392 lines
12 KiB
TypeScript
392 lines
12 KiB
TypeScript
declare const console: {
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log: (...args: unknown[]) => void
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}
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import { buildGameDefinitionFromCourse } from '../miniprogram/game/content/courseToGameDefinition'
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import { getGameModeDefaults } from '../miniprogram/game/core/gameModeDefaults'
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import { GameRuntime } from '../miniprogram/game/core/gameRuntime'
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import { ScoreORule } from '../miniprogram/game/rules/scoreORule'
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import { resolveSystemSettingsState } from '../miniprogram/game/core/systemSettingsState'
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import { adaptBackendLaunchResultToEnvelope } from '../miniprogram/utils/backendLaunchAdapter'
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import { type GameDefinition } from '../miniprogram/game/core/gameDefinition'
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import { type BackendLaunchResult } from '../miniprogram/utils/backendApi'
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import { type OrienteeringCourseData } from '../miniprogram/utils/orienteeringCourse'
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type StorageMap = Record<string, unknown>
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function assert(condition: boolean, message: string): void {
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if (!condition) {
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throw new Error(message)
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}
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}
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function createWxStorage(storage: StorageMap): void {
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;(globalThis as { wx?: unknown }).wx = {
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getStorageSync(key: string): unknown {
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return storage[key]
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},
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setStorageSync(key: string, value: unknown): void {
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storage[key] = value
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},
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}
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}
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function buildCourse(): OrienteeringCourseData {
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return {
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title: 'Smoke Test Course',
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layers: {
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starts: [
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{ label: 'Start', point: { lon: 120.0, lat: 30.0 }, headingDeg: 90 },
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],
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controls: [
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{ label: '1', sequence: 1, point: { lon: 120.0001, lat: 30.0 } },
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{ label: '2', sequence: 2, point: { lon: 120.0002, lat: 30.0 } },
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],
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finishes: [
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{ label: 'Finish', point: { lon: 120.0003, lat: 30.0 } },
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],
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legs: [],
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},
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}
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}
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function getControl(definition: GameDefinition, id: string) {
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return definition.controls.find((control) => control.id === id) || null
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}
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function testControlInheritance(): void {
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const definition = buildGameDefinitionFromCourse(
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buildCourse(),
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5,
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'score-o',
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undefined,
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undefined,
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undefined,
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undefined,
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'enter-confirm',
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5,
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false,
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false,
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undefined,
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undefined,
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{ 'control-2': 80 },
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{
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title: '默认说明',
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body: '所有点默认正文',
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},
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{
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'control-2': {
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body: '2号点单点覆盖正文',
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},
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},
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30,
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)
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const control1 = getControl(definition, 'control-1')
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const control2 = getControl(definition, 'control-2')
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assert(!!control1 && !!control2, '应生成普通检查点')
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assert(control1!.score === 30, 'controlDefaults 默认分值应继承到普通点')
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assert(control2!.score === 80, '单点 score override 应覆盖默认分值')
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assert(!!control1!.displayContent && control1!.displayContent.title === '默认说明', '默认内容标题应继承到普通点')
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assert(!!control2!.displayContent && control2!.displayContent.body === '2号点单点覆盖正文', '单点内容 override 应覆盖默认正文')
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}
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function testScoreOFreePunchAndFinishGate(): void {
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const definition = buildGameDefinitionFromCourse(
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buildCourse(),
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5,
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'score-o',
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2 * 60 * 60 * 1000,
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10 * 60 * 1000,
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1,
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false,
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'enter-confirm',
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5,
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false,
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)
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const rule = new ScoreORule()
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let state = rule.initialize(definition)
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let result = rule.reduce(definition, state, { type: 'session_started', at: 1 })
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state = result.nextState
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result = rule.reduce(definition, state, {
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type: 'gps_updated',
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at: 2,
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lon: 120.0,
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lat: 30.0,
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accuracyMeters: null,
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})
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state = result.nextState
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result = rule.reduce(definition, state, {
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type: 'punch_requested',
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at: 3,
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lon: 120.0,
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lat: 30.0,
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})
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state = result.nextState
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assert(state.completedControlIds.includes('start-1'), '积分赛应能完成开始点')
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result = rule.reduce(definition, state, {
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type: 'gps_updated',
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at: 4,
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lon: 120.0001,
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lat: 30.0,
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accuracyMeters: null,
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})
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state = result.nextState
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assert(result.presentation.hud.punchButtonEnabled, '自由打点时进入普通点范围应可直接打点')
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result = rule.reduce(definition, state, {
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type: 'punch_requested',
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at: 5,
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lon: 120.0001,
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lat: 30.0,
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})
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state = result.nextState
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assert(state.completedControlIds.includes('control-1'), '积分赛默认无需先选中也应可打普通点')
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const preFinishState = rule.initialize(definition)
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let preFinishResult = rule.reduce(definition, preFinishState, { type: 'session_started', at: 10 })
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let runningState = preFinishResult.nextState
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preFinishResult = rule.reduce(definition, runningState, {
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type: 'gps_updated',
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at: 11,
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lon: 120.0,
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lat: 30.0,
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accuracyMeters: null,
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})
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runningState = preFinishResult.nextState
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preFinishResult = rule.reduce(definition, runningState, {
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type: 'punch_requested',
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at: 12,
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lon: 120.0,
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lat: 30.0,
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})
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runningState = preFinishResult.nextState
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preFinishResult = rule.reduce(definition, runningState, {
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type: 'punch_requested',
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at: 13,
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lon: 120.0003,
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lat: 30.0,
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})
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assert(preFinishResult.effects.some((effect) => effect.type === 'punch_feedback'), '未完成最低点数前打终点应被拦截')
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result = rule.reduce(definition, state, {
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type: 'gps_updated',
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at: 6,
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lon: 120.0003,
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lat: 30.0,
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accuracyMeters: null,
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})
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state = result.nextState
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assert(result.presentation.hud.punchButtonText === '结束打卡', '终点进入范围后按钮文案应切为结束打卡')
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result = rule.reduce(definition, state, {
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type: 'punch_requested',
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at: 7,
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lon: 120.0003,
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lat: 30.0,
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})
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state = result.nextState
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assert(state.status === 'finished' && state.endReason === 'completed', '达到终点解锁条件后应可正常结束')
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}
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function testSettingsLockLifecycle(): void {
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const storage: StorageMap = {
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cmr_user_settings_v1: {
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gpsMarkerStyle: 'dot',
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trackDisplayMode: 'full',
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},
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}
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createWxStorage(storage)
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const runtimeLocked = resolveSystemSettingsState(
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{
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values: {
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gpsMarkerStyle: 'beacon',
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},
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locks: {
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lockGpsMarkerStyle: true,
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},
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},
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'cmr_user_settings_v1',
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true,
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)
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assert(runtimeLocked.values.gpsMarkerStyle === 'beacon', '本局锁定时应以配置值为准')
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assert(runtimeLocked.locks.lockGpsMarkerStyle, '本局内锁态应生效')
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const runtimeReleased = resolveSystemSettingsState(
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{
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values: {
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gpsMarkerStyle: 'beacon',
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},
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locks: {
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lockGpsMarkerStyle: true,
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},
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},
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'cmr_user_settings_v1',
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false,
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)
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assert(runtimeReleased.values.gpsMarkerStyle === 'dot', '脱离本局后应回落到玩家持久化设置')
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assert(!runtimeReleased.locks.lockGpsMarkerStyle, '脱离本局后锁态应自动解除')
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}
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function testTimeoutEndReason(): void {
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const definition = buildGameDefinitionFromCourse(buildCourse(), 5, 'classic-sequential')
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const rule = new ScoreORule()
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const state = rule.initialize(definition)
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const result = rule.reduce(definition, state, { type: 'session_timed_out', at: 99 })
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assert(result.nextState.status === 'failed', '超时应进入 failed 状态')
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assert(result.nextState.endReason === 'timed_out', '超时结束原因应为 timed_out')
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}
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function testClassicSequentialSkipConfirmDefault(): void {
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const defaults = getGameModeDefaults('classic-sequential')
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assert(defaults.skipEnabled, '顺序打点默认应开启跳点')
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assert(defaults.skipRequiresConfirm, '顺序打点默认跳点应弹出确认')
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}
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function testRuntimeRestoreDefinition(): void {
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const definition = buildGameDefinitionFromCourse(
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buildCourse(),
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5,
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'score-o',
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2 * 60 * 60 * 1000,
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10 * 60 * 1000,
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1,
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false,
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'enter-confirm',
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5,
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false,
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)
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const runtime = new GameRuntime()
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runtime.loadDefinition(definition)
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runtime.startSession(1)
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runtime.dispatch({
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type: 'gps_updated',
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at: 2,
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lon: 120.0,
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lat: 30.0,
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accuracyMeters: null,
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})
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runtime.dispatch({
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type: 'punch_requested',
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at: 3,
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lon: 120.0,
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lat: 30.0,
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})
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runtime.dispatch({
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type: 'gps_updated',
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at: 4,
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lon: 120.0001,
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lat: 30.0,
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accuracyMeters: null,
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})
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runtime.dispatch({
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type: 'punch_requested',
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at: 5,
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lon: 120.0001,
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lat: 30.0,
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})
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const savedState = runtime.state
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assert(!!savedState, '恢复测试前应存在对局状态')
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const restoredRuntime = new GameRuntime()
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const restoreResult = restoredRuntime.restoreDefinition(definition, savedState!)
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assert(restoredRuntime.state !== null, '恢复后应保留对局状态')
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assert(restoredRuntime.state!.completedControlIds.includes('control-1'), '恢复后应保留已完成检查点')
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assert(restoredRuntime.state!.status === 'running', '恢复后对局应继续保持 running')
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assert(restoreResult.presentation.hud.punchButtonText === runtime.presentation.hud.punchButtonText, '恢复后 HUD 关键按钮文案应可重建')
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}
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function testLaunchRuntimeAdapter(): void {
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const launchResult: BackendLaunchResult = {
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event: {
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id: 'evt_demo_variant_manual_001',
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displayName: 'Manual Variant Demo',
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},
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launch: {
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source: 'event',
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resolvedRelease: {
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launchMode: 'formal-release',
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source: 'current-release',
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eventId: 'evt_demo_variant_manual_001',
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releaseId: 'rel_runtime_001',
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configLabel: 'runtime demo',
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manifestUrl: 'https://example.com/releases/rel_runtime_001/manifest.json',
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manifestChecksumSha256: 'manifest-sha-001',
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routeCode: 'route-variant-b',
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},
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config: {
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configUrl: 'https://example.com/runtime.json',
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configLabel: 'runtime demo',
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releaseId: 'rel_runtime_001',
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routeCode: 'route-variant-b',
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},
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business: {
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source: 'direct-event',
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eventId: 'evt_demo_variant_manual_001',
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sessionId: 'sess_001',
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sessionToken: 'token_001',
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sessionTokenExpiresAt: '2026-04-03T16:00:00+08:00',
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routeCode: 'route-variant-b',
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},
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variant: {
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id: 'variant_b',
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name: 'B 线',
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routeCode: 'route-variant-b',
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assignmentMode: 'manual',
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},
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runtime: {
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runtimeBindingId: 'rtb_001',
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placeId: 'place_campus',
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placeName: '示范校园',
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mapId: 'map_main',
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mapName: '主图',
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tileReleaseId: 'tile_rel_001',
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courseSetId: 'course_set_001',
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courseVariantId: 'variant_b',
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routeCode: 'route-variant-b',
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},
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presentation: {
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presentationId: 'pres_001',
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templateKey: 'campus-v1',
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version: 'v3',
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},
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contentBundle: {
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bundleId: 'bundle_001',
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bundleType: 'quiz-pack',
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version: 'v7',
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},
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},
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}
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const envelope = adaptBackendLaunchResultToEnvelope(launchResult)
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assert(!!envelope.resolvedRelease, 'resolvedRelease 应映射到 GameLaunchEnvelope.resolvedRelease')
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assert(envelope.resolvedRelease!.manifestUrl === 'https://example.com/releases/rel_runtime_001/manifest.json', 'resolvedRelease.manifestUrl 应正确适配')
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assert(envelope.resolvedRelease!.releaseId === 'rel_runtime_001', 'resolvedRelease.releaseId 应正确适配')
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assert(!!envelope.runtime, 'launch.runtime 应映射到 GameLaunchEnvelope.runtime')
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assert(envelope.runtime!.runtimeBindingId === 'rtb_001', 'runtimeBindingId 应正确适配')
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assert(envelope.runtime!.placeName === '示范校园', 'placeName 应正确适配')
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assert(envelope.runtime!.mapName === '主图', 'mapName 应正确适配')
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assert(envelope.runtime!.courseVariantId === 'variant_b', 'courseVariantId 应正确适配')
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assert(envelope.runtime!.routeCode === 'route-variant-b', 'runtime routeCode 应优先保留后端透出值')
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assert(!!envelope.variant && envelope.variant.variantName === 'B 线', 'variant 摘要应继续保持兼容')
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assert(!!envelope.presentation && envelope.presentation.presentationId === 'pres_001', 'launch.presentation 应映射到 GameLaunchEnvelope.presentation')
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assert(!!envelope.contentBundle && envelope.contentBundle.bundleId === 'bundle_001', 'launch.contentBundle 应映射到 GameLaunchEnvelope.contentBundle')
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}
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function run(): void {
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createWxStorage({})
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testControlInheritance()
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testScoreOFreePunchAndFinishGate()
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testSettingsLockLifecycle()
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testTimeoutEndReason()
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testClassicSequentialSkipConfirmDefault()
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testRuntimeRestoreDefinition()
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testLaunchRuntimeAdapter()
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console.log('runtime smoke tests passed')
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}
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run()
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