Files
cmr-mini/miniprogram/game/core/gameRuntime.ts

119 lines
3.8 KiB
TypeScript

import { type GameDefinition } from './gameDefinition'
import { type GameEvent } from './gameEvent'
import { type GameResult } from './gameResult'
import { type GameSessionState } from './gameSessionState'
import { EMPTY_GAME_PRESENTATION_STATE, type GamePresentationState } from '../presentation/presentationState'
import { EMPTY_HUD_PRESENTATION_STATE, type HudPresentationState } from '../presentation/hudPresentationState'
import { EMPTY_MAP_PRESENTATION_STATE, type MapPresentationState } from '../presentation/mapPresentationState'
import { ClassicSequentialRule } from '../rules/classicSequentialRule'
import { ScoreORule } from '../rules/scoreORule'
import { type RulePlugin } from '../rules/rulePlugin'
export class GameRuntime {
definition: GameDefinition | null
plugin: RulePlugin | null
state: GameSessionState | null
presentation: GamePresentationState
mapPresentation: MapPresentationState
hudPresentation: HudPresentationState
lastResult: GameResult | null
constructor() {
this.definition = null
this.plugin = null
this.state = null
this.presentation = EMPTY_GAME_PRESENTATION_STATE
this.mapPresentation = EMPTY_MAP_PRESENTATION_STATE
this.hudPresentation = EMPTY_HUD_PRESENTATION_STATE
this.lastResult = null
}
clear(): void {
this.definition = null
this.plugin = null
this.state = null
this.presentation = EMPTY_GAME_PRESENTATION_STATE
this.mapPresentation = EMPTY_MAP_PRESENTATION_STATE
this.hudPresentation = EMPTY_HUD_PRESENTATION_STATE
this.lastResult = null
}
loadDefinition(definition: GameDefinition): GameResult {
this.definition = definition
this.plugin = this.resolvePlugin(definition)
this.state = this.plugin.initialize(definition)
const result: GameResult = {
nextState: this.state,
presentation: this.plugin.buildPresentation(definition, this.state),
effects: [],
}
this.presentation = result.presentation
this.mapPresentation = result.presentation.map
this.hudPresentation = result.presentation.hud
this.lastResult = result
return result
}
startSession(startAt = Date.now()): GameResult {
return this.dispatch({ type: 'session_started', at: startAt })
}
dispatch(event: GameEvent): GameResult {
if (!this.definition || !this.plugin || !this.state) {
const emptyState: GameSessionState = {
status: 'idle',
startedAt: null,
endedAt: null,
completedControlIds: [],
currentTargetControlId: null,
inRangeControlId: null,
score: 0,
guidanceState: 'searching',
modeState: null,
}
const result: GameResult = {
nextState: emptyState,
presentation: EMPTY_GAME_PRESENTATION_STATE,
effects: [],
}
this.lastResult = result
this.presentation = result.presentation
this.mapPresentation = result.presentation.map
this.hudPresentation = result.presentation.hud
return result
}
const result = this.plugin.reduce(this.definition, this.state, event)
this.state = result.nextState
this.presentation = result.presentation
this.mapPresentation = result.presentation.map
this.hudPresentation = result.presentation.hud
this.lastResult = result
return result
}
getPresentation(): GamePresentationState {
return this.presentation
}
getMapPresentation(): MapPresentationState {
return this.mapPresentation
}
getHudPresentation(): HudPresentationState {
return this.hudPresentation
}
resolvePlugin(definition: GameDefinition): RulePlugin {
if (definition.mode === 'classic-sequential') {
return new ClassicSequentialRule()
}
if (definition.mode === 'score-o') {
return new ScoreORule()
}
throw new Error(`未支持的玩法模式: ${definition.mode}`)
}
}