refactor: clean map page and tune heading mode
This commit is contained in:
@@ -9,8 +9,7 @@ App<IAppOption>({
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// 登录
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wx.login({
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success: res => {
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console.log(res.code)
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success: () => {
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// 发送 res.code 到后台换取 openId, sessionKey, unionId
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},
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})
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@@ -25,11 +25,11 @@ const INERTIA_MIN_SPEED = 0.02
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const PREVIEW_RESET_DURATION_MS = 140
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const UI_SYNC_INTERVAL_MS = 80
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const ROTATE_STEP_DEG = 15
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const AUTO_ROTATE_FRAME_MS = 12
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const AUTO_ROTATE_EASE = 0.2
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const AUTO_ROTATE_FRAME_MS = 10
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const AUTO_ROTATE_EASE = 0.24
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const AUTO_ROTATE_SNAP_DEG = 0.1
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const AUTO_ROTATE_DEADZONE_DEG = 0.35
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const AUTO_ROTATE_MAX_STEP_DEG = 1.35
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const AUTO_ROTATE_DEADZONE_DEG = 1.5
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const AUTO_ROTATE_MAX_STEP_DEG = 0.9
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const AUTO_ROTATE_HEADING_SMOOTHING = 0.32
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const SAMPLE_TRACK_WGS84: LonLatPoint[] = [
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@@ -1,247 +0,0 @@
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import { getTileSizePx, type CameraState } from '../camera/camera'
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import {
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TileStore,
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type TileStoreCallbacks,
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type TileStoreStats,
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} from '../tile/tileStore'
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import { type LonLatPoint } from '../../utils/projection'
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import { type MapLayer } from '../layer/mapLayer'
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import { TileLayer } from '../layer/tileLayer'
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import { TrackLayer } from '../layer/trackLayer'
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import { GpsLayer } from '../layer/gpsLayer'
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const RENDER_FRAME_MS = 16
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export interface CanvasMapScene {
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tileSource: string
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zoom: number
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centerTileX: number
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centerTileY: number
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viewportWidth: number
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viewportHeight: number
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visibleColumns: number
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overdraw: number
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translateX: number
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translateY: number
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rotationRad: number
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previewScale: number
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previewOriginX: number
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previewOriginY: number
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track: LonLatPoint[]
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gpsPoint: LonLatPoint
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}
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export type CanvasMapRendererStats = TileStoreStats
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function buildCamera(scene: CanvasMapScene): CameraState {
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return {
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centerWorldX: scene.centerTileX,
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centerWorldY: scene.centerTileY,
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viewportWidth: scene.viewportWidth,
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viewportHeight: scene.viewportHeight,
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visibleColumns: scene.visibleColumns,
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rotationRad: scene.rotationRad,
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}
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}
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export class CanvasMapRenderer {
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canvas: any
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ctx: any
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dpr: number
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scene: CanvasMapScene | null
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tileStore: TileStore
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tileLayer: TileLayer
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layers: MapLayer[]
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renderTimer: number
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animationTimer: number
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destroyed: boolean
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animationPaused: boolean
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pulseFrame: number
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lastStats: CanvasMapRendererStats
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onStats?: (stats: CanvasMapRendererStats) => void
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onTileError?: (message: string) => void
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constructor(
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onStats?: (stats: CanvasMapRendererStats) => void,
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onTileError?: (message: string) => void,
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) {
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this.onStats = onStats
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this.onTileError = onTileError
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this.canvas = null
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this.ctx = null
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this.dpr = 1
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this.scene = null
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this.tileStore = new TileStore({
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onTileReady: () => {
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this.scheduleRender()
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},
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onTileError: (message) => {
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if (this.onTileError) {
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this.onTileError(message)
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}
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this.scheduleRender()
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},
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} satisfies TileStoreCallbacks)
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this.tileLayer = new TileLayer()
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this.layers = [
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this.tileLayer,
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new TrackLayer(),
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new GpsLayer(),
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]
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this.renderTimer = 0
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this.animationTimer = 0
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this.destroyed = false
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this.animationPaused = false
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this.pulseFrame = 0
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this.lastStats = {
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visibleTileCount: 0,
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readyTileCount: 0,
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memoryTileCount: 0,
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diskTileCount: 0,
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memoryHitCount: 0,
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diskHitCount: 0,
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networkFetchCount: 0,
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}
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}
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void {
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this.canvas = canvasNode
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this.ctx = canvasNode.getContext('2d')
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this.dpr = dpr || 1
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canvasNode.width = Math.max(1, Math.floor(width * this.dpr))
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canvasNode.height = Math.max(1, Math.floor(height * this.dpr))
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if (typeof this.ctx.setTransform === 'function') {
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this.ctx.setTransform(this.dpr, 0, 0, this.dpr, 0, 0)
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} else {
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this.ctx.scale(this.dpr, this.dpr)
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}
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this.tileStore.attachCanvas(canvasNode)
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this.startAnimation()
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this.scheduleRender()
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}
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updateScene(scene: CanvasMapScene): void {
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this.scene = scene
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this.scheduleRender()
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}
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setAnimationPaused(paused: boolean): void {
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this.animationPaused = paused
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if (!paused) {
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this.scheduleRender()
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}
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}
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destroy(): void {
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this.destroyed = true
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if (this.renderTimer) {
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clearTimeout(this.renderTimer)
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this.renderTimer = 0
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}
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if (this.animationTimer) {
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clearTimeout(this.animationTimer)
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this.animationTimer = 0
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}
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this.tileStore.destroy()
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this.canvas = null
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this.ctx = null
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this.scene = null
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}
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startAnimation(): void {
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if (this.animationTimer) {
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return
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}
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const tick = () => {
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if (this.destroyed) {
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this.animationTimer = 0
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return
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}
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if (!this.animationPaused) {
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this.pulseFrame = (this.pulseFrame + 1) % 360
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this.scheduleRender()
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}
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this.animationTimer = setTimeout(tick, 33) as unknown as number
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}
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tick()
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}
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scheduleRender(): void {
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if (this.renderTimer || !this.ctx || !this.scene || this.destroyed) {
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return
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}
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this.renderTimer = setTimeout(() => {
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this.renderTimer = 0
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this.renderFrame()
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}, RENDER_FRAME_MS) as unknown as number
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}
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emitStats(stats: CanvasMapRendererStats): void {
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if (
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stats.visibleTileCount === this.lastStats.visibleTileCount
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&& stats.readyTileCount === this.lastStats.readyTileCount
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&& stats.memoryTileCount === this.lastStats.memoryTileCount
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&& stats.diskTileCount === this.lastStats.diskTileCount
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&& stats.memoryHitCount === this.lastStats.memoryHitCount
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&& stats.diskHitCount === this.lastStats.diskHitCount
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&& stats.networkFetchCount === this.lastStats.networkFetchCount
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) {
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return
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}
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this.lastStats = stats
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if (this.onStats) {
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this.onStats(stats)
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}
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}
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renderFrame(): void {
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if (!this.ctx || !this.scene) {
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return
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}
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const scene = this.scene
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const ctx = this.ctx
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const camera = buildCamera(scene)
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const tileSize = getTileSizePx(camera)
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ctx.clearRect(0, 0, scene.viewportWidth, scene.viewportHeight)
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ctx.fillStyle = '#dbeed4'
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ctx.fillRect(0, 0, scene.viewportWidth, scene.viewportHeight)
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if (!tileSize) {
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this.emitStats(this.tileStore.getStats(0, 0))
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return
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}
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const previewScale = scene.previewScale || 1
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const previewOriginX = scene.previewOriginX || scene.viewportWidth / 2
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const previewOriginY = scene.previewOriginY || scene.viewportHeight / 2
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ctx.save()
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ctx.translate(previewOriginX, previewOriginY)
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ctx.scale(previewScale, previewScale)
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ctx.translate(-previewOriginX, -previewOriginY)
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for (const layer of this.layers) {
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layer.draw({
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ctx,
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camera,
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scene,
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pulseFrame: this.pulseFrame,
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tileStore: this.tileStore,
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})
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}
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ctx.restore()
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this.emitStats(this.tileStore.getStats(this.tileLayer.lastVisibleTileCount, this.tileLayer.lastReadyTileCount))
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}
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}
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@@ -1,67 +0,0 @@
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import { type MapLayer } from '../layer/mapLayer'
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import { buildCamera, type MapScene } from './mapRenderer'
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import { type TileStore } from '../tile/tileStore'
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export class CanvasOverlayRenderer {
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canvas: any
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ctx: any
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dpr: number
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layers: MapLayer[]
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constructor(layers: MapLayer[]) {
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this.canvas = null
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this.ctx = null
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this.dpr = 1
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this.layers = layers
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}
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attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void {
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this.canvas = canvasNode
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this.ctx = canvasNode.getContext('2d')
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this.dpr = dpr || 1
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canvasNode.width = Math.max(1, Math.floor(width * this.dpr))
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canvasNode.height = Math.max(1, Math.floor(height * this.dpr))
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if (typeof this.ctx.setTransform === 'function') {
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this.ctx.setTransform(this.dpr, 0, 0, this.dpr, 0, 0)
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} else {
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this.ctx.scale(this.dpr, this.dpr)
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}
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}
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clear(): void {
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this.canvas = null
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this.ctx = null
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}
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render(scene: MapScene, tileStore: TileStore, pulseFrame: number): void {
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if (!this.ctx) {
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return
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}
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const camera = buildCamera(scene)
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const ctx = this.ctx
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const previewScale = scene.previewScale || 1
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const previewOriginX = scene.previewOriginX || scene.viewportWidth / 2
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const previewOriginY = scene.previewOriginY || scene.viewportHeight / 2
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ctx.clearRect(0, 0, scene.viewportWidth, scene.viewportHeight)
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ctx.save()
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ctx.translate(previewOriginX, previewOriginY)
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ctx.scale(previewScale, previewScale)
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ctx.translate(-previewOriginX, -previewOriginY)
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for (const layer of this.layers) {
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layer.draw({
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ctx,
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camera,
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scene,
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pulseFrame,
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tileStore,
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})
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}
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ctx.restore()
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}
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}
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@@ -1,6 +1,5 @@
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// index.ts
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// 获取应用实例
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const app = getApp<IAppOption>()
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const defaultAvatarUrl = 'https://mmbiz.qpic.cn/mmbiz/icTdbqWNOwNRna42FI242Lcia07jQodd2FJGIYQfG0LAJGFxM4FbnQP6yfMxBgJ0F3YRqJCJ1aPAK2dQagdusBZg/0'
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Component({
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@@ -42,7 +41,6 @@ Component({
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wx.getUserProfile({
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desc: '展示用户信息', // 声明获取用户个人信息后的用途,后续会展示在弹窗中,请谨慎填写
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success: (res) => {
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console.log(res)
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this.setData({
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userInfo: res.userInfo,
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hasUserInfo: true
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@@ -1,6 +1,10 @@
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import { MapEngine, type MapEngineStageRect, type MapEngineViewState } from '../../engine/map/mapEngine'
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const INTERNAL_BUILD_VERSION = 'map-build-58'
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type MapPageData = MapEngineViewState & {
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showDebugPanel: boolean
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}
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const INTERNAL_BUILD_VERSION = 'map-build-63'
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let mapEngine: MapEngine | null = null
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@@ -18,7 +22,7 @@ function getFallbackStageRect(): MapEngineStageRect {
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}
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Page({
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data: {} as MapEngineViewState,
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data: { showDebugPanel: false } as MapPageData,
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onLoad() {
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mapEngine = new MapEngine(INTERNAL_BUILD_VERSION, {
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@@ -27,7 +31,7 @@ Page({
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},
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})
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this.setData(mapEngine.getInitialData())
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this.setData({ ...mapEngine.getInitialData(), showDebugPanel: false })
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},
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onReady() {
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@@ -154,6 +158,12 @@ Page({
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mapEngine.handleAutoRotateCalibrate()
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}
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},
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handleToggleDebugPanel() {
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this.setData({
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showDebugPanel: !this.data.showDebugPanel,
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})
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},
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})
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@@ -48,18 +48,6 @@
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</view>
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<scroll-view class="info-panel" scroll-y enhanced show-scrollbar="true">
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<view class="info-panel__row">
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<text class="info-panel__label">Build</text>
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<text class="info-panel__value">{{buildVersion}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Renderer</text>
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<text class="info-panel__value">{{renderMode}}</text>
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</view>
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<view class="info-panel__row info-panel__row--stack">
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<text class="info-panel__label">Projection</text>
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<text class="info-panel__value">{{projectionMode}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Heading Mode</text>
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<text class="info-panel__value">{{orientationModeText}}</text>
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@@ -68,22 +56,6 @@
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<text class="info-panel__label">Sensor Heading</text>
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<text class="info-panel__value">{{sensorHeadingText}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">North Ref</text>
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<text class="info-panel__value">{{northReferenceText}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Auto Source</text>
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<text class="info-panel__value">{{autoRotateSourceText}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Calibration</text>
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<text class="info-panel__value">{{autoRotateCalibrationText}}</text>
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</view>
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<view class="info-panel__row info-panel__row--stack">
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<text class="info-panel__label">Tile URL</text>
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<text class="info-panel__value">{{tileSource}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Zoom</text>
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<text class="info-panel__value">{{zoom}}</text>
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@@ -92,47 +64,82 @@
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<text class="info-panel__label">Rotation</text>
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<text class="info-panel__value">{{rotationText}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Center Tile</text>
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<text class="info-panel__value">{{centerText}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Tile Size</text>
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<text class="info-panel__value">{{tileSizePx}}px</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Visible Tiles</text>
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<text class="info-panel__value">{{visibleTileCount}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Ready Tiles</text>
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<text class="info-panel__value">{{readyTileCount}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Memory Tiles</text>
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<text class="info-panel__value">{{memoryTileCount}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Disk Tiles</text>
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<text class="info-panel__value">{{diskTileCount}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Cache Hit</text>
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<text class="info-panel__value">{{cacheHitRateText}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Disk Hits</text>
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<text class="info-panel__value">{{diskHitCount}}</text>
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</view>
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<view class="info-panel__row">
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<text class="info-panel__label">Net Fetches</text>
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<text class="info-panel__value">{{networkFetchCount}}</text>
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</view>
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<view class="info-panel__row info-panel__row--stack">
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<text class="info-panel__label">Status</text>
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<text class="info-panel__value">{{statusText}}</text>
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</view>
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<view class="control-row">
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<view class="control-chip control-chip--secondary" bindtap="handleToggleDebugPanel">{{showDebugPanel ? '隐藏调试' : '查看调试'}}</view>
|
||||
</view>
|
||||
|
||||
<block wx:if="{{showDebugPanel}}">
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Build</text>
|
||||
<text class="info-panel__value">{{buildVersion}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Renderer</text>
|
||||
<text class="info-panel__value">{{renderMode}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row info-panel__row--stack">
|
||||
<text class="info-panel__label">Projection</text>
|
||||
<text class="info-panel__value">{{projectionMode}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">North Ref</text>
|
||||
<text class="info-panel__value">{{northReferenceText}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Auto Source</text>
|
||||
<text class="info-panel__value">{{autoRotateSourceText}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Calibration</text>
|
||||
<text class="info-panel__value">{{autoRotateCalibrationText}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row info-panel__row--stack">
|
||||
<text class="info-panel__label">Tile URL</text>
|
||||
<text class="info-panel__value">{{tileSource}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Center Tile</text>
|
||||
<text class="info-panel__value">{{centerText}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Tile Size</text>
|
||||
<text class="info-panel__value">{{tileSizePx}}px</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Visible Tiles</text>
|
||||
<text class="info-panel__value">{{visibleTileCount}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Ready Tiles</text>
|
||||
<text class="info-panel__value">{{readyTileCount}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Memory Tiles</text>
|
||||
<text class="info-panel__value">{{memoryTileCount}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Disk Tiles</text>
|
||||
<text class="info-panel__value">{{diskTileCount}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Cache Hit</text>
|
||||
<text class="info-panel__value">{{cacheHitRateText}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Disk Hits</text>
|
||||
<text class="info-panel__value">{{diskHitCount}}</text>
|
||||
</view>
|
||||
<view class="info-panel__row">
|
||||
<text class="info-panel__label">Net Fetches</text>
|
||||
<text class="info-panel__value">{{networkFetchCount}}</text>
|
||||
</view>
|
||||
</block>
|
||||
|
||||
<view class="control-row">
|
||||
<view class="control-chip control-chip--primary" bindtap="handleRecenter">回到首屏</view>
|
||||
<view class="control-chip control-chip--secondary" bindtap="handleRotationReset">旋转归零</view>
|
||||
|
||||
Reference in New Issue
Block a user