use-classic-demo').onclick = () => run('use-classic-demo', async () => {
const result = await request('POST', '/dev/bootstrap-demo');
applyFrontendDemoSelection({
eventId: result.data.eventId || 'evt_demo_001',
releaseId: result.data.releaseId || 'rel_demo_001',
localConfigFile: 'classic-sequential.json',
gameModeCode: 'classic-sequential',
sourceId: result.data.sourceId || '',
buildId: result.data.buildId || '',
courseSetId: result.data.courseSetId || '',
courseVariantId: result.data.courseVariantId || '',
runtimeBindingId: result.data.runtimeBindingId || '',
logTitle: 'classic-demo-ready',
statusText: 'ok: classic demo loaded'
});
return result;
});
$('btn-use-score-o-demo').onclick = () => run('use-score-o-demo', async () => {
const result = await request('POST', '/dev/bootstrap-demo');
applyFrontendDemoSelection({
eventId: result.data.scoreOEventId || 'evt_demo_score_o_001',
releaseId: result.data.scoreOReleaseId || 'rel_demo_score_o_001',
localConfigFile: 'score-o.json',
gameModeCode: 'score-o',
sourceId: result.data.scoreOSourceId || '',
buildId: result.data.scoreOBuildId || '',
courseSetId: result.data.scoreOCourseSetId || '',
courseVariantId: result.data.scoreOCourseVariantId || '',
runtimeBindingId: result.data.scoreORuntimeBindingId || '',
logTitle: 'score-o-demo-ready',
statusText: 'ok: score-o demo loaded'
});
return result;
});
$('btn-use-variant-manual-demo').onclick = () => run('use-variant-manual-demo', async () => {
const result = await request('POST', '/dev/bootstrap-demo');
$('entry-channel-code').value = 'mini-demo';
$('entry-channel-type').value = 'wechat_mini';
$('event-id').value = result.data.variantManualEventId || 'evt_demo_variant_manual_001';
$('event-release-id').value = result.data.variantManualReleaseId || 'rel_demo_variant_manual_001';
$('event-variant-id').value = 'variant_b';
localStorage.setItem(MODE_KEY, 'frontend');
syncWorkbenchMode();
writeLog('variant-manual-demo-ready', {
eventId: $('event-id').value,
releaseId: $('event-release-id').value,
variantId: $('event-variant-id').value
applyFrontendDemoSelection({
eventId: result.data.variantManualEventId || 'evt_demo_variant_manual_001',
releaseId: result.data.variantManualReleaseId || 'rel_demo_variant_manual_001',
variantId: 'variant_b',
localConfigFile: 'classic-sequential.json',
gameModeCode: 'classic-sequential',
sourceId: result.data.sourceId || '',
buildId: result.data.buildId || '',
courseSetId: result.data.courseSetId || '',
courseVariantId: result.data.courseVariantId || '',
runtimeBindingId: '',
logTitle: 'variant-manual-demo-ready',
statusText: 'ok: manual variant demo loaded'
});
setStatus('ok: manual variant demo loaded');
return result;
});
$('btn-flow-launch').onclick = () => run('flow-launch', async () => {
await request('POST', '/dev/bootstrap-demo');
const bootstrap = await request('POST', '/dev/bootstrap-demo');
if (bootstrap.data) {
applyBootstrapContext(bootstrap.data);
}
const smsSend = await request('POST', '/auth/sms/send', {
countryCode: $('sms-country').value,
mobile: $('sms-mobile').value,
@@ -4388,6 +4855,7 @@ const devWorkbenchHTML = `<!doctype html>
renderScenarioOptions();
applyAPIFilter();
syncAPICounts();
renderClientLogs([]);
writeLog('workbench-ready', { ok: true, hint: 'Use Bootstrap Demo first on a fresh database.' });
</script>
</body>

View File

@@ -105,6 +105,10 @@ func NewRouter(
if appEnv != "production" {
mux.HandleFunc("GET /dev/workbench", devHandler.Workbench)
mux.HandleFunc("POST /dev/bootstrap-demo", devHandler.BootstrapDemo)
mux.HandleFunc("POST /dev/client-logs", devHandler.CreateClientLog)
mux.HandleFunc("GET /dev/client-logs", devHandler.ListClientLogs)
mux.HandleFunc("DELETE /dev/client-logs", devHandler.ClearClientLogs)
mux.HandleFunc("GET /dev/manifest-summary", devHandler.ManifestSummary)
mux.HandleFunc("GET /dev/config/local-files", configHandler.ListLocalFiles)
mux.HandleFunc("POST /dev/events/{eventPublicID}/config-sources/import-local", configHandler.ImportLocal)
mux.HandleFunc("POST /dev/config-builds/preview", configHandler.BuildPreview)

View File

@@ -3,6 +3,9 @@ package service
import (
"context"
"net/http"
"sort"
"sync"
"time"
"cmr-backend/internal/apperr"
"cmr-backend/internal/store/postgres"
@@ -11,6 +14,39 @@ import (
type DevService struct {
appEnv string
store *postgres.Store
mu sync.Mutex
logSeq int64
logs []ClientDebugLogEntry
}
type ClientDebugLogEntry struct {
ID int64 `json:"id"`
Source string `json:"source"`
Level string `json:"level"`
Category string `json:"category,omitempty"`
Message string `json:"message"`
EventID string `json:"eventId,omitempty"`
ReleaseID string `json:"releaseId,omitempty"`
SessionID string `json:"sessionId,omitempty"`
ManifestURL string `json:"manifestUrl,omitempty"`
Route string `json:"route,omitempty"`
OccurredAt time.Time `json:"occurredAt"`
ReceivedAt time.Time `json:"receivedAt"`
Details map[string]any `json:"details,omitempty"`
}
type CreateClientDebugLogInput struct {
Source string `json:"source"`
Level string `json:"level"`
Category string `json:"category"`
Message string `json:"message"`
EventID string `json:"eventId"`
ReleaseID string `json:"releaseId"`
SessionID string `json:"sessionId"`
ManifestURL string `json:"manifestUrl"`
Route string `json:"route"`
OccurredAt string `json:"occurredAt"`
Details map[string]any `json:"details"`
}
func NewDevService(appEnv string, store *postgres.Store) *DevService {
@@ -30,3 +66,83 @@ func (s *DevService) BootstrapDemo(ctx context.Context) (*postgres.DemoBootstrap
}
return s.store.EnsureDemoData(ctx)
}
func (s *DevService) AddClientDebugLog(_ context.Context, input CreateClientDebugLogInput) (*ClientDebugLogEntry, error) {
if !s.Enabled() {
return nil, apperr.New(http.StatusNotFound, "not_found", "dev client logs are disabled")
}
if input.Message == "" {
return nil, apperr.New(http.StatusBadRequest, "invalid_request", "message is required")
}
if input.Source == "" {
input.Source = "unknown"
}
if input.Level == "" {
input.Level = "info"
}
occurredAt := time.Now().UTC()
if input.OccurredAt != "" {
parsed, err := time.Parse(time.RFC3339, input.OccurredAt)
if err != nil {
return nil, apperr.New(http.StatusBadRequest, "invalid_request", "occurredAt must be RFC3339")
}
occurredAt = parsed.UTC()
}
entry := ClientDebugLogEntry{
Source: input.Source,
Level: input.Level,
Category: input.Category,
Message: input.Message,
EventID: input.EventID,
ReleaseID: input.ReleaseID,
SessionID: input.SessionID,
ManifestURL: input.ManifestURL,
Route: input.Route,
OccurredAt: occurredAt,
ReceivedAt: time.Now().UTC(),
Details: input.Details,
}
s.mu.Lock()
defer s.mu.Unlock()
s.logSeq++
entry.ID = s.logSeq
s.logs = append(s.logs, entry)
if len(s.logs) > 200 {
s.logs = append([]ClientDebugLogEntry(nil), s.logs[len(s.logs)-200:]...)
}
copyEntry := entry
return &copyEntry, nil
}
func (s *DevService) ListClientDebugLogs(_ context.Context, limit int) ([]ClientDebugLogEntry, error) {
if !s.Enabled() {
return nil, apperr.New(http.StatusNotFound, "not_found", "dev client logs are disabled")
}
if limit <= 0 || limit > 200 {
limit = 50
}
s.mu.Lock()
defer s.mu.Unlock()
items := append([]ClientDebugLogEntry(nil), s.logs...)
sort.Slice(items, func(i, j int) bool {
return items[i].ID > items[j].ID
})
if len(items) > limit {
items = items[:limit]
}
return items, nil
}
func (s *DevService) ClearClientDebugLogs(_ context.Context) error {
if !s.Enabled() {
return apperr.New(http.StatusNotFound, "not_found", "dev client logs are disabled")
}
s.mu.Lock()
defer s.mu.Unlock()
s.logs = nil
return nil
}

View File

@@ -6,24 +6,32 @@ import (
)
type DemoBootstrapSummary struct {
TenantCode string `json:"tenantCode"`
ChannelCode string `json:"channelCode"`
EventID string `json:"eventId"`
ReleaseID string `json:"releaseId"`
SourceID string `json:"sourceId"`
BuildID string `json:"buildId"`
CardID string `json:"cardId"`
PlaceID string `json:"placeId"`
MapAssetID string `json:"mapAssetId"`
TileReleaseID string `json:"tileReleaseId"`
CourseSourceID string `json:"courseSourceId"`
CourseSetID string `json:"courseSetId"`
CourseVariantID string `json:"courseVariantId"`
RuntimeBindingID string `json:"runtimeBindingId"`
VariantManualEventID string `json:"variantManualEventId"`
VariantManualRelease string `json:"variantManualReleaseId"`
VariantManualCardID string `json:"variantManualCardId"`
CleanedSessionCount int64 `json:"cleanedSessionCount"`
TenantCode string `json:"tenantCode"`
ChannelCode string `json:"channelCode"`
EventID string `json:"eventId"`
ReleaseID string `json:"releaseId"`
SourceID string `json:"sourceId"`
BuildID string `json:"buildId"`
CardID string `json:"cardId"`
PlaceID string `json:"placeId"`
MapAssetID string `json:"mapAssetId"`
TileReleaseID string `json:"tileReleaseId"`
CourseSourceID string `json:"courseSourceId"`
CourseSetID string `json:"courseSetId"`
CourseVariantID string `json:"courseVariantId"`
RuntimeBindingID string `json:"runtimeBindingId"`
ScoreOEventID string `json:"scoreOEventId"`
ScoreOReleaseID string `json:"scoreOReleaseId"`
ScoreOCardID string `json:"scoreOCardId"`
ScoreOSourceID string `json:"scoreOSourceId"`
ScoreOBuildID string `json:"scoreOBuildId"`
ScoreOCourseSetID string `json:"scoreOCourseSetId"`
ScoreOCourseVariantID string `json:"scoreOCourseVariantId"`
ScoreORuntimeBindingID string `json:"scoreORuntimeBindingId"`
VariantManualEventID string `json:"variantManualEventId"`
VariantManualRelease string `json:"variantManualReleaseId"`
VariantManualCardID string `json:"variantManualCardId"`
CleanedSessionCount int64 `json:"cleanedSessionCount"`
}
func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, error) {
@@ -361,7 +369,7 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
)
VALUES (
'tile_demo_001', $1, 'v2026-04-03', 'published',
'https://example.com/tiles/demo/', 'https://example.com/tiles/demo/meta.json', NOW()
'https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/', 'https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/meta.json', NOW()
)
ON CONFLICT (map_asset_id, version_code) DO UPDATE SET
status = EXCLUDED.status,
@@ -387,7 +395,7 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
course_source_public_id, source_type, file_url, import_status
)
VALUES (
'csource_demo_001', 'kml', 'https://example.com/course/demo.kml', 'imported'
'csource_demo_001', 'kml', 'https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c01.kml', 'imported'
)
ON CONFLICT (course_source_public_id) DO UPDATE SET
source_type = EXCLUDED.source_type,
@@ -398,6 +406,23 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
return nil, fmt.Errorf("ensure demo course source: %w", err)
}
var courseSourceVariantBID string
if err := tx.QueryRow(ctx, `
INSERT INTO course_sources (
course_source_public_id, source_type, file_url, import_status
)
VALUES (
'csource_demo_002', 'kml', 'https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c02.kml', 'imported'
)
ON CONFLICT (course_source_public_id) DO UPDATE SET
source_type = EXCLUDED.source_type,
file_url = EXCLUDED.file_url,
import_status = EXCLUDED.import_status
RETURNING id, course_source_public_id
`).Scan(&courseSourceVariantBID, new(string)); err != nil {
return nil, fmt.Errorf("ensure demo course source variant b: %w", err)
}
var courseSetID, courseSetPublicID string
if err := tx.QueryRow(ctx, `
INSERT INTO course_sets (
@@ -439,6 +464,28 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
return nil, fmt.Errorf("ensure demo course variant: %w", err)
}
var courseVariantBID string
if err := tx.QueryRow(ctx, `
INSERT INTO course_variants (
course_variant_public_id, course_set_id, source_id, name, route_code, mode, control_count, status, is_default
)
VALUES (
'cvariant_demo_002', $1, $2, 'Demo Variant B', 'route-demo-b', 'classic-sequential', 10, 'active', false
)
ON CONFLICT (course_variant_public_id) DO UPDATE SET
course_set_id = EXCLUDED.course_set_id,
source_id = EXCLUDED.source_id,
name = EXCLUDED.name,
route_code = EXCLUDED.route_code,
mode = EXCLUDED.mode,
control_count = EXCLUDED.control_count,
status = EXCLUDED.status,
is_default = EXCLUDED.is_default
RETURNING id, course_variant_public_id
`, courseSetID, courseSourceVariantBID).Scan(&courseVariantBID, new(string)); err != nil {
return nil, fmt.Errorf("ensure demo course variant b: %w", err)
}
if _, err := tx.Exec(ctx, `
UPDATE course_sets
SET current_variant_id = $2
@@ -529,14 +576,14 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
{
"id": "variant_a",
"name": "A 线",
"description": "短线体验版",
"description": "短线体验版c01.kml",
"routeCode": "route-variant-a",
"selectable": true
},
{
"id": "variant_b",
"name": "B 线",
"description": "长线挑战版",
"description": "长线挑战版c02.kml",
"routeCode": "route-variant-b",
"selectable": true
}
@@ -598,6 +645,273 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
return nil, fmt.Errorf("ensure variant manual demo card: %w", err)
}
var scoreOEventID string
if err := tx.QueryRow(ctx, `
INSERT INTO events (
tenant_id, event_public_id, slug, display_name, summary, status
)
VALUES ($1, 'evt_demo_score_o_001', 'demo-score-o-run', 'Demo Score-O Run', '积分赛联调活动', 'active')
ON CONFLICT (event_public_id) DO UPDATE SET
tenant_id = EXCLUDED.tenant_id,
slug = EXCLUDED.slug,
display_name = EXCLUDED.display_name,
summary = EXCLUDED.summary,
status = EXCLUDED.status
RETURNING id
`, tenantID).Scan(&scoreOEventID); err != nil {
return nil, fmt.Errorf("ensure score-o demo event: %w", err)
}
var scoreOReleaseRow struct {
ID string
PublicID string
}
if err := tx.QueryRow(ctx, `
INSERT INTO event_releases (
release_public_id,
event_id,
release_no,
config_label,
manifest_url,
manifest_checksum_sha256,
route_code,
status
)
VALUES (
'rel_demo_score_o_001',
$1,
1,
'Demo Score-O Config v1',
'https://oss-mbh5.colormaprun.com/gotomars/event/score-o.json',
'demo-score-o-checksum-001',
'route-score-o-001',
'published'
)
ON CONFLICT (release_public_id) DO UPDATE SET
event_id = EXCLUDED.event_id,
config_label = EXCLUDED.config_label,
manifest_url = EXCLUDED.manifest_url,
manifest_checksum_sha256 = EXCLUDED.manifest_checksum_sha256,
route_code = EXCLUDED.route_code,
status = EXCLUDED.status
RETURNING id, release_public_id
`, scoreOEventID).Scan(&scoreOReleaseRow.ID, &scoreOReleaseRow.PublicID); err != nil {
return nil, fmt.Errorf("ensure score-o demo release: %w", err)
}
if _, err := tx.Exec(ctx, `
UPDATE events
SET current_release_id = $2
WHERE id = $1
`, scoreOEventID, scoreOReleaseRow.ID); err != nil {
return nil, fmt.Errorf("attach score-o demo release: %w", err)
}
scoreOSourceNotes := "demo source config imported from local event sample score-o"
scoreOSource, err := s.UpsertEventConfigSource(ctx, tx, UpsertEventConfigSourceParams{
EventID: scoreOEventID,
SourceVersionNo: 1,
SourceKind: "event_bundle",
SchemaID: "event-source",
SchemaVersion: "1",
Status: "active",
Notes: &scoreOSourceNotes,
Source: map[string]any{
"schemaVersion": "1",
"app": map[string]any{
"id": "sample-score-o-001",
"title": "积分赛示例",
},
"branding": map[string]any{
"tenantCode": "tenant_demo",
"entryChannel": "mini-demo",
},
"map": map[string]any{
"tiles": "../map/lxcb-001/tiles/",
"mapmeta": "../map/lxcb-001/tiles/meta.json",
},
"playfield": map[string]any{
"kind": "control-set",
"source": map[string]any{
"type": "kml",
"url": "../kml/lxcb-001/10/c01.kml",
},
},
"game": map[string]any{
"mode": "score-o",
},
"content": map[string]any{
"h5Template": "content-h5-test-template.html",
},
},
})
if err != nil {
return nil, fmt.Errorf("ensure score-o demo event config source: %w", err)
}
scoreOBuildLog := "demo build generated from sample score-o.json"
scoreOBuild, err := s.UpsertEventConfigBuild(ctx, tx, UpsertEventConfigBuildParams{
EventID: scoreOEventID,
SourceID: scoreOSource.ID,
BuildNo: 1,
BuildStatus: "success",
BuildLog: &scoreOBuildLog,
Manifest: map[string]any{
"schemaVersion": "1",
"releaseId": "rel_demo_score_o_001",
"version": "2026.04.01",
"app": map[string]any{
"id": "sample-score-o-001",
"title": "积分赛示例",
},
"map": map[string]any{
"tiles": "https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/",
"mapmeta": "https://oss-mbh5.colormaprun.com/gotomars/map/lxcb-001/tiles/meta.json",
},
"playfield": map[string]any{
"kind": "control-set",
"source": map[string]any{
"type": "kml",
"url": "https://oss-mbh5.colormaprun.com/gotomars/kml/lxcb-001/10/c01.kml",
},
},
"game": map[string]any{
"mode": "score-o",
},
"assets": map[string]any{
"contentHtml": "https://oss-mbh5.colormaprun.com/gotomars/event/content-h5-test-template.html",
},
},
AssetIndex: []map[string]any{
{"assetType": "manifest", "assetKey": "manifest"},
{"assetType": "mapmeta", "assetKey": "mapmeta"},
{"assetType": "playfield", "assetKey": "playfield-kml"},
{"assetType": "content_html", "assetKey": "content-html"},
},
})
if err != nil {
return nil, fmt.Errorf("ensure score-o demo event config build: %w", err)
}
if err := s.AttachBuildToRelease(ctx, tx, scoreOReleaseRow.ID, scoreOBuild.ID); err != nil {
return nil, fmt.Errorf("attach score-o demo build to release: %w", err)
}
var scoreOCardPublicID string
if err := tx.QueryRow(ctx, `
INSERT INTO cards (
card_public_id,
tenant_id,
entry_channel_id,
card_type,
title,
subtitle,
cover_url,
event_id,
display_slot,
display_priority,
status
)
VALUES (
'card_demo_score_o_001',
$1,
$2,
'event',
'Demo Score-O Run',
'积分赛联调入口',
'https://oss-mbh5.colormaprun.com/gotomars/assets/demo-cover.jpg',
$3,
'home_primary',
98,
'active'
)
ON CONFLICT (card_public_id) DO UPDATE SET
tenant_id = EXCLUDED.tenant_id,
entry_channel_id = EXCLUDED.entry_channel_id,
card_type = EXCLUDED.card_type,
title = EXCLUDED.title,
subtitle = EXCLUDED.subtitle,
cover_url = EXCLUDED.cover_url,
event_id = EXCLUDED.event_id,
display_slot = EXCLUDED.display_slot,
display_priority = EXCLUDED.display_priority,
status = EXCLUDED.status
RETURNING card_public_id
`, tenantID, channelID, scoreOEventID).Scan(&scoreOCardPublicID); err != nil {
return nil, fmt.Errorf("ensure score-o demo card: %w", err)
}
var scoreOCourseSetID, scoreOCourseSetPublicID string
if err := tx.QueryRow(ctx, `
INSERT INTO course_sets (
course_set_public_id, place_id, map_asset_id, code, mode, name, status
)
VALUES (
'cset_demo_score_o_001', $1, $2, 'cset-demo-score-o-001', 'score-o', 'Demo Score-O Course Set', 'active'
)
ON CONFLICT (code) DO UPDATE SET
place_id = EXCLUDED.place_id,
map_asset_id = EXCLUDED.map_asset_id,
mode = EXCLUDED.mode,
name = EXCLUDED.name,
status = EXCLUDED.status
RETURNING id, course_set_public_id
`, placeID, mapAssetID).Scan(&scoreOCourseSetID, &scoreOCourseSetPublicID); err != nil {
return nil, fmt.Errorf("ensure score-o demo course set: %w", err)
}
var scoreOCourseVariantID, scoreOCourseVariantPublicID string
if err := tx.QueryRow(ctx, `
INSERT INTO course_variants (
course_variant_public_id, course_set_id, source_id, name, route_code, mode, control_count, status, is_default
)
VALUES (
'cvariant_demo_score_o_001', $1, $2, 'Demo Score-O Variant', 'route-score-o-001', 'score-o', 10, 'active', true
)
ON CONFLICT (course_variant_public_id) DO UPDATE SET
course_set_id = EXCLUDED.course_set_id,
source_id = EXCLUDED.source_id,
name = EXCLUDED.name,
route_code = EXCLUDED.route_code,
mode = EXCLUDED.mode,
control_count = EXCLUDED.control_count,
status = EXCLUDED.status,
is_default = EXCLUDED.is_default
RETURNING id, course_variant_public_id
`, scoreOCourseSetID, courseSourceID).Scan(&scoreOCourseVariantID, &scoreOCourseVariantPublicID); err != nil {
return nil, fmt.Errorf("ensure score-o demo course variant: %w", err)
}
if _, err := tx.Exec(ctx, `
UPDATE course_sets
SET current_variant_id = $2
WHERE id = $1
`, scoreOCourseSetID, scoreOCourseVariantID); err != nil {
return nil, fmt.Errorf("attach score-o demo course variant: %w", err)
}
var scoreORuntimeBindingID, scoreORuntimeBindingPublicID string
if err := tx.QueryRow(ctx, `
INSERT INTO map_runtime_bindings (
runtime_binding_public_id, event_id, place_id, map_asset_id, tile_release_id, course_set_id, course_variant_id, status, notes
)
VALUES (
'runtime_demo_score_o_001', $1, $2, $3, $4, $5, $6, 'active', 'demo score-o runtime binding'
)
ON CONFLICT (runtime_binding_public_id) DO UPDATE SET
event_id = EXCLUDED.event_id,
place_id = EXCLUDED.place_id,
map_asset_id = EXCLUDED.map_asset_id,
tile_release_id = EXCLUDED.tile_release_id,
course_set_id = EXCLUDED.course_set_id,
course_variant_id = EXCLUDED.course_variant_id,
status = EXCLUDED.status,
notes = EXCLUDED.notes
RETURNING id, runtime_binding_public_id
`, scoreOEventID, placeID, mapAssetID, tileReleaseID, scoreOCourseSetID, scoreOCourseVariantID).Scan(&scoreORuntimeBindingID, &scoreORuntimeBindingPublicID); err != nil {
return nil, fmt.Errorf("ensure score-o demo runtime binding: %w", err)
}
var cleanedSessionCount int64
if err := tx.QueryRow(ctx, `
WITH cleaned AS (
@@ -611,7 +925,7 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
RETURNING 1
)
SELECT COUNT(*) FROM cleaned
`, []string{eventID, manualEventID}).Scan(&cleanedSessionCount); err != nil {
`, []string{eventID, scoreOEventID, manualEventID}).Scan(&cleanedSessionCount); err != nil {
return nil, fmt.Errorf("cleanup demo ongoing sessions: %w", err)
}
@@ -620,23 +934,31 @@ func (s *Store) EnsureDemoData(ctx context.Context) (*DemoBootstrapSummary, erro
}
return &DemoBootstrapSummary{
TenantCode: "tenant_demo",
ChannelCode: "mini-demo",
EventID: "evt_demo_001",
ReleaseID: releaseRow.PublicID,
SourceID: source.ID,
BuildID: build.ID,
CardID: cardPublicID,
PlaceID: placePublicID,
MapAssetID: mapAssetPublicID,
TileReleaseID: tileReleasePublicID,
CourseSourceID: courseSourcePublicID,
CourseSetID: courseSetPublicID,
CourseVariantID: courseVariantPublicID,
RuntimeBindingID: runtimeBindingPublicID,
VariantManualEventID: "evt_demo_variant_manual_001",
VariantManualRelease: manualReleaseRow.PublicID,
VariantManualCardID: manualCardPublicID,
CleanedSessionCount: cleanedSessionCount,
TenantCode: "tenant_demo",
ChannelCode: "mini-demo",
EventID: "evt_demo_001",
ReleaseID: releaseRow.PublicID,
SourceID: source.ID,
BuildID: build.ID,
CardID: cardPublicID,
PlaceID: placePublicID,
MapAssetID: mapAssetPublicID,
TileReleaseID: tileReleasePublicID,
CourseSourceID: courseSourcePublicID,
CourseSetID: courseSetPublicID,
CourseVariantID: courseVariantPublicID,
RuntimeBindingID: runtimeBindingPublicID,
ScoreOEventID: "evt_demo_score_o_001",
ScoreOReleaseID: scoreOReleaseRow.PublicID,
ScoreOCardID: scoreOCardPublicID,
ScoreOSourceID: scoreOSource.ID,
ScoreOBuildID: scoreOBuild.ID,
ScoreOCourseSetID: scoreOCourseSetPublicID,
ScoreOCourseVariantID: scoreOCourseVariantPublicID,
ScoreORuntimeBindingID: scoreORuntimeBindingPublicID,
VariantManualEventID: "evt_demo_variant_manual_001",
VariantManualRelease: manualReleaseRow.PublicID,
VariantManualCardID: manualCardPublicID,
CleanedSessionCount: cleanedSessionCount,
}, nil
}

View File

@@ -1,6 +1,6 @@
# 程序默认规则基线
> 文档版本v1.0
> 最后更新2026-04-02 08:28:05
> 文档版本v1.1
> 最后更新2026-04-03 20:40:00
本文档用于定义当前客户端在**不依赖活动配置细项**时,程序层应该内建的默认规则。
@@ -129,6 +129,7 @@
- 成功打开始点后开始计时
- 起点完成后只给短反馈,并更新引导和 HUD
- 默认不弹白色开始卡
- 从准备页进入地图即视为进入对局,不再额外要求点击开始按钮
- 默认不弹答题卡
### 3.2 普通点

View File

@@ -0,0 +1,182 @@
# 联调架构阶段总结
> 文档版本v1.0
> 最后更新2026-04-03 16:59:19
## 1. 当前结论
当前联调架构已经从“能联”升级为“可诊断、可回归、可收口”。
这次阶段性进步的核心不是多了几个接口,而是三条链一起立住了:
1. 标准测试链
2. 结构化诊断链
3. 多线程协作链
也就是说,当前联调已经不再主要依赖:
- 截图
- 口头描述
- 各自猜测
而是可以依赖统一入口、统一日志和统一回写口径来定位问题。
---
## 2. 标准测试链
backend 当前已经把联调入口收敛成标准路径:
```text
Bootstrap Demo
-> 一键补齐 Runtime 并发布
-> 一键标准回归
-> play / launch / result / history 验证
```
当前这条链的价值是:
- 从空白环境直接起链
- 不再手工预铺多份 demo 对象
- 同一条测试链可以反复执行
- 回归结果有统一出口
当前 workbench 已具备:
- `Bootstrap Demo`
- `一键补齐 Runtime 并发布`
- `一键标准回归`
- `回归结果汇总`
---
## 3. 稳定测试数据链
当前联调环境已经不再只靠临时假数据,而是开始切入更接近生产的真实输入。
当前已接入:
- 真实 KML / 赛道文件
- 真实地图资源 URL
- manual 多赛道双 KML 输入
- 三类显式 demo 入口:
- `evt_demo_001`
- `evt_demo_score_o_001`
- `evt_demo_variant_manual_001`
当前阶段这条链的意义是:
- 前后端终于在测同一套对象
- demo 数据不再漂
- 联调结果更接近生产环境
---
## 4. 结构化诊断链
这次联调真正发生质变的关键,是结构化诊断口径已经建立。
backend 当前已提供:
- 分步执行日志
- 真实错误
- stack
- 最后一次 curl
- 预期判定
- `当前 Launch 实际配置摘要`
frontend 当前已配合提供:
- `POST /dev/client-logs`
- 首页、活动页、准备页、地图关键链路的主动上报
- 更明确的本地诊断字段:
- `details.seq`
- `launchVariantId`
- `runtimeCourseVariantId`
当前这条结构化诊断链意味着:
- 不再只知道“失败了”
- 可以知道:
- 卡在哪一步
- 当前 launch 实际拿到了什么
- 前端消费到了什么
- 是后端发布问题、前端消费问题,还是规则理解问题
这也是为什么最近某些问题反复修改多轮仍未命中,而补上结构化日志后能一次定位成功。
---
## 5. 多线程协作链
当前多线程联调已经形成稳定协作方式:
- 总控 -> 后端:
- [t2b.md](D:/dev/cmr-mini/t2b.md)
- 后端 -> 总控:
- [b2t.md](D:/dev/cmr-mini/b2t.md)
- 总控 -> 前端:
- [t2f.md](D:/dev/cmr-mini/t2f.md)
- 前端 -> 总控:
- [f2t.md](D:/dev/cmr-mini/f2t.md)
这条协作链的作用是:
- 前后端不再互相口头转述
- 总控能统一收口
- 阶段性结论能及时沉淀回:
- [文档索引](D:/dev/cmr-mini/doc/文档索引.md)
- [readme-develop.md](D:/dev/cmr-mini/readme-develop.md)
---
## 6. 当前阶段结论
可以把当前状态明确成:
### 6.1 已完成
- 基础骨架
- 活动运营域摘要第一刀
- 联调标准化第一版
### 6.2 正在推进
- 真实输入替换
- 更接近生产的联调环境
### 6.3 暂不启动
- 活动卡片(列表)产品化
- 新玩家侧页面扩张
- 更复杂后台运营功能
---
## 7. 下一步建议
当前下一步不再是继续搭骨架,而是继续把真实输入往活动层推进。
优先顺序建议:
1. `content manifest`
2. `presentation schema`
3. 活动文案样例
同时继续保持:
- 前端只做联调回归和小修
- 后端继续保证一键回归链稳定
- 排障优先看:
- `回归结果汇总`
- `当前 Launch 实际配置摘要`
- `前端调试日志`
---
## 8. 一句话总结
当前联调架构已经从“人肉协作”升级成:
**标准测试链 + 结构化诊断链 + 多线程协作链**
这代表系统已经从“能跑”进入“可持续联调、可持续收口、可逐步逼近生产”的阶段。

View File

@@ -1,6 +1,6 @@
# 积分赛规则说明文档
> 文档版本v1.0
> 最后更新2026-04-02 08:28:05
> 文档版本v1.1
> 最后更新2026-04-03 20:40:00
本文档用于定义 `score-o` 在**最小模板**下的系统默认规则,作为后续实现、联调和配置扩展的共同基线。
@@ -46,6 +46,7 @@
- 基础 HUD
- 所有积分点和结束点默认不显示
- 页面提示玩家:需要先打开始点,比赛才会正式开始并开始计时
- 从准备页进入地图即视为进入本局,不再额外要求点击开始按钮
### 3.2 打开始点

View File

@@ -1,6 +1,6 @@
# 顺序打点规则说明文档
> 文档版本v1.0
> 最后更新2026-04-02 08:28:05
> 文档版本v1.1
> 最后更新2026-04-03 20:40:00
本文档用于定义 `classic-sequential` 在**最小模板**下的系统默认规则,作为后续实现、联调和配置扩展的共同基线。
@@ -46,6 +46,7 @@
- 基础 HUD
- 普通控制点、终点、路线和腿线默认不显示
- 页面提示玩家:需要先打开始点,比赛才会正式开始并开始计时
- 从准备页进入地图即视为进入本局,不再额外要求点击开始按钮
- 最小模板下,点击检查点默认不弹详情卡
### 3.2 打开始点

View File

@@ -1,6 +1,6 @@
# 文档索引
> 文档版本v1.3
> 最后更新2026-04-03 19:38:00
> 文档版本v1.4
> 最后更新2026-04-03 16:59:19
维护约定:
@@ -44,6 +44,7 @@
- [多赛道 Variant 五层设计草案](/D:/dev/cmr-mini/doc/gameplay/多赛道Variant五层设计草案.md)
- [多赛道 Variant 前后端最小契约](/D:/dev/cmr-mini/doc/gameplay/多赛道Variant前后端最小契约.md)
- [多线程联调协作方式](/D:/dev/cmr-mini/doc/gameplay/多线程联调协作方式.md)
- [联调架构阶段总结](/D:/dev/cmr-mini/doc/gameplay/联调架构阶段总结.md)
- [APP全局产品架构草案](/D:/dev/cmr-mini/doc/gameplay/APP全局产品架构草案.md)
- [故障恢复机制](/D:/dev/cmr-mini/doc/gameplay/故障恢复机制.md)
- [活动运营域摘要第一刀联调回归清单](/D:/dev/cmr-mini/doc/gameplay/活动运营域摘要第一刀联调回归清单.md)

96
f2b.md
View File

@@ -1,6 +1,6 @@
# F2B 协作清单
> 文档版本v1.5
> 最后更新2026-04-03 20:02:00
> 文档版本v1.9
> 最后更新2026-04-03 16:45:26
说明:
@@ -264,6 +264,87 @@
-
- 状态:已完成
### F2B-D006
- 时间2026-04-03
- 提出方:前端
- 当前事实:
- 已按 backend `B2F-028` 的排查口径补充前端诊断链,当前地图信息面板/赛后结果里可直接查看:
- `launch.config.configUrl`
- `launch.resolvedRelease.manifestUrl`
- `launch.config.releaseId`
- `launch.resolvedRelease.releaseId`
- 最终加载后的:
- `Schema版本`
- `场地类型(playfield.kind)`
- `模式编码(game.mode)`
- 当前只补了诊断与观测,没有改动正式 launch 主链
- 需要对方确认什么:
-
- 状态:已完成
### F2B-D007
- 时间2026-04-03 16:26:37
- 提出方:前端
- 当前事实:
- 已按 `B2F-030` 接入 backend `POST /dev/client-logs`
- 当前关键阶段会主动上报最小调试日志:
- `entry-home`
- `event-play`
- `event-prepare`
- `launch-diagnostic`
- `runtime-compiler`
- `session-recovery`
- 当前主日志字段已按 backend 建议最小口径回传:
- `source`
- `level`
- `category`
- `message`
- `eventId`
- `releaseId`
- `sessionId`
- `manifestUrl`
- `route`
- `details.phase`
- `details.schemaVersion`
- `details.playfield.kind`
- `details.game.mode`
- 模拟器日志不再作为当前联调主诊断口,保留地图内调试面板作为本地辅助能力
- 需要对方确认什么:
-
- 状态:已完成
### F2B-D008
- 时间2026-04-03 16:45:26
- 提出方:前端
- 当前事实:
- backend 已通过 `B2F-031` 明确确认:积分赛误进顺序赛的根因不是前端解析,而是首页卡片入口配置错误
- 具体根因为:
- 首页卡片查询此前只取 `home_primary`
- 积分赛 demo 卡此前被种到 `home_secondary`
- 前端首页因此根本拿不到 `evt_demo_score_o_001`
- backend 已修复积分赛卡片入口配置
- 前端当前无需再为该问题修改玩法解析或 manifest 消费逻辑
- 需要对方确认什么:
-
- 状态:已完成
### F2B-D009
- 时间2026-04-03 16:45:26
- 提出方:前端
- 当前事实:
- 已按 `B2F-032` 优化前端结构化调试日志口径:
- 非多赛道玩法时,不再上报空字符串形式的 `assignmentMode`
- 非手选赛道时,不再把空 `variantId` 伪装成已选赛道
- 所有 client log 现在都会附带前端本地递增 `details.seq`
- `launchVariantId``runtimeCourseVariantId` 已明确区分
- 需要对方确认什么:
-
- 状态:已完成
---
## 下一步
@@ -311,4 +392,15 @@
-
- 状态:前端执行中
### F2B-N005
- 时间2026-04-03
- 提出方:前端
- 当前事实:
- 当前已具备积分赛 demo 发布链诊断信息,下一步将按 backend 一键测试环境回归 `evt_demo_score_o_001`
- 如仍表现为顺序赛,前端将回传 launch/config/runtime 三段事实,不再只报“现象”
- 需要对方确认什么:
-
- 状态:前端执行中

39
f2t.md
View File

@@ -1,6 +1,6 @@
# F2T 协作清单
> 文档版本v1.7
> 最后更新2026-04-03 19:48:00
> 文档版本v1.9
> 最后更新2026-04-03 16:45:26
说明:
@@ -172,6 +172,41 @@
-
- 是否已解决:是
### F2T-D006
- 时间2026-04-03 16:26:37
- 谁提的frontend
- 当前事实:
- 已按 backend 新增 dev 调试接口切换当前联调诊断主出口:
- `POST /dev/client-logs`
- 当前首页、活动页、准备页、地图关键链路会主动上报:
- `entry-home`
- `event-play`
- `event-prepare`
- `launch-diagnostic`
- `runtime-compiler`
- `session-recovery`
- 登录后自动连接模拟器日志的链路已撤掉
- 地图内调试面板继续保留,仅作为本地开发辅助,不再作为当前联调主诊断口
- 需要确认什么:
-
- 是否已解决:是
### F2T-D007
- 时间2026-04-03 16:45:26
- 谁提的frontend
- 当前事实:
- backend 已确认积分赛误进顺序赛的根因在 backend demo 首页卡片入口配置,不在前端玩法解析
- 前端本轮未再修改 runtime / manifest 消费主链
- 前端仅补了联调日志口径优化:
- 非多赛道玩法不再上报空字符串 `assignmentMode`
- 日志新增前端本地递增 `details.seq`
- `launchVariantId``runtimeCourseVariantId` 明确区分
- 需要确认什么:
-
- 是否已解决:是
---
## 下一步

View File

@@ -1108,6 +1108,7 @@ export class MapEngine {
configAppId: string
configSchemaVersion: string
configVersion: string
playfieldKind: string
controlScoreOverrides: Record<string, number>
controlContentOverrides: Record<string, GameControlDisplayContentOverride>
defaultControlContentOverride: GameControlDisplayContentOverride | null
@@ -1417,6 +1418,7 @@ export class MapEngine {
this.configAppId = ''
this.configSchemaVersion = '1'
this.configVersion = ''
this.playfieldKind = ''
this.controlScoreOverrides = {}
this.controlContentOverrides = {}
this.defaultControlContentOverride = null
@@ -1721,6 +1723,8 @@ export class MapEngine {
{ label: '比赛名称', value: title || '--' },
{ label: '配置版本', value: this.configVersion || '--' },
{ label: 'Schema版本', value: this.configSchemaVersion || '--' },
{ label: '场地类型', value: this.playfieldKind || '--' },
{ label: '模式编码', value: this.gameMode || '--' },
{ label: '活动ID', value: this.configAppId || '--' },
{ label: '动画等级', value: formatAnimationLevelText(this.state.animationLevel) },
{ label: '地图', value: this.state.mapName || '--' },
@@ -3423,8 +3427,8 @@ export class MapEngine {
this.courseOverlayVisible = true
const gameModeText = this.gameMode === 'score-o' ? '积分赛' : '顺序打点'
const defaultStatusText = this.currentGpsPoint
? `${gameModeText}开始 (${this.buildVersion})`
: `${gameModeText}已开始GPS定位启动中 (${this.buildVersion})`
? `已进入${gameModeText},请先打开始 (${this.buildVersion})`
: `已进入${gameModeText}GPS定位启动中,请先打开始点 (${this.buildVersion})`
this.commitGameResult(gameResult, defaultStatusText)
}
@@ -3683,6 +3687,15 @@ export class MapEngine {
this.mockSimulatorDebugLogger.disconnect()
}
handleEmitMockDebugLog(
scope: string,
level: 'info' | 'warn' | 'error',
message: string,
payload?: Record<string, unknown>,
): void {
this.mockSimulatorDebugLogger.log(scope, level, message, payload)
}
handleSetGameMode(nextMode: 'classic-sequential' | 'score-o'): void {
if (this.gameMode === nextMode) {
return
@@ -3882,6 +3895,7 @@ export class MapEngine {
this.configAppId = config.configAppId
this.configSchemaVersion = config.configSchemaVersion
this.configVersion = config.configVersion
this.playfieldKind = config.playfieldKind
this.controlScoreOverrides = config.controlScoreOverrides
this.controlContentOverrides = config.controlContentOverrides
this.defaultControlContentOverride = config.defaultControlContentOverride

View File

@@ -114,7 +114,7 @@ function getGuidanceEffects(
function buildPunchHintText(definition: GameDefinition, state: GameSessionState, currentTarget: GameControl | null): string {
if (state.status === 'idle') {
return '点击开始后先打开始点'
return '先打开始点即可正式开始比赛'
}
if (state.status === 'finished') {

View File

@@ -271,7 +271,7 @@ function buildPunchHintText(
focusedTarget: GameControl | null,
): string {
if (state.status === 'idle') {
return '点击开始后先打开始点'
return '先打开始点即可正式开始比赛'
}
if (state.status === 'finished') {

View File

@@ -3,6 +3,7 @@ import { getEventPlay, launchEvent, type BackendCourseVariantSummary, type Backe
import { adaptBackendLaunchResultToEnvelope } from '../../utils/backendLaunchAdapter'
import { formatBackendPlayActionText, formatBackendPlayStatusText } from '../../utils/backendPlayCopy'
import { prepareMapPageUrlForLaunch } from '../../utils/gameLaunch'
import { reportBackendClientLog } from '../../utils/backendClientLogs'
import { HeartRateController } from '../../engine/sensor/heartRateController'
const PREFERRED_HEART_RATE_DEVICE_STORAGE_KEY = 'cmr.preferredHeartRateDevice'
@@ -290,12 +291,32 @@ Page({
result.play.assignmentMode,
result.play.courseVariants,
)
const assignmentMode = result.play.assignmentMode ? result.play.assignmentMode : null
const logVariantId = assignmentMode === 'manual' && selectedVariantId ? selectedVariantId : null
const selectableVariants = buildSelectableVariants(
selectedVariantId,
result.play.assignmentMode,
result.play.courseVariants,
)
const selectedVariant = selectableVariants.find((item) => item.id === selectedVariantId) || null
reportBackendClientLog({
level: 'info',
category: 'event-prepare',
message: 'prepare play loaded',
eventId: result.event.id || this.data.eventId || '',
releaseId: result.resolvedRelease && result.resolvedRelease.releaseId
? result.resolvedRelease.releaseId
: '',
manifestUrl: result.resolvedRelease && result.resolvedRelease.manifestUrl
? result.resolvedRelease.manifestUrl
: '',
details: {
pageEventId: this.data.eventId || '',
resultEventId: result.event.id || '',
selectedVariantId: logVariantId,
assignmentMode,
},
})
this.setData({
loading: false,
titleText: `${result.event.displayName} / 开始前准备`,
@@ -586,6 +607,22 @@ Page({
})
try {
const assignmentMode = this.data.assignmentMode ? this.data.assignmentMode : null
const selectedVariantId = assignmentMode === 'manual' && this.data.selectedVariantId
? this.data.selectedVariantId
: null
reportBackendClientLog({
level: 'info',
category: 'event-prepare',
message: 'launch requested',
eventId: this.data.eventId || '',
details: {
pageEventId: this.data.eventId || '',
selectedVariantId,
assignmentMode,
phase: 'launch-requested',
},
})
const app = getApp<IAppOption>()
if (app.globalData) {
const pendingDeviceName = prepareHeartRateController && prepareHeartRateController.currentDeviceName
@@ -608,6 +645,32 @@ Page({
clientType: 'wechat',
deviceKey: 'mini-dev-device-001',
})
reportBackendClientLog({
level: 'info',
category: 'event-prepare',
message: 'launch response received',
eventId: result.launch.business && result.launch.business.eventId ? result.launch.business.eventId : this.data.eventId || '',
releaseId: result.launch.config && result.launch.config.releaseId ? result.launch.config.releaseId : '',
sessionId: result.launch.business && result.launch.business.sessionId ? result.launch.business.sessionId : '',
manifestUrl: result.launch.resolvedRelease && result.launch.resolvedRelease.manifestUrl
? result.launch.resolvedRelease.manifestUrl
: '',
details: {
pageEventId: this.data.eventId || '',
launchEventId: result.launch.business && result.launch.business.eventId ? result.launch.business.eventId : '',
launchSessionId: result.launch.business && result.launch.business.sessionId ? result.launch.business.sessionId : '',
configUrl: result.launch.config && result.launch.config.configUrl ? result.launch.config.configUrl : '',
releaseId: result.launch.config && result.launch.config.releaseId ? result.launch.config.releaseId : '',
resolvedReleaseId: result.launch.resolvedRelease && result.launch.resolvedRelease.releaseId
? result.launch.resolvedRelease.releaseId
: '',
resolvedManifestUrl: result.launch.resolvedRelease && result.launch.resolvedRelease.manifestUrl
? result.launch.resolvedRelease.manifestUrl
: '',
launchVariantId: result.launch.variant && result.launch.variant.id ? result.launch.variant.id : null,
phase: 'launch-response',
},
})
const envelope = adaptBackendLaunchResultToEnvelope(result)
wx.navigateTo({
url: prepareMapPageUrlForLaunch(envelope),

View File

@@ -1,6 +1,7 @@
import { loadBackendAuthTokens, loadBackendBaseUrl } from '../../utils/backendAuth'
import { getEventPlay, type BackendEventPlayResult } from '../../utils/backendApi'
import { formatBackendPlayActionText, formatBackendPlayStatusText } from '../../utils/backendPlayCopy'
import { reportBackendClientLog } from '../../utils/backendClientLogs'
type EventPageData = {
eventId: string
@@ -130,6 +131,26 @@ Page({
},
applyEventPlay(result: BackendEventPlayResult) {
const assignmentMode = result.play.assignmentMode ? result.play.assignmentMode : null
reportBackendClientLog({
level: 'info',
category: 'event-play',
message: 'event play loaded',
eventId: result.event.id || this.data.eventId || '',
releaseId: result.resolvedRelease && result.resolvedRelease.releaseId
? result.resolvedRelease.releaseId
: '',
manifestUrl: result.resolvedRelease && result.resolvedRelease.manifestUrl
? result.resolvedRelease.manifestUrl
: '',
details: {
pageEventId: this.data.eventId || '',
resultEventId: result.event.id || '',
primaryAction: result.play.primaryAction || '',
assignmentMode,
variantCount: result.play.courseVariants ? result.play.courseVariants.length : 0,
},
})
this.setData({
loading: false,
titleText: result.event.displayName,

View File

@@ -1,5 +1,7 @@
import { clearBackendAuthTokens, loadBackendAuthTokens, loadBackendBaseUrl } from '../../utils/backendAuth'
import { getEntryHome, type BackendCardResult, type BackendEntryHomeResult } from '../../utils/backendApi'
import { reportBackendClientLog } from '../../utils/backendClientLogs'
import { setGlobalMockDebugBridgeEnabled } from '../../utils/globalMockDebugBridge'
const DEFAULT_CHANNEL_CODE = 'mini-demo'
const DEFAULT_CHANNEL_TYPE = 'wechat_mini'
@@ -100,6 +102,18 @@ Page({
},
applyEntryHomeResult(result: BackendEntryHomeResult) {
reportBackendClientLog({
level: 'info',
category: 'entry-home',
message: 'entry home loaded',
details: {
ongoingSessionId: result.ongoingSession && result.ongoingSession.id ? result.ongoingSession.id : '',
ongoingEventId: result.ongoingSession && result.ongoingSession.eventId ? result.ongoingSession.eventId : '',
recentSessionId: result.recentSession && result.recentSession.id ? result.recentSession.id : '',
recentEventId: result.recentSession && result.recentSession.eventId ? result.recentSession.eventId : '',
cardEventIds: (result.cards || []).map((item) => (item.event && item.event.id ? item.event.id : '')),
},
})
this.setData({
loading: false,
statusText: '首页加载完成',
@@ -141,6 +155,7 @@ Page({
handleLogout() {
clearBackendAuthTokens()
setGlobalMockDebugBridgeEnabled(false)
const app = getApp<IAppOption>()
if (app.globalData) {
app.globalData.backendAuthTokens = null

View File

@@ -1,5 +1,6 @@
import { clearBackendAuthTokens, saveBackendAuthTokens, saveBackendBaseUrl } from '../../utils/backendAuth'
import { loginWechatMini } from '../../utils/backendApi'
import { setGlobalMockDebugBridgeEnabled } from '../../utils/globalMockDebugBridge'
const DEFAULT_BACKEND_BASE_URL = 'https://api.gotomars.xyz'
const DEFAULT_DEVICE_KEY = 'mini-dev-device-001'
@@ -116,6 +117,7 @@ Page({
handleClearLoginState() {
clearBackendAuthTokens()
setGlobalMockDebugBridgeEnabled(false)
const app = getApp<IAppOption>()
if (app.globalData) {
app.globalData.backendAuthTokens = null

View File

@@ -16,6 +16,13 @@ import {
import { finishSession, startSession, type BackendSessionFinishSummaryPayload } from '../../utils/backendApi'
import { loadBackendBaseUrl } from '../../utils/backendAuth'
import { loadRemoteMapConfig, type RemoteMapConfig } from '../../utils/remoteMapConfig'
import {
persistStoredMockDebugLogBridgeUrl,
setGlobalMockDebugBridgeChannelId,
setGlobalMockDebugBridgeEnabled,
setGlobalMockDebugBridgeUrl,
} from '../../utils/globalMockDebugBridge'
import { reportBackendClientLog } from '../../utils/backendClientLogs'
import { type H5ExperienceFallbackPayload, type H5ExperienceRequest } from '../../game/experience/h5Experience'
import { type TrackColorPreset } from '../../game/presentation/trackStyleConfig'
import { type GpsMarkerColorPreset } from '../../game/presentation/gpsMarkerStyleConfig'
@@ -146,6 +153,7 @@ type MapPageData = MapEngineViewState & {
showLeftButtonGroup: boolean
showRightButtonGroups: boolean
showBottomDebugButton: boolean
showStartEntryButton: boolean
}
function getGlobalTelemetryProfile(): PlayerTelemetryProfile | null {
@@ -184,6 +192,7 @@ let systemSettingsLockLifetimeActive = false
let syncedBackendSessionStartId = ''
let syncedBackendSessionFinishId = ''
let shouldAutoRestoreRecoverySnapshot = false
let shouldAutoStartSessionOnEnter = false
let redirectedToResultPage = false
let pendingHeartRateSwitchDeviceName: string | null = null
const DEBUG_MOCK_CHANNEL_ID_STORAGE_KEY = 'cmr.debug.mockChannelId.v1'
@@ -828,6 +837,52 @@ function buildRuntimeSummaryRows(envelope: GameLaunchEnvelope): MapEngineGameInf
return rows
}
function buildLaunchConfigSummaryRows(envelope: GameLaunchEnvelope): MapEngineGameInfoRow[] {
const rows: MapEngineGameInfoRow[] = []
rows.push({ label: '配置标签', value: envelope.config.configLabel || '--' })
rows.push({ label: '配置URL', value: envelope.config.configUrl || '--' })
rows.push({ label: '配置Release', value: envelope.config.releaseId || '--' })
rows.push({
label: 'Launch Event',
value: envelope.business && envelope.business.eventId
? envelope.business.eventId
: '--',
})
rows.push({
label: 'Resolved Manifest',
value: envelope.resolvedRelease && envelope.resolvedRelease.manifestUrl
? envelope.resolvedRelease.manifestUrl
: '--',
})
rows.push({
label: 'Resolved Release',
value: envelope.resolvedRelease && envelope.resolvedRelease.releaseId
? envelope.resolvedRelease.releaseId
: '--',
})
return rows
}
function emitSimulatorLaunchDiagnostic(
stage: string,
payload: Record<string, unknown>,
) {
reportBackendClientLog({
level: 'info',
category: 'launch-diagnostic',
message: stage,
eventId: typeof payload.launchEventId === 'string' ? payload.launchEventId : '',
releaseId: typeof payload.configReleaseId === 'string'
? payload.configReleaseId
: (typeof payload.resolvedReleaseId === 'string' ? payload.resolvedReleaseId : ''),
sessionId: typeof payload.launchSessionId === 'string' ? payload.launchSessionId : '',
manifestUrl: typeof payload.resolvedManifestUrl === 'string'
? payload.resolvedManifestUrl
: (typeof payload.configUrl === 'string' ? payload.configUrl : ''),
details: payload,
})
}
Page({
data: {
showDebugPanel: false,
@@ -967,6 +1022,7 @@ Page({
centerScaleRulerMajorMarks: [],
compassTicks: buildCompassTicks(),
compassLabels: buildCompassLabels(),
showStartEntryButton: true,
...buildSideButtonVisibility('shown'),
...buildSideButtonState({
sideButtonMode: 'shown',
@@ -989,10 +1045,15 @@ Page({
syncedBackendSessionFinishId = ''
redirectedToResultPage = false
shouldAutoRestoreRecoverySnapshot = options && options.recoverSession === '1'
currentGameLaunchEnvelope = resolveGameLaunchEnvelope(options)
if (!hasExplicitLaunchOptions(options)) {
const recoverySnapshot = loadSessionRecoverySnapshot()
if (recoverySnapshot) {
shouldAutoStartSessionOnEnter = !!(options && options.autoStartOnEnter === '1')
const recoverySnapshot = loadSessionRecoverySnapshot()
if (shouldAutoRestoreRecoverySnapshot && recoverySnapshot) {
// Recovery should trust the persisted session envelope first so it can
// survive launchId stash misses and still reconstruct the original round.
currentGameLaunchEnvelope = recoverySnapshot.launchEnvelope
} else {
currentGameLaunchEnvelope = resolveGameLaunchEnvelope(options)
if (!hasExplicitLaunchOptions(options) && recoverySnapshot) {
currentGameLaunchEnvelope = recoverySnapshot.launchEnvelope
}
}
@@ -1005,6 +1066,9 @@ Page({
const statusBarHeight = systemInfo.statusBarHeight || 0
const menuButtonRect = wx.getMenuButtonBoundingClientRect()
const menuButtonBottom = menuButtonRect && typeof menuButtonRect.bottom === 'number' ? menuButtonRect.bottom : statusBarHeight
this.setData({
showStartEntryButton: !shouldAutoStartSessionOnEnter,
})
if (mapEngine) {
mapEngine.destroy()
@@ -1514,11 +1578,27 @@ Page({
systemSettingsLockLifetimeActive = false
currentGameLaunchEnvelope = getDemoGameLaunchEnvelope()
shouldAutoRestoreRecoverySnapshot = false
shouldAutoStartSessionOnEnter = false
redirectedToResultPage = false
stageCanvasAttached = false
},
loadGameLaunchEnvelope(envelope: GameLaunchEnvelope) {
emitSimulatorLaunchDiagnostic('loadGameLaunchEnvelope', {
launchEventId: envelope.business && envelope.business.eventId ? envelope.business.eventId : '',
launchSessionId: envelope.business && envelope.business.sessionId ? envelope.business.sessionId : '',
configUrl: envelope.config.configUrl || '',
configReleaseId: envelope.config.releaseId || '',
resolvedManifestUrl: envelope.resolvedRelease && envelope.resolvedRelease.manifestUrl
? envelope.resolvedRelease.manifestUrl
: '',
resolvedReleaseId: envelope.resolvedRelease && envelope.resolvedRelease.releaseId
? envelope.resolvedRelease.releaseId
: '',
launchVariantId: envelope.variant && envelope.variant.variantId ? envelope.variant.variantId : null,
launchVariantRouteCode: envelope.variant && envelope.variant.routeCode ? envelope.variant.routeCode : null,
runtimeCourseVariantId: envelope.runtime && envelope.runtime.courseVariantId ? envelope.runtime.courseVariantId : null,
})
this.loadMapConfigFromRemote(
envelope.config.configUrl,
envelope.config.configLabel,
@@ -1621,10 +1701,49 @@ Page({
reportAbandonedRecoverySnapshot(snapshot: SessionRecoverySnapshot) {
const sessionContext = getBackendSessionContextFromLaunchEnvelope(snapshot.launchEnvelope)
if (!sessionContext) {
reportBackendClientLog({
level: 'warn',
category: 'session-recovery',
message: 'abandon recovery without valid session context',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'abandon-no-session',
},
})
clearSessionRecoverySnapshot()
return
}
reportBackendClientLog({
level: 'info',
category: 'session-recovery',
message: 'abandon recovery requested',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: sessionContext.sessionId,
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'abandon-requested',
},
})
finishSession({
baseUrl: getCurrentBackendBaseUrl(),
sessionId: sessionContext.sessionId,
@@ -1634,6 +1753,26 @@ Page({
})
.then(() => {
syncedBackendSessionFinishId = sessionContext.sessionId
reportBackendClientLog({
level: 'info',
category: 'session-recovery',
message: 'abandon recovery synced as cancelled',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: sessionContext.sessionId,
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'abandon-finished',
},
})
clearSessionRecoverySnapshot()
wx.showToast({
title: '已放弃上次对局',
@@ -1642,6 +1781,27 @@ Page({
})
})
.catch((error) => {
reportBackendClientLog({
level: 'warn',
category: 'session-recovery',
message: 'abandon recovery finish(cancelled) failed',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: sessionContext.sessionId,
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'abandon-failed',
message: error && error.message ? error.message : '未知错误',
},
})
clearSessionRecoverySnapshot()
const message = error && error.message ? error.message : '未知错误'
this.setData({
@@ -1712,6 +1872,28 @@ Page({
this.applyRuntimeSystemSettings(true)
const restored = mapEngine ? mapEngine.restoreSessionRecoveryRuntimeSnapshot(snapshot.runtime) : false
if (!restored) {
reportBackendClientLog({
level: 'warn',
category: 'session-recovery',
message: 'recovery restore failed',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.sessionId
? snapshot.launchEnvelope.business.sessionId
: '',
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'restore-failed',
},
})
clearSessionRecoverySnapshot()
wx.showToast({
title: '恢复失败,已回到初始状态',
@@ -1726,11 +1908,34 @@ Page({
showDebugPanel: false,
showGameInfoPanel: false,
showSystemSettingsPanel: false,
showStartEntryButton: false,
})
const sessionContext = getCurrentBackendSessionContext()
if (sessionContext) {
syncedBackendSessionStartId = sessionContext.sessionId
}
reportBackendClientLog({
level: 'info',
category: 'session-recovery',
message: 'recovery restored',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.sessionId
? snapshot.launchEnvelope.business.sessionId
: '',
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'restored',
},
})
this.syncSessionRecoveryLifecycle('running')
return true
},
@@ -1752,24 +1957,77 @@ Page({
maybePromptSessionRecoveryRestore(config: RemoteMapConfig) {
const snapshot = loadSessionRecoverySnapshot()
if (!snapshot || !mapEngine) {
return
return false
}
if (
snapshot.launchEnvelope.config.configUrl !== currentGameLaunchEnvelope.config.configUrl
|| snapshot.configAppId !== config.configAppId
|| snapshot.configVersion !== config.configVersion
) {
reportBackendClientLog({
level: 'warn',
category: 'session-recovery',
message: 'recovery snapshot dropped due to config mismatch',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.sessionId
? snapshot.launchEnvelope.business.sessionId
: '',
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'config-mismatch',
currentConfigUrl: currentGameLaunchEnvelope.config.configUrl,
snapshotConfigUrl: snapshot.launchEnvelope.config.configUrl,
currentConfigAppId: config.configAppId,
snapshotConfigAppId: snapshot.configAppId,
},
})
clearSessionRecoverySnapshot()
return
this.setData({
statusText: '检测到旧局恢复记录,但当前配置源已变化,已回到初始状态',
})
return false
}
if (shouldAutoRestoreRecoverySnapshot) {
shouldAutoRestoreRecoverySnapshot = false
reportBackendClientLog({
level: 'info',
category: 'session-recovery',
message: 'auto recovery requested',
eventId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.eventId
? snapshot.launchEnvelope.business.eventId
: '',
releaseId: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.releaseId
? snapshot.launchEnvelope.config.releaseId
: '',
sessionId: snapshot.launchEnvelope.business && snapshot.launchEnvelope.business.sessionId
? snapshot.launchEnvelope.business.sessionId
: '',
manifestUrl: snapshot.launchEnvelope.resolvedRelease && snapshot.launchEnvelope.resolvedRelease.manifestUrl
? snapshot.launchEnvelope.resolvedRelease.manifestUrl
: snapshot.launchEnvelope.config && snapshot.launchEnvelope.config.configUrl
? snapshot.launchEnvelope.config.configUrl
: '',
details: {
phase: 'auto-restore',
},
})
this.restoreRecoverySnapshot(snapshot)
return
return true
}
this.setData({
showStartEntryButton: true,
})
wx.showModal({
title: '恢复对局',
content: '检测到上次有未正常结束的对局,是否继续恢复?',
@@ -1784,6 +2042,21 @@ Page({
this.restoreRecoverySnapshot(snapshot)
},
})
return true
},
maybeAutoStartSessionOnEnter() {
if (!shouldAutoStartSessionOnEnter || !mapEngine) {
return
}
shouldAutoStartSessionOnEnter = false
systemSettingsLockLifetimeActive = true
this.applyRuntimeSystemSettings(true)
this.setData({
showStartEntryButton: false,
})
mapEngine.handleStartGame()
},
compileCurrentRuntimeProfile(lockLifetimeActive = isSystemSettingsLockLifetimeActive()) {
@@ -1913,20 +2186,76 @@ Page({
return
}
emitSimulatorLaunchDiagnostic('loadRemoteMapConfig:resolved', {
launchEventId: currentGameLaunchEnvelope.business && currentGameLaunchEnvelope.business.eventId
? currentGameLaunchEnvelope.business.eventId
: '',
configUrl,
configVersion: config.configVersion || '',
schemaVersion: config.configSchemaVersion || '',
playfieldKind: config.playfieldKind || '',
gameMode: config.gameMode || '',
configTitle: config.configTitle || '',
})
currentEngine.applyRemoteMapConfig(config)
this.applyConfiguredSystemSettings(config)
this.applyCompiledRuntimeProfiles(true, {
const compiledProfile = this.applyCompiledRuntimeProfiles(true, {
includeMap: true,
includeGame: true,
includePresentation: true,
})
this.maybePromptSessionRecoveryRestore(config)
if (compiledProfile) {
reportBackendClientLog({
level: 'info',
category: 'runtime-compiler',
message: 'compiled runtime profile applied',
eventId: currentGameLaunchEnvelope.business && currentGameLaunchEnvelope.business.eventId
? currentGameLaunchEnvelope.business.eventId
: '',
releaseId: currentGameLaunchEnvelope.config && currentGameLaunchEnvelope.config.releaseId
? currentGameLaunchEnvelope.config.releaseId
: '',
sessionId: currentGameLaunchEnvelope.business && currentGameLaunchEnvelope.business.sessionId
? currentGameLaunchEnvelope.business.sessionId
: '',
manifestUrl: currentGameLaunchEnvelope.resolvedRelease && currentGameLaunchEnvelope.resolvedRelease.manifestUrl
? currentGameLaunchEnvelope.resolvedRelease.manifestUrl
: currentGameLaunchEnvelope.config && currentGameLaunchEnvelope.config.configUrl
? currentGameLaunchEnvelope.config.configUrl
: '',
details: {
phase: 'compiled-runtime-applied',
schemaVersion: config.configSchemaVersion || '',
playfield: {
kind: config.playfieldKind || '',
},
game: {
mode: config.gameMode || '',
},
},
})
}
const recoveryHandled = this.maybePromptSessionRecoveryRestore(config)
if (!recoveryHandled) {
this.maybeAutoStartSessionOnEnter()
} else {
shouldAutoStartSessionOnEnter = false
}
})
.catch((error) => {
if (mapEngine !== currentEngine) {
return
}
emitSimulatorLaunchDiagnostic('loadRemoteMapConfig:error', {
launchEventId: currentGameLaunchEnvelope.business && currentGameLaunchEnvelope.business.eventId
? currentGameLaunchEnvelope.business.eventId
: '',
configUrl,
message: error && error.message ? error.message : '未知错误',
})
const rawErrorMessage = error && error.message ? error.message : '未知错误'
const errorMessage = rawErrorMessage.indexOf('404') >= 0
? `release manifest 不存在或未发布 (${configLabel})`
@@ -2115,6 +2444,10 @@ Page({
})
persistMockChannelId(channelId)
persistMockAutoConnectEnabled(true)
setGlobalMockDebugBridgeChannelId(channelId)
setGlobalMockDebugBridgeUrl(this.data.mockDebugLogBridgeUrlDraft)
persistStoredMockDebugLogBridgeUrl(this.data.mockDebugLogBridgeUrlDraft)
setGlobalMockDebugBridgeEnabled(true)
mapEngine.handleSetMockChannelId(channelId)
mapEngine.handleSetMockLocationBridgeUrl(this.data.mockBridgeUrlDraft)
mapEngine.handleSetMockHeartRateBridgeUrl(this.data.mockHeartRateBridgeUrlDraft)
@@ -2144,6 +2477,7 @@ Page({
mockChannelIdDraft: channelId,
})
persistMockChannelId(channelId)
setGlobalMockDebugBridgeChannelId(channelId)
if (mapEngine) {
mapEngine.handleSetMockChannelId(channelId)
}
@@ -2199,12 +2533,17 @@ Page({
},
handleSaveMockDebugLogBridgeUrl() {
persistStoredMockDebugLogBridgeUrl(this.data.mockDebugLogBridgeUrlDraft)
setGlobalMockDebugBridgeUrl(this.data.mockDebugLogBridgeUrlDraft)
if (mapEngine) {
mapEngine.handleSetMockDebugLogBridgeUrl(this.data.mockDebugLogBridgeUrlDraft)
}
},
handleConnectMockDebugLogBridge() {
setGlobalMockDebugBridgeChannelId((this.data.mockChannelIdDraft || '').trim() || 'default')
setGlobalMockDebugBridgeUrl(this.data.mockDebugLogBridgeUrlDraft)
setGlobalMockDebugBridgeEnabled(true)
if (mapEngine) {
mapEngine.handleConnectMockDebugLogBridge()
}
@@ -2212,6 +2551,7 @@ Page({
handleDisconnectMockDebugLogBridge() {
persistMockAutoConnectEnabled(false)
setGlobalMockDebugBridgeEnabled(false)
if (mapEngine) {
mapEngine.handleDisconnectMockDebugLogBridge()
}
@@ -2358,8 +2698,12 @@ Page({
handleStartGame() {
if (mapEngine) {
shouldAutoStartSessionOnEnter = false
systemSettingsLockLifetimeActive = true
this.applyRuntimeSystemSettings(true)
this.setData({
showStartEntryButton: false,
})
mapEngine.handleStartGame()
}
},
@@ -2443,6 +2787,7 @@ Page({
const snapshot = mapEngine.getGameInfoSnapshot()
const localRows = snapshot.localRows.concat([
...buildRuntimeSummaryRows(currentGameLaunchEnvelope),
...buildLaunchConfigSummaryRows(currentGameLaunchEnvelope),
{ label: '比例尺开关', value: this.data.showCenterScaleRuler ? '开启' : '关闭' },
{ label: '比例尺锚点', value: this.data.centerScaleRulerAnchorMode === 'compass-center' ? '指北针圆心' : '屏幕中心' },
{ label: '按钮习惯', value: this.data.sideButtonPlacement === 'right' ? '右手' : '左手' },
@@ -2471,7 +2816,9 @@ Page({
resultSceneSubtitle: snapshot.subtitle,
resultSceneHeroLabel: snapshot.heroLabel,
resultSceneHeroValue: snapshot.heroValue,
resultSceneRows: snapshot.rows.concat(buildRuntimeSummaryRows(currentGameLaunchEnvelope)),
resultSceneRows: snapshot.rows
.concat(buildRuntimeSummaryRows(currentGameLaunchEnvelope))
.concat(buildLaunchConfigSummaryRows(currentGameLaunchEnvelope)),
})
},

View File

@@ -158,7 +158,7 @@
<cover-view class="map-content-entry__text">{{pendingContentEntryText}}</cover-view>
</cover-view>
<cover-view class="screen-button-layer screen-button-layer--start-left" wx:if="{{!showDebugPanel && !showGameInfoPanel && !showResultScene && !showSystemSettingsPanel && showBottomDebugButton && gameSessionStatus !== 'running'}}" bindtap="handleStartGame">
<cover-view class="screen-button-layer screen-button-layer--start-left" wx:if="{{!showDebugPanel && !showGameInfoPanel && !showResultScene && !showSystemSettingsPanel && showBottomDebugButton && showStartEntryButton && gameSessionStatus !== 'running'}}" bindtap="handleStartGame">
<cover-view class="screen-button-layer__text screen-button-layer__text--start">开始</cover-view>
</cover-view>

View File

@@ -237,6 +237,20 @@ export interface BackendSessionResultView {
}
}
export interface BackendClientLogInput {
source: string
level: 'debug' | 'info' | 'warn' | 'error'
category: string
message: string
eventId?: string
releaseId?: string
sessionId?: string
manifestUrl?: string
route?: string
occurredAt?: string
details?: Record<string, unknown>
}
type BackendEnvelope<T> = {
data: T
}
@@ -428,3 +442,15 @@ export function getMyResults(input: {
authToken: input.accessToken,
})
}
export function postClientLog(input: {
baseUrl: string
payload: BackendClientLogInput
}): Promise<void> {
return requestBackend<void>({
method: 'POST',
baseUrl: input.baseUrl,
path: '/dev/client-logs',
body: input.payload as unknown as Record<string, unknown>,
})
}

View File

@@ -0,0 +1,90 @@
import { loadBackendBaseUrl } from './backendAuth'
import { postClientLog, type BackendClientLogInput } from './backendApi'
type ClientLogLevel = BackendClientLogInput['level']
type ClientLogEntry = {
level: ClientLogLevel
category: string
message: string
eventId?: string
releaseId?: string
sessionId?: string
manifestUrl?: string
route?: string
details?: Record<string, unknown>
}
const CLIENT_LOG_SOURCE = 'wechat-mini'
const MAX_PENDING_CLIENT_LOGS = 100
const pendingClientLogs: BackendClientLogInput[] = []
let clientLogFlushInProgress = false
let clientLogSequence = 0
function getCurrentRoute(): string {
const pages = getCurrentPages()
if (!pages.length) {
return ''
}
const current = pages[pages.length - 1]
return current && current.route ? current.route : ''
}
function enqueueClientLog(payload: BackendClientLogInput) {
pendingClientLogs.push(payload)
if (pendingClientLogs.length > MAX_PENDING_CLIENT_LOGS) {
pendingClientLogs.shift()
}
}
function flushNextClientLog() {
if (clientLogFlushInProgress || !pendingClientLogs.length) {
return
}
const baseUrl = loadBackendBaseUrl()
if (!baseUrl) {
pendingClientLogs.length = 0
return
}
const payload = pendingClientLogs.shift()
if (!payload) {
return
}
clientLogFlushInProgress = true
postClientLog({
baseUrl,
payload,
}).catch(() => {
// 联调日志不打断主流程,失败时静默丢弃。
}).finally(() => {
clientLogFlushInProgress = false
if (pendingClientLogs.length) {
flushNextClientLog()
}
})
}
export function reportBackendClientLog(entry: ClientLogEntry) {
clientLogSequence += 1
const details = entry.details ? { ...entry.details } : {}
details.seq = clientLogSequence
const payload: BackendClientLogInput = {
source: CLIENT_LOG_SOURCE,
level: entry.level,
category: entry.category,
message: entry.message,
eventId: entry.eventId || '',
releaseId: entry.releaseId || '',
sessionId: entry.sessionId || '',
manifestUrl: entry.manifestUrl || '',
route: entry.route || getCurrentRoute(),
occurredAt: new Date().toISOString(),
details,
}
enqueueClientLog(payload)
flushNextClientLog()
}

View File

@@ -21,6 +21,18 @@ export function adaptBackendLaunchResultToEnvelope(result: BackendLaunchResult):
sessionToken: result.launch.business.sessionToken,
sessionTokenExpiresAt: result.launch.business.sessionTokenExpiresAt,
},
resolvedRelease: result.launch.resolvedRelease
? {
launchMode: result.launch.resolvedRelease.launchMode || null,
source: result.launch.resolvedRelease.source || null,
eventId: result.launch.resolvedRelease.eventId || null,
releaseId: result.launch.resolvedRelease.releaseId || null,
configLabel: result.launch.resolvedRelease.configLabel || null,
manifestUrl: result.launch.resolvedRelease.manifestUrl || null,
manifestChecksumSha256: result.launch.resolvedRelease.manifestChecksumSha256 || null,
routeCode: result.launch.resolvedRelease.routeCode || null,
}
: null,
variant: result.launch.variant
? {
variantId: result.launch.variant.id,

View File

@@ -9,6 +9,17 @@ export interface GameConfigLaunchRequest {
routeCode?: string | null
}
export interface GameResolvedReleaseLaunchContext {
launchMode?: string | null
source?: string | null
eventId?: string | null
releaseId?: string | null
configLabel?: string | null
manifestUrl?: string | null
manifestChecksumSha256?: string | null
routeCode?: string | null
}
export interface BusinessLaunchContext {
source: BusinessLaunchSource
competitionId?: string | null
@@ -56,6 +67,7 @@ export interface GameContentBundleLaunchContext {
export interface GameLaunchEnvelope {
config: GameConfigLaunchRequest
business: BusinessLaunchContext | null
resolvedRelease?: GameResolvedReleaseLaunchContext | null
variant?: GameVariantLaunchContext | null
runtime?: GameRuntimeLaunchContext | null
presentation?: GamePresentationLaunchContext | null
@@ -65,6 +77,7 @@ export interface GameLaunchEnvelope {
export interface MapPageLaunchOptions {
launchId?: string
recoverSession?: string
autoStartOnEnter?: string
preset?: string
configUrl?: string
configLabel?: string
@@ -292,6 +305,7 @@ export function getDemoGameLaunchEnvelope(preset: DemoGamePreset = 'classic'): G
business: {
source: 'demo',
},
resolvedRelease: null,
variant: null,
runtime: null,
presentation: null,
@@ -324,12 +338,24 @@ export function consumePendingGameLaunchEnvelope(launchId: string): GameLaunchEn
return envelope
}
export function buildMapPageUrlWithLaunchId(launchId: string): string {
return `/pages/map/map?launchId=${encodeURIComponent(launchId)}`
export function buildMapPageUrlWithLaunchId(launchId: string, extraQuery?: Record<string, string>): string {
const queryParts = [`launchId=${encodeURIComponent(launchId)}`]
if (extraQuery) {
Object.keys(extraQuery).forEach((key) => {
const value = extraQuery[key]
if (typeof value === 'string' && value) {
queryParts.push(`${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
}
})
}
return `/pages/map/map?${queryParts.join('&')}`
}
export function prepareMapPageUrlForLaunch(envelope: GameLaunchEnvelope): string {
return buildMapPageUrlWithLaunchId(stashPendingGameLaunchEnvelope(envelope))
return buildMapPageUrlWithLaunchId(
stashPendingGameLaunchEnvelope(envelope),
{ autoStartOnEnter: '1' },
)
}
export function prepareMapPageUrlForRecovery(envelope: GameLaunchEnvelope): string {
@@ -367,6 +393,7 @@ export function resolveGameLaunchEnvelope(options?: MapPageLaunchOptions | null)
routeCode: normalizeOptionalString(options ? options.routeCode : undefined),
},
business: buildBusinessLaunchContext(options),
resolvedRelease: null,
variant: buildVariantLaunchContext(options),
runtime: buildRuntimeLaunchContext(options),
presentation: buildPresentationLaunchContext(options),

View File

@@ -0,0 +1,88 @@
import { MockSimulatorDebugLogger, type MockSimulatorDebugLogLevel } from '../engine/debug/mockSimulatorDebugLogger'
const DEBUG_MOCK_CHANNEL_ID_STORAGE_KEY = 'cmr.debug.mockChannelId.v1'
const DEBUG_MOCK_AUTO_CONNECT_STORAGE_KEY = 'cmr.debug.autoConnectMockSources.v1'
const DEBUG_MOCK_LOG_URL_STORAGE_KEY = 'cmr.debug.logBridgeUrl.v1'
const DEFAULT_DEBUG_LOG_URL = 'wss://gs.gotomars.xyz/debug-log'
let globalMockDebugLogger: MockSimulatorDebugLogger | null = null
function ensureLogger(): MockSimulatorDebugLogger {
if (!globalMockDebugLogger) {
globalMockDebugLogger = new MockSimulatorDebugLogger()
}
return globalMockDebugLogger
}
export function loadStoredMockChannelIdForGlobalDebug(): string {
try {
const value = wx.getStorageSync(DEBUG_MOCK_CHANNEL_ID_STORAGE_KEY)
if (typeof value === 'string' && value.trim().length > 0) {
return value.trim()
}
} catch (_error) {
// Ignore storage read failures and fall back to default.
}
return 'default'
}
export function loadMockAutoConnectEnabledForGlobalDebug(): boolean {
try {
return wx.getStorageSync(DEBUG_MOCK_AUTO_CONNECT_STORAGE_KEY) === true
} catch (_error) {
return false
}
}
export function loadStoredMockDebugLogBridgeUrl(): string {
try {
const value = wx.getStorageSync(DEBUG_MOCK_LOG_URL_STORAGE_KEY)
if (typeof value === 'string' && value.trim().length > 0) {
return value.trim()
}
} catch (_error) {
// Ignore storage read failures and fall back to default.
}
return DEFAULT_DEBUG_LOG_URL
}
export function persistStoredMockDebugLogBridgeUrl(url: string) {
try {
wx.setStorageSync(DEBUG_MOCK_LOG_URL_STORAGE_KEY, url)
} catch (_error) {
// Ignore storage write failures.
}
}
export function syncGlobalMockDebugBridgeFromStorage(): void {
const logger = ensureLogger()
logger.setChannelId(loadStoredMockChannelIdForGlobalDebug())
logger.setUrl(loadStoredMockDebugLogBridgeUrl())
logger.setEnabled(loadMockAutoConnectEnabledForGlobalDebug())
}
export function setGlobalMockDebugBridgeChannelId(channelId: string): void {
const logger = ensureLogger()
logger.setChannelId(channelId)
}
export function setGlobalMockDebugBridgeEnabled(enabled: boolean): void {
const logger = ensureLogger()
logger.setEnabled(enabled)
}
export function setGlobalMockDebugBridgeUrl(url: string): void {
const logger = ensureLogger()
logger.setUrl(url)
}
export function emitGlobalMockDebugLog(
scope: string,
level: MockSimulatorDebugLogLevel,
message: string,
payload?: Record<string, unknown>,
): void {
const logger = ensureLogger()
logger.log(scope, level, message, payload)
}

View File

@@ -68,6 +68,7 @@ export interface RemoteMapConfig {
configAppId: string
configSchemaVersion: string
configVersion: string
playfieldKind: string
tileSource: string
minZoom: number
maxZoom: number
@@ -122,6 +123,7 @@ interface ParsedGameConfig {
appId: string
schemaVersion: string
version: string
playfieldKind: string
mapRoot: string
mapMeta: string
course: string | null
@@ -1754,6 +1756,7 @@ function parseGameConfigFromJson(text: string, gameConfigUrl: string): ParsedGam
appId: rawApp && typeof rawApp.id === 'string' ? rawApp.id : '',
schemaVersion: typeof parsed.schemaVersion === 'string' ? parsed.schemaVersion : '1',
version: typeof parsed.version === 'string' ? parsed.version : '',
playfieldKind: rawPlayfield && typeof rawPlayfield.kind === 'string' ? rawPlayfield.kind : '',
mapRoot,
mapMeta,
course: rawPlayfieldSource && typeof rawPlayfieldSource.url === 'string'
@@ -1855,6 +1858,7 @@ function parseGameConfigFromYaml(text: string, gameConfigUrl: string): ParsedGam
appId: '',
schemaVersion: '1',
version: '',
playfieldKind: typeof config.playfieldkind === 'string' ? config.playfieldkind : '',
mapRoot,
mapMeta,
course: typeof config.course === 'string' ? config.course : null,
@@ -2157,6 +2161,7 @@ export async function loadRemoteMapConfig(gameConfigUrl: string): Promise<Remote
configAppId: gameConfig.appId || '',
configSchemaVersion: gameConfig.schemaVersion || '1',
configVersion: gameConfig.version || '',
playfieldKind: gameConfig.playfieldKind || '',
tileSource: resolveUrl(mapRootUrl, mapMeta.tilePathTemplate),
minZoom: mapMeta.minZoom,
maxZoom: mapMeta.maxZoom,

View File

@@ -1,6 +1,6 @@
# CMR Mini 开发架构阶段总结
> 文档版本v1.14
> 最后更新2026-04-03 14:16:17
> 文档版本v1.16
> 最后更新2026-04-03 16:59:19
文档维护约定:
@@ -13,6 +13,8 @@
当前补充约定:
- 多线程联调场景下,正式架构与长期结论优先沉淀到 `doc/`
- 当前联调架构的阶段总结见:
- [联调架构阶段总结](D:/dev/cmr-mini/doc/gameplay/联调架构阶段总结.md)
- 面向后端线程的阶段性实施说明,优先写入根目录 [t2b.md](D:/dev/cmr-mini/t2b.md)。
- backend 新增写给总控线程的回写板:
- [b2t.md](D:/dev/cmr-mini/b2t.md)
@@ -46,6 +48,12 @@
- `place / map asset / tile release / course source / course set / course variant / runtime binding`
- `一键补齐 Runtime 并发布` 已可从空白状态跑完整测试链
- `一键标准回归``回归结果汇总` 已接入 workbench
- `当前 Launch 实际配置摘要` 已接入 workbench
- `前端调试日志` 已接入 workbench
- 三类标准 demo 入口已显式挂出:
- `evt_demo_001`
- `evt_demo_score_o_001`
- `evt_demo_variant_manual_001`
- workbench 日志已具备:
- 分步日志
- 真实错误
@@ -54,13 +62,12 @@
- 预期判定
- 下一步建议:
- 联调标准化第一版视为已完成
- 下一步进入“真实输入替换第刀”
- 逐步把 demo 输入替换成更接近生产的真实输入
- KML / 赛道文件
- 地图资源 URL
- 内容 manifest
- presentation schema
- 活动文案样例
- 当前主线进入“真实输入替换第刀”
- 当前优先替换
- `content manifest`
- `presentation schema`
- `活动文案样例`
- `KML / 赛道文件``地图资源 URL` 已接入,不再作为本轮重点
- backend 在联调标准化阶段应优先保证:
- 从空白环境直接可跑
- workbench 日志能明确定位失败步骤
@@ -83,8 +90,13 @@
- frontend 进入联调标准化配合与小范围修复阶段
- 只做字段修正、摘要打磨、一致性修复
- 优先复用 backend 一键测试环境做回归
- 优先复用:
- `回归结果汇总`
- `当前 Launch 实际配置摘要`
- `前端调试日志`
- 不继续扩新页面链
- 不做复杂运营样式
- 不启动活动卡片(列表)产品化开发
当前阶段的核心目标已经从“把地图画出来”升级为“建立一套可长期扩展的运动地图游戏底座”。
这套底座已经具备以下关键能力:

32
t2b.md
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@@ -1,6 +1,6 @@
# T2B 协作清单
> 文档版本v1.11
> 最后更新2026-04-03 14:16:17
> 文档版本v1.12
> 最后更新2026-04-03 16:55:07
说明:
@@ -25,6 +25,11 @@ backend 当前已完成:
- `publish` 默认继承当前 active 三元组
- `Bootstrap Demo``一键补齐 Runtime 并发布` 已可从空白状态跑完整测试链
- `一键标准回归``回归结果汇总` 已接入标准联调入口
- `前端调试日志``当前 Launch 实际配置摘要` 已接入 workbench
- 三类标准 demo 入口已显式挂出:
- `evt_demo_001`
- `evt_demo_score_o_001`
- `evt_demo_variant_manual_001`
- workbench 日志已补齐:
- 分步日志
- 真实错误
@@ -42,16 +47,22 @@ backend 当前已完成:
2. 固化详细日志口径,失败时明确定位在哪一步
3. 固化稳定测试数据,并逐步支持更接近生产的真实输入
当前认为“联调标准化第一版”已经基本到位backend 下一步应进入:
当前认为“联调标准化第一版”已经完成backend 下一步应进入:
**真实输入替换第一刀**
优先顺序建议:
1. 先替换真实 KML / 赛道文件
2.替换真实地图资源 URL
3. 再替换真实内容 manifest / presentation schema
4. 最后再补真实活动文案样例
1. 继续推进真实 `content manifest`
2.推进真实 `presentation schema`
3. 最后补真实 `活动文案样例`
说明:
- 真实 `KML / 赛道文件`
- 真实 `地图资源 URL`
这两类输入已接入,当前不再作为本轮重点。
原则:
@@ -59,6 +70,13 @@ backend 当前已完成:
- 不重新设计联调流程
- 只是把 demo 输入逐步换成更接近生产的真实输入
当前 backend 不建议切去做:
- 活动卡片列表产品化
- 新的玩家侧页面入口
- 更多管理对象
- 更复杂后台 UI
当前进一步明确 backend 的执行口径如下:
### 0.1 一键测试链路

18
t2f.md
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@@ -1,6 +1,6 @@
# T2F 协作清单
> 文档版本v1.6
> 最后更新2026-04-03 13:08:15
> 文档版本v1.7
> 最后更新2026-04-03 16:55:07
说明:
@@ -19,6 +19,10 @@
- 验证活动运营域摘要接线是否稳定
- 修正联调中发现的小范围字段、展示、一致性问题
- 使用 backend 当前统一的“一键测试环境”和稳定 demo 数据做回归
- 使用 backend 当前统一的结构化诊断入口做回归:
- `回归结果汇总`
- `当前 Launch 实际配置摘要`
- `前端调试日志`
- 继续保持 runtime 主链稳定,不扩新页面链
---
@@ -48,7 +52,11 @@
- backend 当前测试能力已升级:
- `Bootstrap Demo`
- `一键补齐 Runtime 并发布`
- `一键标准回归`
- `回归结果汇总`
- `当前 Launch 实际配置摘要`
- 分步日志 / 真实错误 / stack / 最后一次 curl / 预期判定
- `POST /dev/client-logs`
---
@@ -93,6 +101,7 @@
- 不消费完整 `EventPresentation` 结构
- 不把 `ContentBundle` 展开成资源明细
- 不重构首页、结果页、历史页已有结构
- 不启动活动卡片(列表)产品化开发
---
@@ -105,6 +114,7 @@
- 先做“看得见活动运营对象”,不先做复杂运营化样式
- 当前进入联调回归阶段,优先修问题,不主动扩新页面入口
- 当前联调应优先复用 backend 一键测试环境,不再各自手工铺多份 demo 对象
- 当前联调应优先复用 backend 提供的结构化诊断链,不再依赖截图 + 口头描述排查
---
@@ -127,6 +137,10 @@
4. 不继续扩新页面链,不做复杂运营样式
5. 如果前端发现缺字段,再由总控统一回写给 backend
6. 当前前端下一步重点是配合 backend 的一键测试环境做稳定回归,不再新增玩家侧功能入口
7. 当前前端继续只做:
- 联调回归
- 小范围修复
- 结构化日志补充
---

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@@ -307,6 +307,16 @@ function testLaunchRuntimeAdapter(): void {
},
launch: {
source: 'event',
resolvedRelease: {
launchMode: 'formal-release',
source: 'current-release',
eventId: 'evt_demo_variant_manual_001',
releaseId: 'rel_runtime_001',
configLabel: 'runtime demo',
manifestUrl: 'https://example.com/releases/rel_runtime_001/manifest.json',
manifestChecksumSha256: 'manifest-sha-001',
routeCode: 'route-variant-b',
},
config: {
configUrl: 'https://example.com/runtime.json',
configLabel: 'runtime demo',
@@ -352,6 +362,9 @@ function testLaunchRuntimeAdapter(): void {
}
const envelope = adaptBackendLaunchResultToEnvelope(launchResult)
assert(!!envelope.resolvedRelease, 'resolvedRelease 应映射到 GameLaunchEnvelope.resolvedRelease')
assert(envelope.resolvedRelease!.manifestUrl === 'https://example.com/releases/rel_runtime_001/manifest.json', 'resolvedRelease.manifestUrl 应正确适配')
assert(envelope.resolvedRelease!.releaseId === 'rel_runtime_001', 'resolvedRelease.releaseId 应正确适配')
assert(!!envelope.runtime, 'launch.runtime 应映射到 GameLaunchEnvelope.runtime')
assert(envelope.runtime!.runtimeBindingId === 'rtb_001', 'runtimeBindingId 应正确适配')
assert(envelope.runtime!.placeName === '示范校园', 'placeName 应正确适配')