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cmr-mini/doc/games/顺序打点/全局配置项.md

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# 顺序打点全局配置项
> 文档版本v1.0
> 最后更新2026-04-02 08:28:05
本文档只列顺序打点对公共配置块的默认落点。完整字段定义仍以 [全局规则与配置维度清单](D:/dev/cmr-mini/doc/config/全局规则与配置维度清单.md) 和 [配置选项字典](D:/dev/cmr-mini/doc/config/配置选项字典.md) 为准。
| 名称 | 字段 | 顺序打点默认值 |
| --- | --- | --- |
| 开赛后显全场 | `game.visibility.revealFullPlayfieldAfterStartPunch` | `true` |
| 必须先聚焦目标 | `game.punch.requiresFocusSelection` | `false` |
| 最后点自动结束 | `game.session.autoFinishOnLastControl` | `false` |
| 跳点启用 | `game.sequence.skip.enabled` | `true` |
| 跳点半径 | `game.sequence.skip.radiusMeters` | `game.punch.radiusMeters * 2` |
| 跳点确认 | `game.sequence.skip.requiresConfirm` | `false` |
| 终点始终可选 | `game.finish.finishControlAlwaysSelectable` | `false` |
| 默认控制点分值 | `game.scoring.defaultControlScore` | `1` |
补充说明:
- 开始点和结束点不弹题
- 普通点默认自动进入 10 秒题卡
- 答题时比赛继续计时