83 lines
2.8 KiB
TypeScript
83 lines
2.8 KiB
TypeScript
import { DEFAULT_GAME_AUDIO_CONFIG, type AudioCueKey, type GameAudioConfig } from '../audio/audioConfig'
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import { SoundDirector } from '../audio/soundDirector'
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import { type GameEffect } from '../core/gameResult'
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import { type AnimationLevel } from '../../utils/animationLevel'
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import {
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DEFAULT_GAME_HAPTICS_CONFIG,
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DEFAULT_GAME_UI_EFFECTS_CONFIG,
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type FeedbackCueKey,
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type GameHapticsConfig,
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type GameUiEffectsConfig,
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} from './feedbackConfig'
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import { HapticsDirector } from './hapticsDirector'
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import { UiEffectDirector, type UiEffectHost } from './uiEffectDirector'
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export interface FeedbackHost extends UiEffectHost {
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stopLocationTracking: () => void
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}
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export interface FeedbackConfigBundle {
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audioConfig?: GameAudioConfig
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hapticsConfig?: GameHapticsConfig
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uiEffectsConfig?: GameUiEffectsConfig
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}
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export class FeedbackDirector {
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soundDirector: SoundDirector
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hapticsDirector: HapticsDirector
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uiEffectDirector: UiEffectDirector
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host: FeedbackHost
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constructor(host: FeedbackHost, config?: FeedbackConfigBundle) {
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this.host = host
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this.soundDirector = new SoundDirector(config && config.audioConfig ? config.audioConfig : DEFAULT_GAME_AUDIO_CONFIG)
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this.hapticsDirector = new HapticsDirector(config && config.hapticsConfig ? config.hapticsConfig : DEFAULT_GAME_HAPTICS_CONFIG)
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this.uiEffectDirector = new UiEffectDirector(host, config && config.uiEffectsConfig ? config.uiEffectsConfig : DEFAULT_GAME_UI_EFFECTS_CONFIG)
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}
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configure(config: FeedbackConfigBundle): void {
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this.soundDirector.configure(config.audioConfig || DEFAULT_GAME_AUDIO_CONFIG)
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this.hapticsDirector.configure(config.hapticsConfig || DEFAULT_GAME_HAPTICS_CONFIG)
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this.uiEffectDirector.configure(config.uiEffectsConfig || DEFAULT_GAME_UI_EFFECTS_CONFIG)
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}
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reset(): void {
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this.soundDirector.resetContexts()
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this.uiEffectDirector.clearPunchButtonMotion()
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this.uiEffectDirector.clearHudProgressMotion()
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this.uiEffectDirector.clearHudDistanceMotion()
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}
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destroy(): void {
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this.soundDirector.destroy()
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this.hapticsDirector.destroy()
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this.uiEffectDirector.destroy()
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}
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setAnimationLevel(level: AnimationLevel): void {
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this.uiEffectDirector.setAnimationLevel(level)
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}
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setAppAudioMode(mode: 'foreground' | 'background'): void {
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this.soundDirector.setAppAudioMode(mode)
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}
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playAudioCue(key: AudioCueKey): void {
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this.soundDirector.play(key)
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}
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playHapticCue(key: FeedbackCueKey): void {
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this.hapticsDirector.trigger(key)
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}
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handleEffects(effects: GameEffect[]): void {
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this.soundDirector.handleEffects(effects)
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this.hapticsDirector.handleEffects(effects)
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this.uiEffectDirector.handleEffects(effects)
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if (effects.some((effect) => effect.type === 'session_finished' || effect.type === 'session_timed_out')) {
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this.host.stopLocationTracking()
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}
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}
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}
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