Files
cmr-mini/miniprogram/engine/layer/trackLayer.ts

103 lines
3.1 KiB
TypeScript

import { type CameraState } from '../camera/camera'
import { calibratedLonLatToWorldTile } from '../../utils/projection'
import { worldToScreen } from '../camera/camera'
import { type MapLayer, type LayerRenderContext } from './mapLayer'
import { type MapScene } from '../renderer/mapRenderer'
export interface ScreenPoint {
x: number
y: number
}
function smoothTrackScreenPoints(points: ScreenPoint[]): ScreenPoint[] {
if (points.length < 3) {
return points
}
const smoothed: ScreenPoint[] = [points[0]]
for (let index = 1; index < points.length - 1; index += 1) {
const prev = points[index - 1]
const current = points[index]
const next = points[index + 1]
smoothed.push({
x: prev.x * 0.2 + current.x * 0.6 + next.x * 0.2,
y: prev.y * 0.2 + current.y * 0.6 + next.y * 0.2,
})
}
smoothed.push(points[points.length - 1])
return smoothed
}
function buildVectorCamera(scene: MapScene): CameraState {
return {
centerWorldX: scene.exactCenterWorldX,
centerWorldY: scene.exactCenterWorldY,
viewportWidth: scene.viewportWidth,
viewportHeight: scene.viewportHeight,
visibleColumns: scene.visibleColumns,
rotationRad: scene.rotationRad,
}
}
export class TrackLayer implements MapLayer {
projectPoints(scene: MapScene): ScreenPoint[] {
const camera = buildVectorCamera(scene)
return scene.track.map((point) => {
const worldPoint = calibratedLonLatToWorldTile(point, scene.zoom, scene.gpsCalibration, scene.gpsCalibrationOrigin)
return worldToScreen(camera, worldPoint, false)
})
}
draw(context: LayerRenderContext): void {
const { ctx, scene } = context
if (scene.trackMode === 'none') {
return
}
const points = smoothTrackScreenPoints(this.projectPoints(scene))
if (!points.length) {
return
}
ctx.save()
ctx.lineCap = 'round'
ctx.lineJoin = 'round'
if (scene.trackMode === 'tail') {
const baseAlpha = 0.12 + scene.trackStyleConfig.glowStrength * 0.08
points.forEach((screenPoint, index) => {
if (index === 0) {
return
}
const progress = index / Math.max(1, points.length - 1)
ctx.strokeStyle = `rgba(84, 243, 216, ${baseAlpha + progress * 0.58})`
ctx.lineWidth = 1.4 + progress * 4.2
ctx.beginPath()
ctx.moveTo(points[index - 1].x, points[index - 1].y)
ctx.lineTo(screenPoint.x, screenPoint.y)
ctx.stroke()
})
const head = points[points.length - 1]
ctx.fillStyle = 'rgba(84, 243, 216, 0.24)'
ctx.beginPath()
ctx.arc(head.x, head.y, 11, 0, Math.PI * 2)
ctx.fill()
ctx.fillStyle = '#54f3d8'
ctx.beginPath()
ctx.arc(head.x, head.y, 5.2, 0, Math.PI * 2)
ctx.fill()
} else {
ctx.strokeStyle = 'rgba(23, 109, 93, 0.96)'
ctx.lineWidth = 4.2
ctx.beginPath()
points.forEach((screenPoint, index) => {
if (index === 0) {
ctx.moveTo(screenPoint.x, screenPoint.y)
return
}
ctx.lineTo(screenPoint.x, screenPoint.y)
})
ctx.stroke()
}
ctx.restore()
}
}