Files
cmr-mini/miniprogram/engine/renderer/canvasOverlayRenderer.ts

68 lines
1.7 KiB
TypeScript

import { type MapLayer } from '../layer/mapLayer'
import { buildCamera, type MapScene } from './mapRenderer'
import { type TileStore } from '../tile/tileStore'
export class CanvasOverlayRenderer {
canvas: any
ctx: any
dpr: number
layers: MapLayer[]
constructor(layers: MapLayer[]) {
this.canvas = null
this.ctx = null
this.dpr = 1
this.layers = layers
}
attachCanvas(canvasNode: any, width: number, height: number, dpr: number): void {
this.canvas = canvasNode
this.ctx = canvasNode.getContext('2d')
this.dpr = dpr || 1
canvasNode.width = Math.max(1, Math.floor(width * this.dpr))
canvasNode.height = Math.max(1, Math.floor(height * this.dpr))
if (typeof this.ctx.setTransform === 'function') {
this.ctx.setTransform(this.dpr, 0, 0, this.dpr, 0, 0)
} else {
this.ctx.scale(this.dpr, this.dpr)
}
}
clear(): void {
this.canvas = null
this.ctx = null
}
render(scene: MapScene, tileStore: TileStore, pulseFrame: number): void {
if (!this.ctx) {
return
}
const camera = buildCamera(scene)
const ctx = this.ctx
const previewScale = scene.previewScale || 1
const previewOriginX = scene.previewOriginX || scene.viewportWidth / 2
const previewOriginY = scene.previewOriginY || scene.viewportHeight / 2
ctx.clearRect(0, 0, scene.viewportWidth, scene.viewportHeight)
ctx.save()
ctx.translate(previewOriginX, previewOriginY)
ctx.scale(previewScale, previewScale)
ctx.translate(-previewOriginX, -previewOriginY)
for (const layer of this.layers) {
layer.draw({
ctx,
camera,
scene,
pulseFrame,
tileStore,
})
}
ctx.restore()
}
}