Files
cmr-mini/miniprogram/game/feedback/feedbackDirector.ts

83 lines
2.8 KiB
TypeScript

import { DEFAULT_GAME_AUDIO_CONFIG, type AudioCueKey, type GameAudioConfig } from '../audio/audioConfig'
import { SoundDirector } from '../audio/soundDirector'
import { type GameEffect } from '../core/gameResult'
import { type AnimationLevel } from '../../utils/animationLevel'
import {
DEFAULT_GAME_HAPTICS_CONFIG,
DEFAULT_GAME_UI_EFFECTS_CONFIG,
type FeedbackCueKey,
type GameHapticsConfig,
type GameUiEffectsConfig,
} from './feedbackConfig'
import { HapticsDirector } from './hapticsDirector'
import { UiEffectDirector, type UiEffectHost } from './uiEffectDirector'
export interface FeedbackHost extends UiEffectHost {
stopLocationTracking: () => void
}
export interface FeedbackConfigBundle {
audioConfig?: GameAudioConfig
hapticsConfig?: GameHapticsConfig
uiEffectsConfig?: GameUiEffectsConfig
}
export class FeedbackDirector {
soundDirector: SoundDirector
hapticsDirector: HapticsDirector
uiEffectDirector: UiEffectDirector
host: FeedbackHost
constructor(host: FeedbackHost, config?: FeedbackConfigBundle) {
this.host = host
this.soundDirector = new SoundDirector(config && config.audioConfig ? config.audioConfig : DEFAULT_GAME_AUDIO_CONFIG)
this.hapticsDirector = new HapticsDirector(config && config.hapticsConfig ? config.hapticsConfig : DEFAULT_GAME_HAPTICS_CONFIG)
this.uiEffectDirector = new UiEffectDirector(host, config && config.uiEffectsConfig ? config.uiEffectsConfig : DEFAULT_GAME_UI_EFFECTS_CONFIG)
}
configure(config: FeedbackConfigBundle): void {
this.soundDirector.configure(config.audioConfig || DEFAULT_GAME_AUDIO_CONFIG)
this.hapticsDirector.configure(config.hapticsConfig || DEFAULT_GAME_HAPTICS_CONFIG)
this.uiEffectDirector.configure(config.uiEffectsConfig || DEFAULT_GAME_UI_EFFECTS_CONFIG)
}
reset(): void {
this.soundDirector.resetContexts()
this.uiEffectDirector.clearPunchButtonMotion()
this.uiEffectDirector.clearHudProgressMotion()
this.uiEffectDirector.clearHudDistanceMotion()
}
destroy(): void {
this.soundDirector.destroy()
this.hapticsDirector.destroy()
this.uiEffectDirector.destroy()
}
setAnimationLevel(level: AnimationLevel): void {
this.uiEffectDirector.setAnimationLevel(level)
}
setAppAudioMode(mode: 'foreground' | 'background'): void {
this.soundDirector.setAppAudioMode(mode)
}
playAudioCue(key: AudioCueKey): void {
this.soundDirector.play(key)
}
playHapticCue(key: FeedbackCueKey): void {
this.hapticsDirector.trigger(key)
}
handleEffects(effects: GameEffect[]): void {
this.soundDirector.handleEffects(effects)
this.hapticsDirector.handleEffects(effects)
this.uiEffectDirector.handleEffects(effects)
if (effects.some((effect) => effect.type === 'session_finished' || effect.type === 'session_timed_out')) {
this.host.stopLocationTracking()
}
}
}