453 lines
11 KiB
Markdown
453 lines
11 KiB
Markdown
# 开发说明
|
||
> 文档版本:v1.14
|
||
> 最后更新:2026-04-03 20:10:25
|
||
|
||
|
||
## 1. 环境变量
|
||
|
||
参考 [`.env.example`](D:/dev/cmr-mini/backend/.env.example)。
|
||
|
||
当前最关键的变量:
|
||
|
||
- `APP_ENV`
|
||
- `HTTP_ADDR`
|
||
- `DATABASE_URL`
|
||
- `JWT_ACCESS_SECRET`
|
||
- `AUTH_SMS_PROVIDER`
|
||
- `AUTH_DEV_SMS_CODE`
|
||
- `WECHAT_MINI_APP_ID`
|
||
- `WECHAT_MINI_APP_SECRET`
|
||
- `WECHAT_MINI_DEV_PREFIX`
|
||
- `LOCAL_EVENT_DIR`
|
||
- `ASSET_BASE_URL`
|
||
- `ASSET_PUBLIC_BASE_URL`
|
||
- `ASSET_BUCKET_ROOT`
|
||
- `OSSUTIL_PATH`
|
||
- `OSSUTIL_CONFIG_FILE`
|
||
|
||
## 2. 本地启动
|
||
|
||
```powershell
|
||
cd D:\dev\cmr-mini\backend
|
||
.\start-backend.ps1
|
||
```
|
||
|
||
如果你想固定跑开发工作台常用端口 `18090`,直接执行:
|
||
|
||
```powershell
|
||
cd D:\dev\cmr-mini\backend
|
||
.\scripts\start-dev.ps1
|
||
```
|
||
|
||
默认会设置:
|
||
|
||
- `APP_ENV=development`
|
||
- `HTTP_ADDR=:18090`
|
||
- `DATABASE_URL=postgres://postgres:asdf*123@192.168.100.77:5432/cmr20260401?sslmode=disable`
|
||
- `AUTH_SMS_PROVIDER=console`
|
||
- `WECHAT_MINI_DEV_PREFIX=dev-`
|
||
|
||
启动后可直接打开:
|
||
|
||
- [http://127.0.0.1:18090/dev/workbench](http://127.0.0.1:18090/dev/workbench)
|
||
|
||
当前 workbench 已覆盖两类调试链:
|
||
|
||
- 用户主链:`bootstrap -> auth -> entry/home -> event play/launch -> session -> result`
|
||
- 后台运营链:`maps/playfields/resource-packs -> admin event source -> build -> publish -> rollback`
|
||
- 第一阶段生产骨架联调台:`places -> map-assets -> tile-releases -> course-sources -> course-sets -> course-variants -> runtime-bindings`
|
||
- 第三刀最小接线验证:`runtimeBinding -> release -> launch.runtime`
|
||
- 第四刀发布闭环验证:`runtimeBinding -> publish(runtimeBindingId) -> release -> launch.runtime`
|
||
- 活动运营域第二阶段验证:`presentation -> content bundle -> publish(presentationId, contentBundleId, runtimeBindingId) -> release`
|
||
- 活动运营域第二阶段第二刀验证:`event detail / play / launch -> presentation + content bundle 摘要`
|
||
- 活动运营域第二阶段第三刀验证:`release 摘要闭环 + content bundle import`
|
||
- 活动运营域第二阶段第四刀验证:`presentation import -> event 默认 active 绑定 -> publish 空参继承`
|
||
- workbench 一键验证增强:`一键默认绑定发布` 与 `一键补齐 Runtime 并发布`
|
||
- `/dev/bootstrap-demo` 现在也会回填最小生产骨架:`place / map asset / tile release / course source / course set / course variant / runtime binding`
|
||
|
||
### 2.1 当前推荐验证方式
|
||
|
||
如果目标是验证“从测试数据准备到 release 继承是否完整”,优先使用 workbench 的一键流,而不是手工逐个点按钮。
|
||
|
||
当前推荐顺序:
|
||
|
||
1. `Bootstrap Demo`
|
||
2. `一键补齐 Runtime 并发布`
|
||
3. `一键标准回归`
|
||
|
||
当前这条一键链会自动完成:
|
||
|
||
- demo event / source / build / release 准备
|
||
- presentation 导入
|
||
- content bundle 导入
|
||
- event 默认 active 绑定保存
|
||
- 最小生产骨架准备:
|
||
- `place`
|
||
- `map asset`
|
||
- `tile release`
|
||
- `course source`
|
||
- `course set`
|
||
- `course variant`
|
||
- `runtime binding`
|
||
- publish
|
||
- release 回读校验
|
||
- `play / launch / result / history` 回归汇总
|
||
- demo 活动残留 ongoing session 清理:
|
||
- 会把 demo event 下历史遗留的 `launched / running` session 自动改成 `cancelled`
|
||
|
||
当前日志能力:
|
||
|
||
- 每一步都会写到“响应日志”
|
||
- 失败时会直接输出:
|
||
- 错误消息
|
||
- stack
|
||
- 最后一次 curl
|
||
- 成功时“预期结果”面板会直接给出:
|
||
- `Release ID`
|
||
- `Presentation`
|
||
- `Content Bundle`
|
||
- `Runtime Binding`
|
||
- `判定`
|
||
- 成功跑完标准回归后,“回归结果汇总”会直接给出:
|
||
- `发布链`
|
||
- `Play`
|
||
- `Launch`
|
||
- `Result`
|
||
- `History`
|
||
- `Session ID`
|
||
- `总判定`
|
||
|
||
## 3. 当前开发约定
|
||
|
||
### 3.1 开发阶段先不用 Redis
|
||
|
||
当前第一版全部依赖:
|
||
|
||
- PostgreSQL
|
||
- JWT
|
||
- refresh token 持久化
|
||
|
||
Redis 后面只在需要性能优化、限流或短期票据缓存时再接。
|
||
|
||
### 3.2 开发环境短信
|
||
|
||
当前默认可走 `console` provider。
|
||
|
||
用途:
|
||
|
||
- 本地联调无需接真实短信供应商
|
||
|
||
### 3.3 微信小程序开发态
|
||
|
||
当前支持 `dev-` 前缀 code。
|
||
|
||
适合:
|
||
|
||
- 后端联调
|
||
- workbench 快速验证
|
||
|
||
### 3.4 本地配置目录
|
||
|
||
当前支持从根目录 [event](D:/dev/cmr-mini/event) 导入本地配置文件。
|
||
|
||
相关环境变量:
|
||
|
||
- `LOCAL_EVENT_DIR`
|
||
- `ASSET_BASE_URL`
|
||
|
||
作用:
|
||
|
||
- `LOCAL_EVENT_DIR` 决定本地 source config 从哪里读
|
||
- `ASSET_BASE_URL` 决定 preview build 时如何把相对资源路径归一化成可运行 URL
|
||
- `ASSET_PUBLIC_BASE_URL` 决定 publish 时如何把公开 URL 映射到 OSS 对象 key
|
||
- `ASSET_BUCKET_ROOT` 决定发布对象上传到哪个 bucket 根路径
|
||
- `OSSUTIL_PATH` 和 `OSSUTIL_CONFIG_FILE` 决定 backend 发布 manifest 时使用哪个 OSS 客户端
|
||
|
||
## 4. Migration
|
||
|
||
当前 migration 文件在 [migrations](D:/dev/cmr-mini/backend/migrations)。
|
||
|
||
执行原则:
|
||
|
||
1. 按编号顺序执行
|
||
2. schema 变更只通过新增 migration 完成
|
||
3. 不直接改线上已执行 migration
|
||
|
||
## 5. 开发工作台
|
||
|
||
### `POST /dev/bootstrap-demo`
|
||
|
||
它会保证 demo 数据存在:
|
||
|
||
- `tenant_demo`
|
||
- `mini-demo`
|
||
- `evt_demo_001`
|
||
- `rel_demo_001`
|
||
- `card_demo_001`
|
||
|
||
### `GET /dev/workbench`
|
||
|
||
这是当前最重要的联调工具。
|
||
|
||
可以直接测试:
|
||
|
||
- 登录
|
||
- 入口解析
|
||
- 首页聚合
|
||
- event play
|
||
- 第一阶段生产骨架对象
|
||
- 配置导入、preview build、publish build
|
||
- launch
|
||
- session start / finish
|
||
- result
|
||
- profile
|
||
|
||
补充说明:
|
||
|
||
- `publish build` 现在会真实上传 `manifest.json` 和 `asset-index.json` 到 OSS
|
||
- 如果上传失败,接口会直接报错,不再出现“数据库里已有 release,但 OSS 上没有对象”的假成功
|
||
- `Save Event Defaults` 会把当前 event 的默认 active 绑定写入:
|
||
- `currentPresentationId`
|
||
- `currentContentBundleId`
|
||
- `currentRuntimeBindingId`
|
||
- 之后 `Publish Build` 如果不显式填写这三项,会优先继承 event 默认 active 绑定
|
||
|
||
并且支持:
|
||
|
||
- quick flow
|
||
- scenario 保存/导入/导出
|
||
- curl 导出
|
||
- request history
|
||
|
||
当前第一阶段生产骨架联调台只做:
|
||
|
||
- `list`
|
||
- `create`
|
||
- `detail`
|
||
- `binding`
|
||
|
||
明确不做:
|
||
|
||
- 正式后台 UI
|
||
- `edit`
|
||
- `delete`
|
||
- `batch`
|
||
- 审核流
|
||
|
||
活动运营域第二阶段当前也只做最小动作:
|
||
|
||
- `list`
|
||
- `create`
|
||
- `detail`
|
||
- `publish 绑定`
|
||
- `import`
|
||
|
||
## 6. 当前推荐联调顺序
|
||
|
||
### 场景一:小程序快速进入
|
||
|
||
1. `bootstrap-demo`
|
||
2. `login/wechat-mini`
|
||
3. `me/entry-home`
|
||
4. `events/{id}/play`
|
||
5. `events/{id}/launch`
|
||
6. `sessions/{id}/start`
|
||
7. `sessions/{id}/finish`
|
||
8. `sessions/{id}/result`
|
||
|
||
### 场景二:APP 主身份
|
||
|
||
1. `auth/sms/send`
|
||
2. `auth/login/sms`
|
||
3. `me/entry-home`
|
||
4. `launch`
|
||
5. `session`
|
||
6. `result`
|
||
|
||
### 场景三:微信轻账号绑定手机号
|
||
|
||
1. `login/wechat-mini`
|
||
2. `auth/sms/send` with `scene=bind_mobile`
|
||
3. `auth/bind/mobile`
|
||
4. `me/profile`
|
||
|
||
### 场景四:配置发布到可启动 release
|
||
|
||
1. `bootstrap-demo`
|
||
2. `dev/events/{eventPublicID}/config-sources/import-local`
|
||
3. `dev/config-builds/preview`
|
||
4. `dev/config-builds/publish`
|
||
5. `events/{id}`
|
||
6. `events/{id}/launch`
|
||
|
||
### 场景五:第一阶段生产骨架最小闭环
|
||
|
||
在 `/dev/workbench` 的 `后台运营` 模式中,按下面顺序操作:
|
||
|
||
1. `List Places` 或 `Create Place`
|
||
2. 在该 `Place` 下 `Create Map Asset`
|
||
3. 在该 `MapAsset` 下 `Create Tile Release`
|
||
4. `Create Course Source`
|
||
5. 在该 `MapAsset` 下 `Create Course Set`
|
||
6. 在该 `CourseSet` 下 `Create Variant`
|
||
7. `Create Runtime Binding`
|
||
|
||
成功后应能拿到这些 ID:
|
||
|
||
- `placeId`
|
||
- `mapAssetId`
|
||
- `tileReleaseId`
|
||
- `courseSourceId`
|
||
- `courseSetId`
|
||
- `courseVariantId`
|
||
- `runtimeBindingId`
|
||
|
||
建议第一次联调时用这组最小规则:
|
||
|
||
- `Place` 先建 1 个
|
||
- 每个 `Place` 先只建 1 个 `MapAsset`
|
||
- 每个 `MapAsset` 先只建 1 个 `TileRelease`
|
||
- 每个 `CourseSet` 先只建 1 个默认 `CourseVariant`
|
||
- `RuntimeBinding` 先只绑定当前正在验证的 `Event`
|
||
|
||
这条链当前只验证对象关系闭环,不验证:
|
||
|
||
- 发布链切换
|
||
- `launch` 返回运行对象字段
|
||
- `EventPresentation`
|
||
- `ContentBundle`
|
||
|
||
### 场景六:第三刀最小接线验证
|
||
|
||
在 `/dev/workbench` 的 `后台运营` 模式中,先完成“场景五”,再按下面顺序操作:
|
||
|
||
1. `Get Pipeline`
|
||
2. 确认当前 `Release ID`
|
||
3. 填或复用 `Runtime Binding ID`
|
||
4. `Bind Runtime`
|
||
5. `Get Release`
|
||
6. 切回 `前台联调`
|
||
7. 对同一个 `event` 执行 `Launch`
|
||
|
||
### 场景七:活动运营域第二阶段最小闭环
|
||
|
||
在 `/dev/workbench` 的 `后台运营` 模式中,按下面顺序操作:
|
||
|
||
1. `Get Event`
|
||
2. `Create Presentation`
|
||
3. `Create Bundle`
|
||
4. `Assemble Source`
|
||
5. `Build Source`
|
||
6. 在发布区填:
|
||
- `Runtime Binding ID`
|
||
- `Presentation ID`
|
||
- `Content Bundle ID`
|
||
7. `Publish Build`
|
||
8. `Get Release`
|
||
|
||
成功后应能在 release 返回中看到:
|
||
|
||
- `runtime`
|
||
- `presentation`
|
||
- `contentBundle`
|
||
|
||
并且这 3 类绑定当前都已固化到 `event_release`。
|
||
|
||
成功后应能看到:
|
||
|
||
- `GET /admin/releases/{releasePublicID}` 返回 `runtime`
|
||
- `POST /events/{eventPublicID}/launch` 返回 `launch.runtime`
|
||
|
||
当前阶段的约束是:
|
||
|
||
- 只新增 `runtime` 字段块
|
||
- 不改旧的:
|
||
- `resolvedRelease`
|
||
- `business`
|
||
- `variant`
|
||
- release 如果没挂 `runtimeBindingId`,则 `launch.runtime` 为空
|
||
|
||
### 场景八:活动运营域第二阶段第三刀验证
|
||
|
||
在 `/dev/workbench` 的 `后台运营` 模式中,先完成“场景七”,再按下面顺序操作:
|
||
|
||
1. `Create Presentation` 或直接复用现有 `Presentation ID`
|
||
2. `Import Bundle`
|
||
3. `Get Bundle`
|
||
4. `Get Pipeline`
|
||
5. `Publish Build`
|
||
6. `Get Release`
|
||
7. 切回 `前台联调`
|
||
8. `Event Detail`
|
||
9. `Event Play`
|
||
10. `Launch`
|
||
|
||
成功后应能同时看到这三组摘要:
|
||
|
||
- `release.presentation.templateKey / version`
|
||
- `release.contentBundle.bundleType / version`
|
||
- `release.runtime.placeId / mapId / tileReleaseId / courseVariantId`
|
||
|
||
同时客户端消费侧应保持一致:
|
||
|
||
- `GET /events/{eventPublicID}`
|
||
- `GET /events/{eventPublicID}/play`
|
||
- `POST /events/{eventPublicID}/launch`
|
||
|
||
当前 Content Bundle Import 只做统一导入入口,不做复杂资源平台:
|
||
|
||
- 输入:
|
||
- `title`
|
||
- `bundleType`
|
||
- `sourceType`
|
||
- `manifestUrl`
|
||
- `version`
|
||
- `assetManifest`
|
||
- 输出:
|
||
- `bundleId`
|
||
- `bundleType`
|
||
- `version`
|
||
- `assetManifest`
|
||
- `status`
|
||
|
||
### 场景七:第四刀发布闭环验证
|
||
|
||
在 `/dev/workbench` 的 `后台运营` 模式中,先完成“场景五”,再按下面顺序操作:
|
||
|
||
1. `Create Runtime Binding`
|
||
2. `Get Pipeline`
|
||
3. 确认 `Build ID`
|
||
4. 在发布区填 `Runtime Binding ID`
|
||
5. `Publish Build`
|
||
6. `Get Release`
|
||
7. 切回 `前台联调`
|
||
8. 对同一个 `event` 执行 `Launch`
|
||
|
||
成功后应能看到:
|
||
|
||
- `POST /admin/builds/{buildID}/publish` 返回带 `runtime`
|
||
- `GET /admin/releases/{releasePublicID}` 返回同一条 `runtime`
|
||
- `POST /events/{eventPublicID}/launch` 返回同一条 `launch.runtime`
|
||
|
||
当前第四刀的兼容要求是:
|
||
|
||
- 旧的“先 `publish`,再 `bind runtime`”路径继续可用
|
||
- 新的“`publish` 时直接传 `runtimeBindingId`”优先推荐
|
||
- 不修改旧的:
|
||
- `resolvedRelease`
|
||
- `business`
|
||
- `variant`
|
||
|
||
## 7. 当前后续开发建议
|
||
|
||
文档整理完之后,后面建议按这个顺序继续:
|
||
|
||
1. 抽出更通用的 `play context -> launch` 模型
|
||
2. 补赛事与报名层
|
||
3. 补页面配置和白标首页
|
||
4. 再考虑实时网关票据
|
||
|
||
不要跳回去把玩法规则塞进 backend。
|
||
|
||
|